Search found 1058 matches

by Old School
Fri Dec 11, 2020 4:07 pm
Forum: Traveller
Topic: Deepnight Revelation errors
Replies: 5
Views: 2279

Re: Deepnight Revelation errors

Expansion Book 4 p. 86 (87 of PDF) – “hanger space for 600 tons of craft”. The hull has 600 tons of hanger space, which accommodates 300 tons of craft. The cruiser has three of those hangars, for a grand total of 900 tons of craft. p. 75/76. Pretty sure the Tenzig Class Exploration Vessel doesn’t n...
by Old School
Fri Dec 11, 2020 1:11 am
Forum: Traveller
Topic: Viewing Traveller PDFs on an Amazon Fire HD tablet
Replies: 6
Views: 1906

Re: Viewing Traveller PDFs on an Amazon Fire HD tablet

I use an Ipad Pro 10.5 that is several years old, using the GoodReader Ap. It is great for most PDFs, but Mongoose 2nd Ed pages load slowly because of the background patterns on each page. For PDFs I use a lot, I crack the PDF to remove its protection, and then delete the background imagery with ado...
by Old School
Thu Dec 10, 2020 10:52 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 207363

Re: Pirates of Drinax - GMs thread

Feels like the whole RU thing is MgT 2e trying to incorporate some more advanced ideas from T5, maybe as a lead in to the Deepnight Revelation campaign (which incorporates some complicated meta-game abstractions) or the upcoming FFW material. Unfortunately T5 is filled with broken, conflicting and ...
by Old School
Thu Dec 10, 2020 10:46 pm
Forum: Traveller
Topic: Deepnight Revelation errors
Replies: 5
Views: 2279

Deepnight Revelation errors

Finally got a change to download and review the updated files today. The added art looks great. No attempt to be comprehensive, but I did see a few errors that remain from the previous set of files: Expansion Book 4 p. 86 (87 of PDF) – “hanger space for 600 tons of craft”. The hull has 600 tons of h...
by Old School
Wed Dec 09, 2020 10:51 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 207363

Re: Pirates of Drinax - GMs thread

IMO the whole structural vs cosmetic, etc RU was abstract rules gone to far. This process adds no enjoyment to the campaign. If the players wanted something for the ship, they had to figure out how to get it. And so the next adventure begins.
by Old School
Sat Nov 28, 2020 5:06 am
Forum: Traveller
Topic: question: when will Deepnight Revelation be re-released
Replies: 5
Views: 1035

Re: question: when will Deepnight Revelation be re-released

Right, you’re asking for a “re-release” of something that hasn’t been released in its final form yet. All us kickstarter backers have are drafts with partial art. So you’ll just need a little more patience.
by Old School
Thu Nov 26, 2020 4:23 pm
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 5213

Re: Transfer of cargo in space

HalC wrote:
Thu Nov 26, 2020 9:14 am
Dumb question time: in zero g of space, why can't you equip a wall with grav plates any have cargo fall towards the Grav plate from one ship towards the other?
Or just use your gravity field equipped pallet jack. Doing something “by hand” might not mean the same thing at TL12 as it does today.
by Old School
Sat Nov 07, 2020 8:52 pm
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 7162

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

If you are a hard ass for system mechanics, Mongoose Traveller might not be your cup of tea. Mongoose is pretty upfront about this.
by Old School
Fri Nov 06, 2020 12:36 pm
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 7162

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

Let me revise my comment by saying that the high guard rules and options are pretty solid, but the ships in the back half of the book are riddled with errors. There’s an online errata document, but Mongoose isn‘t much for going back and making corrections after a book goes to the printer.
by Old School
Fri Nov 06, 2020 5:01 am
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 7162

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

High guard, yes. Vehicle handbook has issues. And you can use highguard to develop a small vehicle that is far more powerful than its equivalent in VH. But highguard itself is pretty solid.
by Old School
Tue Nov 03, 2020 9:03 pm
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 7629

Re: [Pirates of Drinax] GeDeCo presences

We played Acrid as PRQ controls the planetary mining operation (the only settlement of on the planet), and GeDeCo owns the starport.
by Old School
Tue Nov 03, 2020 7:50 pm
Forum: Traveller
Topic: [Traveller Art]Maru Class Freighter
Replies: 4
Views: 2518

Re: [Traveller Art]Maru Class Freighter

Nice work, Ian!
by Old School
Sun Nov 01, 2020 4:28 am
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 7629

Re: [Pirates of Drinax] GeDeCo presences

PsiTraveller wrote:
Sun Nov 01, 2020 1:44 am
Pg 71: GeDeCo controls the government of Dolberg.. This strikes me as odd since psychic whales are the government of Dolberg, but it's what is written.
The Chris Jackson short story “Wetwork” has a very different take on this. Was a fun short read.
by Old School
Thu Oct 22, 2020 2:42 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 207363

Re: Pirates of Drinax - GMs thread

Jali left her home world and struck a deal with the devil (GeDeCo) to get funding and cover for her research, which is banned due to the dangers. She then convinces the other mad scientists to ally with the travellers, who are sponsored by a mad pirate king, to overthrow GeDeCo's control of Tech Wor...
by Old School
Wed Oct 21, 2020 9:19 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 207363

Re: Pirates of Drinax - GMs thread

No reason Jali couldn’t be cured. But what would she do at that point? She’s been driven to recklessness in her labratory by this project, and having inadvertently allowed herself to be taken over by the nanotech, would she turn back now even if she were cured? I doubt it. I think she’d end up in th...
by Old School
Fri Sep 25, 2020 8:17 pm
Forum: Traveller
Topic: Submissions for future JTAS?
Replies: 4
Views: 2445

Re: Submissions for future JTAS?

Matt, let us know what concepts you’re looking to cover in future editions.
by Old School
Fri Sep 25, 2020 8:05 pm
Forum: Traveller
Topic: Torpedoes and Missiles
Replies: 14
Views: 3266

Re: Torpedoes and Missiles

Geir, I've read some traveller or traveller-esque stuff somewhere, probably written by MJD, that includes a “torpedo bomber” approach, with high risk, fast approaches before releasing the torpedo at very close range. You’re right that it isn’t really consistent with the current rules, although using...
by Old School
Fri Sep 25, 2020 7:20 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 606
Views: 207363

Re: Pirates of Drinax - GMs thread

Nicely done. Good abstract resolution system.
by Old School
Fri Sep 25, 2020 2:44 am
Forum: Traveller
Topic: K'Kree book
Replies: 20
Views: 10811

Re: K'Kree book

Yikes
by Old School
Sat Sep 19, 2020 1:38 am
Forum: Traveller
Topic: Question about Stunners
Replies: 26
Views: 7688

Re: Question about Stunners

I like the idea of Ion weapons being heavy weapons requiring a vehicle mount or tripod rather than a rifle. Also the TL15 Ion gun as presented if far too inexpensive for a high tech weapon that can, and is apparently designed specifically to, defeat Battle Dress.