Search found 783 matches

by paltrysum
Tue Jun 13, 2017 8:06 pm
Forum: Traveller
Topic: Yeróilra system: your comments welcome and appreciated
Replies: 2
Views: 659

Re: Yeróilra system: your comments welcome and appreciated

Personally for docs I prefer single column and page numbers in the upper right. Looks good though, what did you use for system details, Heaven and Earth? I lost my World Builder's Handbook long ago but I do have a copy of T20, which has the expanded system guidelines which I referred to. I really j...
by paltrysum
Tue Jun 13, 2017 6:28 pm
Forum: Traveller
Topic: Yeróilra system: your comments welcome and appreciated
Replies: 2
Views: 659

Yeróilra system: your comments welcome and appreciated

My write-up on the Yeróilra system, a world of the Glorious Empire in the Trojan Reach: https://docs.google.com/document/d/1lM8MiCAd4c4nG5S4_L0HrnuufnHRKNNDCNEYgYnefg8/edit?usp=sharing I intend to use this world in an upcoming adventure I'm writing and would love to get some feedback. Comments and c...
by paltrysum
Tue Jun 13, 2017 2:49 pm
Forum: Traveller
Topic: Poll: Your preferred sector(s)
Replies: 15
Views: 2733

Poll: Your preferred sector(s)

The answers might not be as obvious as we expect. After responding, please discuss.
by paltrysum
Tue Jun 13, 2017 3:35 am
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 10587

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

Reynard wrote:
Tue Jun 13, 2017 2:24 am
That was what Marc was shooting for, keep it real without being dry and dull or Star Wars silly.
Agreed. Fans wanted their laser guns and he provided them. But he also reminded us that the ballistic force of a slug weapon would not be replaced any time soon.
by paltrysum
Mon Jun 12, 2017 4:50 pm
Forum: Traveller
Topic: The Close Escort: not viable?
Replies: 173
Views: 19816

The Close Escort: not viable?

From MgT2 High Guard: "Hundreds of Gazelle-class close escorts have been built and many remain in service in the Imperial Navy, despite the fact that in a combat situation, they are nearly worthless. The close escort, even when new, was not intended to stand up to combat vessels; rather it was envis...
by paltrysum
Sat Jun 10, 2017 11:01 pm
Forum: Traveller
Topic: Last Call for Drinax
Replies: 30
Views: 6281

Re: Last Call for Drinax

Soooooooooooo looking forward to it! Already got a mini half painted to be Princess Rao!

http://www.hfminis.co.uk/shop?product=a ... asy-humans
by paltrysum
Sat Jun 10, 2017 8:36 pm
Forum: Traveller
Topic: More Scout
Replies: 11
Views: 3248

Re: More Scout

Arcologies! The telltale of a high-pop planet. Nice work, as usual!
by paltrysum
Fri Jun 09, 2017 6:36 pm
Forum: Traveller
Topic: More AHL
Replies: 18
Views: 5267

Re: More AHL

Gorgeous! How many Traveller ships do you have modeled?
by paltrysum
Thu Jun 08, 2017 11:59 pm
Forum: Traveller
Topic: A few of the planetary graphics I put together...
Replies: 9
Views: 1703

Re: A few of the planetary graphics I put together...

Re Travellermap.com and Mongoose, don't forget what Matt posted here Thanks for mentioning that. I missed Matt's comment. Interesting. Well, for now, I'll stick with Aslan as canon. We'll see if the hotly anticipated Pirates of Drinax changes the stats. I have never run the Drinax campaign, but I k...
by paltrysum
Thu Jun 08, 2017 10:34 pm
Forum: Traveller
Topic: A few of the planetary graphics I put together...
Replies: 9
Views: 1703

Re: A few of the planetary graphics I put together...

