Search found 216 matches

by EldritchFire
Fri Feb 10, 2017 3:03 pm
Forum: Traveller
Topic: The Vehicle Handbook is Here!
Replies: 98
Views: 16172

Re: The Vehicle Handbook is Here!

WOOHOO! IS IT LUNCH BREAK YET!?
by EldritchFire
Fri Feb 10, 2017 1:34 pm
Forum: Traveller
Topic: 2e ship design spreadsheet?
Replies: 14
Views: 2740

Re: 2e ship design spreadsheet - work in progress.

Okay, so I have googled some spreadsheet tricks and made a start on a proper, modular spreadsheet. Have got as far as section 7 (sensors) of HG2. Take a look, and let me know if you spot any errors: https://docs.google.com/spreadsheets/d/1eD6FzG7a7QnYo21tUWisvPi9OvcpBXxTV6GcBRAJfcU/edit?usp=sharing...
by EldritchFire
Fri Feb 10, 2017 12:26 am
Forum: Traveller
Topic: Vehicle Handbook Preview
Replies: 24
Views: 3227

Re: Vehicle Handbook Preview

msprange wrote:Aiming for Friday :)

Everything is in and accounted for, we are just adding 3 days of awesome to the mix!

Meanwhile, Amy has already started laying out the new Traveller Starter Set...
It's Friday morning in the UK now, isn't it? :p
by EldritchFire
Thu Feb 09, 2017 1:55 pm
Forum: Traveller
Topic: Help Required - Downloads Section
Replies: 11
Views: 1308

Re: Help Required - Downloads Section

  • Hex grid for the subsector
  • The premade subsector in the core book
  • Planet creation worksheet (if one exists)
  • Complied errata that hasn't made it into the books yet
by EldritchFire
Wed Feb 08, 2017 5:42 pm
Forum: Traveller
Topic: Vehicle Handbook Preview
Replies: 24
Views: 3227

Re: Vehicle Handbook Preview

msprange wrote:Aiming for Friday :)

Everything is in and accounted for, we are just adding 3 days of awesome to the mix!

Meanwhile, Amy has already started laying out the new Traveller Starter Set...
WOO!!
by EldritchFire
Wed Feb 08, 2017 4:08 pm
Forum: Traveller
Topic: Vehicle Handbook Preview
Replies: 24
Views: 3227

Re: Vehicle Handbook Preview

Next week, then? Since Referee's Briefing 6 just dropped.
by EldritchFire
Mon Feb 06, 2017 1:19 am
Forum: Traveller
Topic: What happened to the Traveller Companion?
Replies: 12
Views: 3428

Re: What happened to the Traveller Companion?

Per the release schedule, the Companion is due out June.
by EldritchFire
Fri Feb 03, 2017 6:44 pm
Forum: Traveller
Topic: NAS vs. Life Scanner
Replies: 1
Views: 308

NAS vs. Life Scanner

The NAS can, at short range or less, tell you if there is neural activity up to noting the individual brain activity. But the downside is that it doesn't show up until TL15 with the advanced sensors. However, TL12 has the life scanner sensor option. It is " …specifically calibrated for detecting sig...
by EldritchFire
Fri Feb 03, 2017 2:18 pm
Forum: Traveller
Topic: Vehicle Handbook Preview
Replies: 24
Views: 3227

Re: Vehicle Handbook Preview

msprange wrote:
Maybe next week - may get bumped by Garden Worlds, and appear week after.

But very soon!


What's your PayPal email? Not that I'm going to bribe you to push it to the front of the queue or anything…

I would never do that. :lol:
by EldritchFire
Fri Feb 03, 2017 1:25 pm
Forum: Traveller
Topic: Vehicle Handbook Preview
Replies: 24
Views: 3227

Re: Vehicle Handbook Preview

* drool *

I cannot wait! But I guess I have to. Are you able to estimate a release date? I'm really hoping it'll be out in time for my birthday on the 16th…happy birthday me! I hope.
by EldritchFire
Thu Feb 02, 2017 3:52 pm
Forum: Traveller
Topic: TIE/LN à la Traveller
Replies: 47
Views: 4682

Re: TIE/LN à la Traveller

You have a listed crew of 1 and 0 passengers, with a 2.5 ton cockpit. A single person cockpit is only 1.5 tons. As a side note, you have included the price of the software in with the price for the fighter. While not necessarily wrong, that would increase the monthly mortgage cost and the monthly m...
by EldritchFire
Thu Feb 02, 2017 3:48 pm
Forum: Traveller
Topic: TIE/LN à la Traveller
Replies: 47
Views: 4682

