Search found 1058 matches

by Old School
Tue Feb 09, 2021 12:34 pm
Forum: Traveller
Topic: Adzling’s Guide to Chasing Starships
Replies: 18
Views: 910

Re: Adzling’s Guide to Chasing Starships

The companion also has more detailed rules for time in jump and also distance from destination when exiting jump. Have used them a couple of times and found they didn’t make a huge difference. There are also some rules for detecting/guessing the destination of another ship when it jumps out. It’s me...
by Old School
Mon Feb 08, 2021 2:41 am
Forum: Traveller
Topic: Jump Transit Times
Replies: 7
Views: 561

Re: Jump Transit Times

I usually use:

https://www.calculatorsoup.com/calculat ... _v_a_t.php

1G of acceleration is 9.8m/s^2
by Old School
Thu Feb 04, 2021 2:10 am
Forum: Traveller
Topic: Shadows of Sindal Thread (Spoilers)
Replies: 16
Views: 1171

Re: Shadows of Sindal Thread (Spoilers)

paltrysum wrote:
Wed Feb 03, 2021 11:52 pm
I must have an empathetic group.
Tactical Officer Grimsbold, Imperial Treasure Ship Martin II. KIA by Pirates in the Trojan Reach, 1105.
by Old School
Wed Feb 03, 2021 2:31 pm
Forum: Mongoose General Discussion
Topic: Book margin layout suggestion
Replies: 2
Views: 771

Re: Book margin layout suggestion

Well, as long as we are complaining about the book layout . . The background pattern that mongoose uses really, really slows down the page rendering on tablets, and I have a pretty good tablet. Is it really necessary? I use a pdf cracker to unlock the files, then adobe acrobat to delete the backgrou...
by Old School
Tue Feb 02, 2021 1:51 am
Forum: Traveller
Topic: [Pirates of Drinax] Where are the crown jewels of Sindal?
Replies: 19
Views: 3013

Re: [Pirates of Drinax] Where are the crown jewels of Sindal?

Where were you two years ago with all these good ideas?
by Old School
Mon Feb 01, 2021 8:59 pm
Forum: Traveller
Topic: Critical hit severity and repairs
Replies: 9
Views: 1144

Re: Critical hit severity and repairs

Also, if one of he players has a decent broker skill, the speculative trading rules will make them billionaires, not bankrupt.
by Old School
Mon Feb 01, 2021 8:58 pm
Forum: Traveller
Topic: Critical hit severity and repairs
Replies: 9
Views: 1144

Re: Critical hit severity and repairs

If you’re specially looking to disable a ship, you could use the add on “called shot” rules that allow a gunner to target a specific system. They are included in the MgT1 “Scoundrel” career book, and an easier adaptation in the Pirates of Drinax campaign. Short version is DM of -2, short range or le...
by Old School
Mon Feb 01, 2021 4:13 pm
Forum: Traveller
Topic: Imperial Census: Favorite Skills
Replies: 9
Views: 1336

Re: Imperial Census: Favorite Skills

Every campaign I’ve been part of, Vacc Suit 0 and Gun Combat 0 were all but required for survival. Usually not the focus, but there would be times where those skills were life or death. Everyone needs to be able to contribute to the operation of a ship as well. Beyond that, a well rounded group is b...
by Old School
Mon Feb 01, 2021 4:05 pm
Forum: Traveller
Topic: Deepnight Revelation - GMs Thread
Replies: 34
Views: 4112

Re: Deepnight Revelation - GMs Thread

Kulthea - great to see you here again, and glad to hear you’re starting a new campaign. Your POD campaign writeups were great.
by Old School
Thu Jan 28, 2021 10:33 pm
Forum: Traveller
Topic: Deepnight Revelation - the Greatest Traveller Campaign... Ever?
Replies: 12
Views: 2381

Re: Deepnight Revelation - the Greatest Traveller Campaign... Ever?

when are the final versions of the expansion books being released?
by Old School
Tue Jan 26, 2021 9:55 pm
Forum: Traveller
Topic: Spaceship Interior Walls
Replies: 15
Views: 2181