An update and a new one. Tktk/Dpres : https://ibb.co/hugNXa I had been using the travellermap.com UWP until I noticed the updated version in the Mongoose Aslan supplement which features a much smaller Tktk. I will be featuring this planet in my campaign soon and determined that it is a somewhat flat...
by paltrysum
Wed Jun 07, 2017 3:59 pm
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 10587

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

I noticed that "Alien: Convenant" made use of the term "jump." The astrogator on the ship (not that they defined him as such, but he was the one talking about the required transit to get to a star system) referred to making several jumps to get to their destination world. I wonder if they thought it...
by paltrysum
Mon Jun 05, 2017 11:23 pm
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 10587

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

2001 and the LOTR trilogy were all amazing! How could you guys have been bored?! Back to the subject at hand, yes, it's all speculative. Making it consistent, as the originator of this thread indicated, is a good way to go. As for AI and quantum computing, I'm far from an expert in either one, but I...
by paltrysum
Mon Jun 05, 2017 6:58 pm
Forum: Traveller
Topic: Hard Scifi. What is it and why Traveller is Hard Scifi
Replies: 85
Views: 10587

Re: Hard Scifi. What is it and why Traveller is Hard Scifi

Here's a little hard sci-fi concern I have about Traveller: the presence of quantum computing and advances in AI. Was there a big event in Traveller history that prevented sentient beings from taking advantage of advancements in computing that I've overlooked? It feels grossly underrepresented in th...
by paltrysum
Mon Jun 05, 2017 5:22 am
Forum: Traveller
Topic: 200ton Type K Safari Ship
Replies: 2
Views: 803

Re: 200ton Type K Safari Ship

Or for that matter is there a nice cache of 3D models to create minis with. I've searched the heck out of Shapeways as well and have only found a few (scout/courier, Beowulf).
by paltrysum
Mon Jun 05, 2017 4:58 am
Forum: Traveller
Topic: More Broadsword
Replies: 32
Views: 7134

Re: More Broadsword

Very nice! Saving that one for the art collection. :D
by paltrysum
Fri Jun 02, 2017 7:00 pm
Forum: Traveller
Topic: High-G Training
Replies: 3
Views: 637

Re: High-G Training

Traditionally Traveller spacecraft use artificial gravity to negate the effects of manoeuvres. Tech level requirements for maneuver drives are imposed to cover the grav plates integral to most ship decks, and which allow high-G maneuvers while interior G-fields remain normal. CT HG'80, p17. I can't...
by paltrysum
Fri Jun 02, 2017 5:15 pm
Forum: Traveller
Topic: High-G Training
Replies: 3
Views: 637

High-G Training

I've been toying with the idea of a mercenary campaign that uses the deployment shuttle (conveniently covered in a Mongoose PDF) to deliver starmercs from place to place. The shuttle has 9 Gs of thrust which, to my layman's ears, sounded a bit uncomfortable (or fatal) until I came upon this: https:/...
by paltrysum
Fri Jun 02, 2017 3:39 am
Forum: Traveller
Topic: Alternate interstellar travel.
Replies: 14
Views: 2037

Re: Alternate interstellar travel.

Wormholes are an interesting idea, but it definitely makes in-system travel more of a thing. No more jumping 100 diameters out from the mainworld or system gas giant at your leisure. I can imagine creating a campaign based on wormhole travel, but you'd want to flesh out all the worlds of each system...
by paltrysum
Wed May 31, 2017 5:37 pm
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 8777

Re: The Type-Y kind of Yachts we should be seeing

I've been thinking of starting another merc campaign (I've done two in the past in the MT and TNE eras) and the idea of a noble-owned merc cruiser is intriguing. I might employ some variation of it. How about a noble merc cruiser owner...with a gambling problem! Merc 1: "Hey, how come we only get ou...
by paltrysum
Mon May 29, 2017 3:28 pm
Forum: Traveller
Topic: Traveller Adventures - Best and Worst?
Replies: 36
Views: 12286

Re: Traveller Adventures - Best and Worst?

Speaking of which, my fellow referees, what methods do you use (if any) to encourage non-violent resolution to problems? Still working on that. Also trying to understand how the typical Traveller adventure (flying around, trading a bit, generally acting like the A-Team) can make economic sense. Hav...