Re: TIE/LN à la Traveller

Fire Control: +2 ? M-Drive: Budget Thrust: 8 (increased size); 1dT; MCr1.2 Power: M-drive: 6 ? Pulse lasers receive a +2 to hit modifier. (Core rulebook 156). I assume that is where the fire control thing comes from. Originally, he had Thrust 6 for the fighter. When he redesigned for Thrust8, it lo...
by EldritchFire
Thu Feb 02, 2017 3:46 pm
Forum: Traveller
Topic: TIE/LN à la Traveller
Replies: 47
Views: 4682

Re: TIE/LN à la Traveller

… Probly in Star wars money that would be 9,015 Imperial credits to build this fighter, or maybe 90,000 credits, but small spaceships don't cost millions of credits in the Star Wars Galaxy. in Comparison, Luke Skywalker sold his landspeeder for almost 2000 credits. True, but I'm not converting Trav...
by EldritchFire
Thu Feb 02, 2017 2:48 pm
Forum: Traveller
Topic: TIE/LN à la Traveller
Replies: 47
Views: 4682

Re: TIE/LN à la Traveller

After some feedback (both here and elsewhere) I have revised the TIE fighter. I have also broken it down into two sections: game stats and build. The game stats have been heavily cribbed from the old WEG D6 Star Wars game, but I find them well-suited to at-the-table play. Stats Type: TIE starfighter...
by EldritchFire
Wed Feb 01, 2017 9:11 pm
Forum: Traveller
Topic: MgT HG 2e Primitive & Advanced Weapons and mixed weapons
Replies: 9
Views: 791

Re: MgT HG 2e Primitive & Advanced Weapons and mixed weapons

Afternoon PST, With help from the members of the forum I have, hopefully, an understanding of how the Primitive and Advanced Weapon options are applied to fixed mounts with the same weapon type, turrets with the same weapon type, barbettes, and bays. How does one install a budget or advanced laser ...
by EldritchFire
Wed Feb 01, 2017 6:55 pm
Forum: Traveller
Topic: The Traveller Release Schedule
Replies: 51
Views: 7998

Re: The Traveller Release Schedule

Now that it's February, do we have a better idea of when the Vehicle Handbook will be out?

My birthday is in 15 days…just sayin'. :p
by EldritchFire
Wed Feb 01, 2017 4:15 pm
Forum: Traveller
Topic: Question about learning Psionics
Replies: 9
Views: 1237

Re: Question about learning Psionics

To piggy-back on the psionic questions here, I have one.

Can you learn new psionic skills using the Post Career Education rules? Or are the skills only for those talents you successfully learned?
by EldritchFire
Tue Jan 31, 2017 6:16 pm
Forum: Traveller
Topic: TIE/LN à la Traveller
Replies: 47
Views: 4682

Re: TIE/LN à la Traveller

Hyperdrive 1: 2000 parsecs in an hour/6 hours/12 hours Hyperdrive 2: 4000 parsecs in an hour/6 hours/12 hours Hyperdrive 3: 6000 parsecs in an hour/6 hours/12 hours Hyperdrive 4: 8000 parsecs in an hour/6 hours/12 hours Hyperdrive 5: 10000 parsecs in an hour/6 hours/12 hours Hyperdrive 6: 12000 par...
by EldritchFire
Tue Jan 31, 2017 12:20 am
Forum: Traveller
Topic: Character Sheet w/ "Skill Buckets"
Replies: 11
Views: 1699

Re: Character Sheet w/ "Skill Buckets"

Curious if anyone else will find this useful - I modified the character sheet's skills sections as follows: 1. Since "Jack of All Trades" affects the blanket modifier for untrained skills, I made a special box for it in the header of the Skills section. 2. I divided the skills into a set of "bucket...
by EldritchFire
Mon Jan 30, 2017 6:04 pm
Forum: Traveller
Topic: Lock Picking Skill?
Replies: 10
Views: 1177

Re: Lock Picking Skill?

AndrewW wrote:Traveller Core Rulebook covers this on page 144, or 152 for 2nd edition.
Mechanical: Requiring a key or combination. These can be opened
with an Average (+0) Mechanic check or by stealing a key or learning
the combination.
I didn't think to look in the Spacecraft Operations chapter, thanks!