Re: Spaceship Interior Walls

I'm looking over all the rules for armor whether structures, body armor, vehicle armor or ship armor as well as ship hull points doing compare and contrast. One question I need from people in the know for naval personnel or anyone who know ships. What are interior walls, as opposed to ship bulkhead...
by Old School
Tue Jan 26, 2021 3:30 pm
Forum: Traveller
Topic: Spaceship Interior Walls
Replies: 15
Views: 2181

Re: Spaceship Interior Walls

The whole cutlass thing has always been silly. A ranged weapon with limited or no recoil is very useful in Zero-G, regardless of how strong the walls are. Swinging swords in the hallway, less so.
by Old School
Tue Jan 26, 2021 3:18 pm
Forum: Traveller
Topic: Aslan and Clan Society
Replies: 13
Views: 1750

Re: Aslan and Clan Society

Funny :D i have always viewed them sort of like Vikings. Close knit clans who raid and try and take territory from those weaker. That's MJD's take on it as well from what I can gather. From the POD Supplement Ship Encounters : If attacked, Uekh Etasieaheari will resist vigorously, but her crew have...
by Old School
Fri Jan 15, 2021 12:20 am
Forum: Traveller
Topic: Jumping away from gas giants
Replies: 31
Views: 4875

Re: Jumping away from gas giants

The -4 DM for jumping within 100 diameter still really sets the bar at rolling an 8. That’s standard difficulty. Is this something g that may actually be happening more in universe than previously realised? Probably, but still only in emergencies. The risks are too high. At easy difficulty and with...
by Old School
Tue Jan 12, 2021 9:23 pm
Forum: Traveller
Topic: What are some rare delicacies worth sending across the Imperium?
Replies: 10
Views: 2799

Re: What are some rare delicacies worth sending across the Imperium?

TrippyHippy wrote:
Mon Jan 11, 2021 10:03 am
A mosquito, trapped in amber over millions of years, containing the genome of ancient reptiles that walked the earth aeons ago.
Given that much of the OTU is trapped in Amber, I don’t know if this would be valuable or not.
by Old School
Mon Dec 28, 2020 3:40 am
Forum: Traveller
Topic: Aliens of Charted Space Vol. 1 - It Is Here!
Replies: 30
Views: 9663

Re: Aliens of Charted Space Vol. 1 - It Is Here!

Well, I finally got a chance to start a first-pass read, and this kinda jumped out at me. On page 44 (Aslan section, Mustering Out, Other Benefits, in the entry for Clan Shares), under Corporation the text says "The Traveller owns an operating corporation. It has MCr500000 in assets per Clan Share ...
by Old School
Mon Dec 28, 2020 3:38 am
Forum: Traveller
Topic: Aliens of Charted Space Vol. 1 - It Is Here!
Replies: 30
Views: 9663

Re: Aliens of Charted Space Vol. 1 - It Is Here!

Lol. I hope that’s meant to be Cr, in place of MCr.
by Old School
Wed Dec 23, 2020 7:25 pm
Forum: Traveller
Topic: Deepnight Revelation errors
Replies: 5
Views: 2281

Re: Deepnight Revelation errors

Just noticed another one, although its likely far too late. In Ex Book 5, the two page primer on the Solomani expedition has been moved from page 4 to page 51, but the table of contents has not been updated, so all preceding listing are off by two pages.
by Old School
Tue Dec 15, 2020 10:29 pm
Forum: Traveller
Topic: Armor Protection clarification
Replies: 2
Views: 1129

Re: Armor Protection clarification

Laser is only mentioned if extra protection is provided against laser weapons. The base value protects against all forms of attack.
by Old School
Sat Dec 12, 2020 9:48 pm
Forum: Traveller
Topic: Large troop transports?
Replies: 9
Views: 3399

Re: Large troop transports?

I’m thinking perhaps a Galoof mega-freighter? It has a HUGE cargo bay that should be relatively simple to convert into troop barracks and vehicle parking. An Amara cruiser filled with marine ops and/or orbital assault pods can also support a decent number of troops. Challenge with the Galoof is the...