Search found 52 matches

by Varulv
Sat Feb 17, 2018 8:27 pm
Forum: Traveller
Topic: Imperial Marines Numbered Units
Replies: 6
Views: 650

Re: Imperial Marines Numbered Units

The good part is that there are several sources describing the overall structure of a regiment etc, but besides the 4518th Lift Infantry Regiment (which is not an Imperial Marine regiment) it’s hard to find any named/numbered units. It would be nice to have something similar to this page with the nu...
by Varulv
Sat Feb 17, 2018 11:56 am
Forum: Traveller
Topic: Imperial Marines Numbered Units
Replies: 6
Views: 650

Imperial Marines Numbered Units

A player has just created an Imperial Marine and in order to flesh out his background it would be nice to have a name for the unit (division, regiment, battalion etc) where he served. In The Spinward Marches Campaign, for example, the 154th Battle Rider Squadron and the 4518th Lift Infantry Regiment...
by Varulv
Tue Jan 16, 2018 10:35 pm
Forum: Traveller
Topic: Ship Mortgage and Maintenance Calculator
Replies: 3
Views: 469

Re: Ship Mortgage and Maintenance Calculator

Another nice feature could be the possibility to choose between 12 or 13 months/year.
by Varulv
Sun Sep 24, 2017 6:43 pm
Forum: Traveller
Topic: Best book (any edition) about the Imperium?
Replies: 15
Views: 1511

Re: Best book (any edition) about the Imperium?

... 1 and in many ways this is the most important the empire controls exactly 7 worlds the 6 navy depot's and the capital every other planet is controlled by the locals. ... The Traveller wiki lists 19 navy depots (http://wiki.travellerrpg.com/Naval_Depot), but regardless of the exact number, where...
by Varulv
Sun Sep 17, 2017 10:09 am
Forum: Traveller
Topic: So. Where are the Aliens
Replies: 22
Views: 2677

Re: So. Where are the Aliens

Since all canon races are not (yet) available for MgT2 the best option is to look at older versions of Traveller. Regardless of which version you pick you will get the information your player’s need to learn how this alien race thinks, behaves, their values etc. Once you have created an alien charac...
by Varulv
Sat Sep 16, 2017 9:29 pm
Forum: Traveller
Topic: Using technology from Mindjammer in 3I
Replies: 1
Views: 431

Using technology from Mindjammer in 3I

I picked up the free Dominion Quickstart For Mindjammer Traveller to look for ideas to create a somewhat higher tech feeling in the 3I setting. The Mindscape is of course interesting. I don’t see how it could be widespread in the third imperium, but something similar could exist locally on high tech...
by Varulv
Sat Sep 16, 2017 8:53 pm
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 5239

Re: Do you allow psionics?

Many years ago when we were kids we had space opera adventures, powerful psionics characters and generally fast violent deaths. 30+ years later we have (naturally) adapted a much more mature play style and I would be very reluctant to allow a player to create a character with psionics abilities. Bef...
by Varulv
Sat Sep 02, 2017 1:13 pm
Forum: Traveller
Topic: Pirates of Drinax, print options
Replies: 5
Views: 1246

Re: Pirates of Drinax, print options

Or as print on demand from DrivethruRPG. It would be really nice if all new material released on DrivethruRPG were made available as POD.
by Varulv
Fri Aug 25, 2017 7:24 pm
Forum: Traveller
Topic: Vargr Corsair Bases
Replies: 13
Views: 1782

Re: Vargr Corsair Bases

When it comes to Vargr I guess that the line between corsair/pirates and legitimate powers might be somewhat fuzzy. Some of the corsairs might also be backed by other powers, e.g. Zhodani in order to create a buffer zone towards the Imperial border. I believe the Secret of the Ancients campaign have...
by Varulv
Mon Aug 07, 2017 10:48 am
Forum: Traveller
Topic: Alternative approach to skill and characteristic advancement
Replies: 10
Views: 1378

Re: Alternative approach to skill and characteristic advancement

In my experience giving out xp for extraordinary roleplay or for importance during a session often rewards the same players over and over and ignores the quieter ones. If you only give 1 or 2 xp in general per session then an additional xp is quite a lot. But if your group is okay with that there m...
by Varulv
Mon Aug 07, 2017 10:23 am
Forum: Traveller
Topic: does Traveller 2E not include aliens?
Replies: 52
Views: 7484

Re: does Traveller 2E not include aliens?

Love to see aliens book for Traveller. Also like to see them done as less of the 'rubber suit' of the week type and seen only as a stat variant. The main thing about your alien is that it's, well alien. I'd like to see some in depth on them and ways to play them that make them stand out as 'not us'...
by Varulv
Fri Aug 04, 2017 10:28 pm
Forum: Traveller
Topic: Alternative approach to skill and characteristic advancement
Replies: 10
Views: 1378

Re: Alternative approach to skill and characteristic advancement

I have a system in MTU with many similarities to yours. The big difference is how you learn a new skill to rank 0. We have been using this system for a year or so and both I and the players find it to be quite well balanced and we are happy with it. It does not include the possibility to increase ch...