Search found 218 matches

by GarethL
Tue Sep 11, 2018 5:31 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 5065

Re: Questions on small craft weapons and turrets

Even the simple sensors reach to Distant range. We can mix in a few fighters with better sensors and the whole squadron can see better. Ah yes, from High Guard : "However, in terms of sensors, always use the highest quality (taking into account both actual sensors and the skill of the operator) wit...
by GarethL
Tue Sep 11, 2018 5:29 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 5065

Re: Questions on small craft weapons and turrets

Pyromancer wrote:
Mon Sep 10, 2018 11:16 pm
Could you please stick to one question per topic? How will we find the answer to the stealth question in a few months/years when it's hidden in a topic about small craft turrets?
Sorry, my fault :oops:
by GarethL
Mon Sep 10, 2018 10:04 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 5065

Re: Questions on small craft weapons and turrets

So to summarize: A Firmpoint is always a Firmpoint, regardless of whether it has a fixed mount or a single turret. Got it. It seems balanced, too. Especially if it prevents Particle Accelerator pinnaces at very long range. I still think adding morew than one single turret to a small craft is silly,...
by GarethL
Mon Sep 10, 2018 8:37 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 5065

Re: Questions on small craft weapons and turrets

Ok, ignorant. RAW, Rules As Written? Yup But that's my opinion. English isn't technically my first language. No worries, As for sand. Go to page 31 of High Guard and it’s all by 20s again, so I’m of the belief that the 12 reference was a mistake, not a new rule. That's my reading of it too, it’s up...
by GarethL
Mon Sep 10, 2018 8:30 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 5065

Re: Questions on small craft weapons and turrets

A question of my own: Playing Drinax, the players have Stealth, and a reason to use it, A target fails initial detection - what now? When do they check again? Is there a bonus? It seems unreasonable that the PCs can just drive up to knife-fighting range? Is it just a skill check per turn if the targ...
by GarethL
Mon Sep 10, 2018 8:17 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 5065

Re: Questions on small craft weapons and turrets

1/ Your call. RAW its three single turrets (important as it increases the number of crew, power and mass needed), 2/ Firm point Missile racks only hold four missiles (as per pg. 25), I'm not sure about range, but again, RAW they're reduced range. 3/ A firm point turret is still a firm point - and sh...
by GarethL
Sat Apr 14, 2018 8:41 pm
Forum: Paranoia
Topic: Robots of Unusual Size & Troubles by the Boxload
Replies: 1
Views: 6667

Robots of Unusual Size & Troubles by the Boxload

Are the adventures http://www.rpgnow.com/product/207681/Ro ... =161_27511 & http://www.rpgnow.com/product/217450/Tr ... _purchased on rpgnow for the current version of paranoia, or a previous edition? They don't seem to be on the Mongoose website?
by GarethL
Fri Apr 13, 2018 4:29 pm
Forum: Paranoia
Topic: New Paranoia missions in Print!
Replies: 7
Views: 7609

Re: New Paranoia missions in Print!

Cool, thanks again,
by GarethL
Fri Apr 13, 2018 3:40 pm
Forum: Paranoia
Topic: New Paranoia missions in Print!
Replies: 7
Views: 7609

Re: New Paranoia missions in Print!

Bonus followup question: are the books in the same format as the rule books from the boxed set? Will they fit into the box?
by GarethL
Fri Apr 13, 2018 10:14 am
Forum: Paranoia
Topic: Is the computer die intended to generate successes & failures?
Replies: 4
Views: 7971

Is the computer die intended to generate successes & failures?

What it says above!

Is a 5 on the computer dice a success?
by GarethL
Fri Apr 13, 2018 10:12 am
Forum: Paranoia
Topic: New Paranoia missions in Print!
Replies: 7
Views: 7609

Re: New Paranoia missions in Print!

Thanks
by GarethL
Fri Apr 13, 2018 7:06 am
Forum: Paranoia
Topic: New Paranoia missions in Print!
Replies: 7
Views: 7609

Re: New Paranoia missions in Print!

Regarding "yellow clearance...", are the cards included as cards or as cutouts in the back of the book?
by GarethL
Sat Oct 07, 2017 9:42 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 11401

Re: Starport defences

I agree w/ Reynard for the most part. I could picture exceptions in systems outside the Imperium where raids by rogue ships or small pirate bands might be an ongoing risk. Level of defense would depend on the threat and available budget. It might make more financial sense to bargain w/ a pirate squ...
by GarethL
Sat Oct 07, 2017 9:38 am
Forum: Traveller
Topic: How close are orbital starports?
Replies: 81
Views: 13286

Re: How close are orbital starports?

The atmosphere only goes up to about 300 miles. Geosynchronous orbits are 22,000 miles out. There is no atmosphere there. GPS satellites orbit around 12,000 miles up. They orbit at that distance because of signal strength. You may be confusing this with the orbit of the ISS, which is only 250 miles...
by GarethL
Sat Oct 07, 2017 9:25 am
Forum: Traveller
Topic: Low Berth Power Usage
Replies: 21
Views: 2786

Re: Low Berth Power Usage

For sure, But all these things are kind of taken into account by simply allowing higher tech items on a low tech world, perhaps with a premium on price and off-world training. (Kind of like a third world country buying air defence systems from first world counties and then getting trained in their u...
by GarethL
Fri Oct 06, 2017 8:28 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 81
Views: 13286

Re: How close are orbital starports?

Most starports are going to be in geostationary (it orbits at the same speed as the planet does) geosynchronous (equitorial orbit around the planetary access). Since thrusters are relatively cheap, station keeping in LEO orbit would be easy. All of these orbits would be around 1 diameter or less. B...
by GarethL
Sat Sep 30, 2017 3:10 pm
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 11401

Re: Starport defences

Which brings up a question - how aggressively will the Imperium hunt down pirates? Are Imperial naval vessels authorized to pursue pirates into non-aligned systems? Whilst not wishing to post a spoiler, this is a huge theme in Drinax (for me at least). The kings whole strategy is based around the I...
by GarethL
Sat Sep 30, 2017 1:17 pm
Forum: Traveller
Topic: Life support costs
Replies: 1
Views: 485

Life support costs

The per person cost for life support - is that for people not occupying staterooms? Or is it extra on top of the stateroom cost? Do staterooms still cost when they're empty (like low berths don't)? Similarly, do double staterooms cost 3,000 (double occupancy staterooms) + 2,000 (two inhabitants) per...
by GarethL
Fri Sep 29, 2017 1:35 pm
Forum: Traveller
Topic: Low Berth Power Usage
Replies: 21
Views: 2786

Re: Low Berth Power Usage

What always bothered me with shop design is that low berths (and a bunch of other high tech miscellaneous items) don't seem to have tech levels?
by GarethL
Fri Sep 29, 2017 1:26 pm
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 11401

Re: Starport defences

They can shoot down the missiles when they get closer... However, for effective system defence, you are always going to need ships on top of anything else you have planetside. For sure, I was really looking for something for lower tech worlds for the Drinax campaign when I designed it (I also desig...