Search found 129 matches

by BigDogsRunning
Tue Nov 21, 2017 8:47 pm
Forum: Traveller
Topic: Cheap Colonial Hauler for Paltrysum
Replies: 12
Views: 731

Re: Cheap Colonial Hauler for Paltrysum

Paltrysum made mention of a desire for a cheap throwaway colony ship to move people from Albe to Cordillon in the thread on Solar Panels. I thought that was a cool idea. Here is my quick and dirty offf the cuff design to make a cheap system for moving lots of people. It uses Fast Drug as a means of...
by BigDogsRunning
Tue Nov 21, 2017 3:46 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 3120

Re: Gauss Weapons - Zero-G?

It's implied it's a slug, but a gauss bullet could be a fletchette to ensure stability. It's basically the Vietnam era M193 ball bullet, as described in the original Mercenary. Mercenary says: "Gauss Rifle: The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic f...
by BigDogsRunning
Tue Nov 21, 2017 3:41 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 3120

Re: Gauss Weapons - Zero-G?

Not convinced that a real-world gauss weapon would create virtually no heat. Even if the coils are super-conducting (almost certain) other components in the system probably won’t be and the cycling of the intense magnetic fields involved in those parts will generate heat. The air inside will heat u...
by BigDogsRunning
Tue Nov 21, 2017 4:59 am
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 3120

Re: Gauss Weapons - Zero-G?

You have to shrink the warhead to four milliemtres from ten. Unless you use a larger, slower round. I probably have read too much "Stainless Steel Rat". I like all flavors of Gauss weapons, and big Recoilless Pistols. :D It seems reasonable that you could scale a "Gauss" weapon up to a sizeable bor...
by BigDogsRunning
Tue Nov 21, 2017 1:03 am
Forum: Traveller
Topic: Monetizing the Arts
Replies: 5
Views: 426

Re: Monetizing the Arts

This has actually come up in my game. Initially I just handled it as a Trade (eg 100cr a month). It's easy and won't really impact your game either way, but I thought it lacked a certain fun about the wild and wacky world of art. So I made the system below. The gist of it is to handle art as kind o...
by BigDogsRunning
Mon Nov 20, 2017 9:50 am
Forum: Traveller
Topic: Traveller Player Locator
Replies: 329
Views: 118487

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Townsville - Ronnke Australia - NSW - Queanbeyan - Captains F...
by BigDogsRunning
Mon Nov 20, 2017 9:36 am
Forum: Traveller
Topic: Monetizing the Arts
Replies: 5
Views: 426

Monetizing the Arts

Characters with Art skills, Writing, Singing, Musical Instrument, Sculpture, etc should be able to monetize their skill by performing their art.

Any thoughts on how to manage that? I've been monkeying with it for a while, but can't come up with anything I'm happy with.
by BigDogsRunning
Mon Nov 20, 2017 7:50 am
Forum: Traveller
Topic: Collector Based Armstrong Ship
Replies: 16
Views: 1049

Re: Collector Based Armstrong Ship

why couldn't you use the collector, generally, but have enough fuel for a jump 1 as backup? that way you can get out of dodge in a hurry if you need to do so.
by BigDogsRunning
Mon Nov 20, 2017 7:27 am
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 3120

Re: Gauss Weapons - Zero-G?

Recoil, if you think of the gauss weapon as "throwing" the rounds down range, rather than trying to wrap your head around pushing, or pulling the round, it might be simpler to visualize. as several people have indicated, force is being exerted, and produces recoil. On a larger weapon, I don't know w...