Search found 123 matches

by Sevya
Tue Aug 11, 2009 5:29 pm
Forum: Traveller
Topic: Online maptools and vent game
Replies: 2
Views: 492

I'm with GamerDude, and I'm in Mountain Time, in the intermountain west.
by Sevya
Tue Aug 11, 2009 4:20 pm
Forum: Traveller
Topic: PGMP, FGMP and Battledress
Replies: 33
Views: 4980

Traditionally the squad support weapon of your average Space Marine squad is the Tac-Nuc grav powered drone. So whether or not each trooper is armed with fusion or plasma weapons is kinda moot. Tac missiles, yes. Nuclear warheads, not so much. I have always viewed the use of nukes in Traveller as a...
by Sevya
Sat Aug 08, 2009 6:56 pm
Forum: Traveller
Topic: PGMP, FGMP and Battledress
Replies: 33
Views: 4980

Traditionally, PGMP's and FGMP's are standard infantry weapons at TL14+. However, the Core Rule Book implies, and CSC specifically states that units armed entirely with this way are rare. But what's the alternative? At these TL's the targets will be wearing combat armor at least, if not battle dress...
by Sevya
Thu Aug 06, 2009 7:42 pm
Forum: Traveller
Topic: Pinpoint targetting for starship combat
Replies: 5
Views: 947

It should probably be software driven. A computer may be more precise in its shot placement, but that will still be driven by software parameters. If you just tell the computer to target a given ship, the computer will consider any hit on the target ship to be sufficient. It will need further direct...
by Sevya
Sat Aug 01, 2009 6:56 pm
Forum: Traveller
Topic: Perception Type Checks
Replies: 3
Views: 772

In our group, we usually use Recon with Int.

Sevya
by Sevya
Sat Aug 01, 2009 4:45 am
Forum: Traveller
Topic: What Properties Would You Like To See Mongoose Acquire?
Replies: 209
Views: 35471

WEG's Star Wars is still very popular here, along with MERP (one group has been running a small con around MERP for like 4-5 years now. Fairly well attended too). Traveller has kept it's appeal even with GDW going under and such. Mongoose hasn't lost the Starship Troopers license, they've just put ...
by Sevya
Fri Jul 31, 2009 2:17 am
Forum: Traveller
Topic: Aslan ! It's in. YAY!
Replies: 21
Views: 2594

Sounds like it may be quicker for you to just wait for US distributors to get it in. I picked up my copy today from my LGS in the mountain west; it would have been here yesterday, but UPS took a day longer than usual.

Sevya
by Sevya
Thu Jul 30, 2009 11:05 pm
Forum: Traveller
Topic: What Properties Would You Like To See Mongoose Acquire?
Replies: 209
Views: 35471

A thought related to this occurred to me. There have been several games disappear, or at least loose the majority of their appeal, once the rights to the setting were lost. FASA's Star Trek, WEG's Star Wars, ICE's Middle Earth Role Playing, Mongoose's Starship Troopers and A Call to Arms are the big...
by Sevya
Tue Jul 28, 2009 2:39 am
Forum: Traveller
Topic: CSC Problem: TL 8 Light Assault Gun
Replies: 7
Views: 1280

There's also descriptions for two similar heavy gauss rifles, both intended for sniping, but only one set of stats in the table.

Yet, these things happen. I still expect this book to get used almost as much as the core rulebook. I'm just looking forward to the errata.

Sevya
by Sevya
Tue Jul 28, 2009 2:33 am
Forum: Traveller
Topic: more Alien Modules
Replies: 14
Views: 2009

Out of my old ones, Aslan, Vargr, Droyne and Solomani always seemed to get the most use. As for the Solomani, I'll write it myself if they want me to...

Sevya
by Sevya
Tue Jul 28, 2009 2:25 am
Forum: Traveller
Topic: Star Trek Using Traveller?
Replies: 64
Views: 12667

Also, where did you say the four phasers are on the secondary hull? Also, in ST6 when Gorkon's ship was coming around to return fire on the Enterprise (whom they mistook for having fired on them), you can see the weapon port 'fire up' with a reddish glow. I don't know if that's significant for this...
by Sevya
Fri Jul 24, 2009 2:21 am
Forum: Traveller
Topic: High Guard space combat better than core book?
Replies: 2
Views: 791

I'm not sure if this would qualify as "better", but I really like the alternate movement system in HG. It's actually a 2D tabletop movement system. This gives you more of a feel to where ships are relative to each other and the other features in the area, like asteroids, derelicts or planets. I pers...
by Sevya
Mon Jul 20, 2009 9:15 pm
Forum: Traveller
Topic: Star Trek Using Traveller?
Replies: 64
Views: 12667

Ok, that explains why I couldn't figure out the formula above warp factor 9. There wasn't one! I feel better about this now. Thanks.
by Sevya
Mon Jul 20, 2009 8:46 pm
Forum: Traveller
Topic: Star Trek Using Traveller?
Replies: 64
Views: 12667

The warp factor cubed, or the speeds you listed in your table, is what I always heard and read for the old series. In next gen, there was a new scale and I never did quite figure out the formula. The layout of a Star Trek style of ship would be to have the warp core, a matter-antimatter power plant,...
by Sevya
Sat Jul 18, 2009 8:39 pm
Forum: Traveller
Topic: Planet Design - moon(s)
Replies: 37
Views: 4361

No, it won't. What's happening is that while the moon is being pushed away from Earth by tides, it is also slowing down the earth's rotation. Eventually (billions of years from now) the Earth's rotation will slow down so much that it will be the same length as the time it takes for the moon (in an ...
by Sevya
Sat Jul 18, 2009 8:37 pm
Forum: Traveller
Topic: Planet Design - moon(s)
Replies: 37
Views: 4361

Actually, from what I understand, since the Earth rotates much more quickly than the moon orbits, and the moon interacts with the tides, the Earth is actually causing the moon to accelerate, and thus the moon's orbit is expanding. This increase in distance has actually been measured with the lunar ...
by Sevya
Sat Jul 18, 2009 1:22 am
Forum: Traveller
Topic: Planet Design - moon(s)
Replies: 37
Views: 4361

Eventually, the Earth will become Tidally locked to the Moon, like the moon is now. At that point, the moon will no longer be moving away from the Earth. Then, due to friction, the two will slowly begin to move towards each other, eventually crashing together, they will still be tidally locked the ...
by Sevya
Sat Jul 18, 2009 1:18 am
Forum: Traveller
Topic: Planet Design - moon(s)
Replies: 37
Views: 4361

Re: Planet Design - moon(s)

I was building a couple planets yesterday and got to thinking. Would a planet realistically be able to support human life without a moon? Without lunar tides, could life exist on the planet without technological interference (terrraforming, oxygen scrubbers/purifiers, etc)? Since at present, we onl...
by Sevya
Thu Jul 16, 2009 4:25 pm
Forum: Traveller
Topic: Central Supply Catalogue
Replies: 13
Views: 2272

Central Supply Catalogue

I just got my copy of Central Supply Catalogue yesterday. I have to say that this will be a heavily used book! I am really happy with having TAC Missiles available; that was a weapon system I felt was missing from Mercenary. One issue I have that can probably be resolved with an errata, or include i...
by Sevya
Thu Jul 16, 2009 4:19 pm
Forum: Traveller
Topic: Intrusion Skill?
Replies: 19
Views: 2540

I just looked. Intrusion was used for breaking and entering in MT, TNE and T4. I haven't seen it in CT, but material for that is scattered all over, such as Dragon Magazine articles. The author of CSC talks about refering to these past editions for inspiration. It was probably mentioned there and di...