Search found 26 matches

by Welf
Wed Mar 28, 2018 3:48 pm
Forum: Traveller
Topic: Super high speed combat
Replies: 21
Views: 2055

Re: Super high speed combat

Is it really necessary to take the planets gravity into account? Doesn't the M-Drive accelerate you a fixed amount even though there is a planets gravity affecting you?
by Welf
Tue Aug 29, 2017 7:26 am
Forum: Traveller
Topic: High Guard Boarding Action Rules
Replies: 9
Views: 2184

Re: High Guard Boarding Action Rules

Would be interesting to know if this is still planned for any future supplement?
by Welf
Sat Aug 12, 2017 6:16 am
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 17617

Re: Revisiting Fighters in a Post High Guard Era

Excuse? That is exactly RAW. MgT2E core rules at p. 160 "Point defence" states that missiles can only be targeted when they are about to hit your ship because they are too fast and small to be targeted at bigger distances by your turrets. And targeting ground targets with ship grade weapons is for ...
by Welf
Fri Aug 11, 2017 5:30 pm
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 17617

Re: Revisiting Fighters in a Post High Guard Era

A missile being "too small and too fast" to target isn't an excuse. A spacecraft scale weapon only has a -2 DM to attack ground scale targets - including humans. A human is much smaller than a missile, and a lot smaller than a torpedo. A missile usually has Thrust 15 maximum (torpedoes Thrust 10). ...
by Welf
Fri Aug 11, 2017 11:50 am
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 17617

Re: Revisiting Fighters in a Post High Guard Era

Missiles being of any use in space combat given how accurate weapons can be. They should be trivially shot and destroyed from extreme ranges. I read this argument in this and other forums a few times. Also that the same logic would apply to fighters if they travel openly. I am curious if it is real...
by Welf
Sat Aug 05, 2017 9:02 am
Forum: Traveller
Topic: Alternative approach to skill and characteristic advancement
Replies: 10
Views: 1668

Re: Alternative approach to skill and characteristic advancement

In my experience giving out xp for extraordinary roleplay or for importance during a session often rewards the same players over and over and ignores the quieter ones. If you only give 1 or 2 xp in general per session then an additional xp is quite a lot. But if your group is okay with that there mi...