Search found 3229 matches

by AnotherDilbert
Sat Nov 24, 2018 11:44 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 66
Views: 2009

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

Quite, every edition has changed things, and the OTU has changed with it. I fail to see why MgT2 should be any different. No, Meson bays are explicitly removed, both in T5.09 and in MgT2, whether we like it or not. May I remind you: Am I missing something? Where are the meson bays? No you aren't mis...
by AnotherDilbert
Sat Nov 24, 2018 11:28 pm
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 23
Views: 2925

Re: [Traveller 2e] Psionics and range band confusion

Sorry, I fail to see the problem?

Assault does damage. Damage is defined on p74 to be against physical characteristics.

It may have worked differently in other editions, but that was then?
by AnotherDilbert
Sat Nov 24, 2018 8:33 pm
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 23
Views: 2925

Re: [Traveller 2e] Psionics and range band confusion

It just says "Damage".

Taking Damage is defined on p74.
by AnotherDilbert
Sat Nov 24, 2018 8:16 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 66
Views: 2009

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

So all other editions than MgT2 are canonical. Even TNE? MgT1?

Meson Guns are in T5, but only as Main, explicitly not Bay.

Tachyon Cannon is a silly name, but it's not defined how it works.
by AnotherDilbert
Sat Nov 24, 2018 8:07 pm
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 23
Views: 2925

Re: [Traveller 2e] Psionics and range band confusion

There is no need to damage the character to make him unconscious, it can happen in other ways, like Assault.

Assault does exactly what is says: Deals Effect × 3 damage, and knocks unshielded minds unconscious (regardless of damage), I assume.
by AnotherDilbert
Sat Nov 24, 2018 7:51 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 66
Views: 2009

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

I agree that what tech are available in the Imperium is rather loosely defined. I agree that it should be better defined. Which is why I'm somewhat surprised that you can be so sure of what is and isn't "OTU compliant". What is the definition of "OTU compliant"? I just use the basic Weapon chapter, ...
by AnotherDilbert
Sat Nov 24, 2018 7:02 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 66
Views: 2009

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

Sigtrygg wrote: Tachyon weapons are not OTU compliant.
Are they not? They are in the basic Weapon chapter.
by AnotherDilbert
Sat Nov 24, 2018 6:24 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 66
Views: 2009

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

Bardicheart wrote: You're correct, and I missed that. So I've two choices, one would be to swap them for Plasma Barbettes, shorter range, same basic damage and no radiation, bit less power usage so that would work.
Tachyon barbettes are a good choice against heavy armour?
by AnotherDilbert
Sat Nov 24, 2018 6:22 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 66
Views: 2009

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

Given the size constraints and the relaxed budget I have some comments... Escape Capsules: I consider staterooms rated for two people, so I would include two capsules per stateroom, regardless of planned dual occupancy. We will carry supernumeraries from time to time. I would spread the capsules out...
by AnotherDilbert
Sat Nov 24, 2018 1:27 pm
Forum: Traveller
Topic: radiation shielding
Replies: 4
Views: 288

Re: radiation shielding

Handling of radiation is extremely simplified, as it must be in a game. Different types of radiation require different types of shielding. The effect of short bursts of intense radiation is not the same as constant (lower intensity) background radiation. Call it a handwave if you want, but gas giant...
by AnotherDilbert
Sat Nov 24, 2018 12:05 am
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 23
Views: 2925

Re: [Traveller 2e] Psionics and range band confusion

Despite the confusing wording I would interpret it this way: An unshielded mind, when assaulted telepathically, is rendered unconscious immediately, and the Traveller suffers Effect x 3 damage [= normal damage?]. Against a shielded mind, an instant duel ensues. the two telepaths make opposed Telepat...
by AnotherDilbert
Fri Nov 23, 2018 11:22 am
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 30
Views: 1373

Re: [High Guard] Weapon and component questions

I was only joking about 10 g, that would be extremely unusual, albeit possible, in ships. Fighters on the other hand... The Merc may have a part of the Common Areas organised as a sick bay, but without the expensive special equipment (Med Bay) that gives a DM+1. I would skip the fixed sizes for ship...
by AnotherDilbert
Fri Nov 23, 2018 11:10 am
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 23
Views: 2925

Re: [Traveller 2e] Psionics and range band confusion

Since it only says take damage as normal, I would apply it as normal damage; against physical characteristics.
by AnotherDilbert
Thu Nov 22, 2018 9:02 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1942

Re: Boarding Craft

I see I was utterly alone in thinking an autodoc might be a good idea, ... An autodoc is a good idea for combat missions, but it steals space... It would not be very useful on routine transport runs. To make the craft more practical we could add a hospitality module at the end of the cargo hold wit...
by AnotherDilbert
Thu Nov 22, 2018 6:53 pm
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 30
Views: 1373

Re: [High Guard] Weapon and component questions

I may share one of my results soonish, see what some of you think. Please do! ... she'll pull 7 Gs thrust! Fastest ship in the fleet ... Slowpoke... >10 g is fast (nowadays). "Within the last decade, several ships have been disposed of to other services such as the scouts, and to other governments,...
by AnotherDilbert
Thu Nov 22, 2018 3:59 pm
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 30
Views: 1373

Re: [High Guard] Weapon and component questions

Regarding command bridges: If I'm designing something that needs to be RAW, I won't use them, but for me personally I would allow it. Agreed, your game is your game, especially if it's a non-default setting. Regarding gunner / crew requirements: I agree the number of gunners (& engineers) is too hi...
by AnotherDilbert
Wed Nov 21, 2018 10:43 pm
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1942

Re: Boarding Craft

Ah, you want what would call a Utility Craft. I would still use fairly heavy armour and acceleration, since it is reasonably cheap and the Navy is supposed to get into trouble. If we take your basic design, apply some tech advantages (sorry, can't help it), and add a mission module: https://i.imgur....
by AnotherDilbert
Wed Nov 21, 2018 1:08 pm
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 30
Views: 1373

Re: [High Guard] Weapon and component questions

Still mulling over the command bridge restriction, it still doesn't make sense to me. I agree it's a bit arbitrary. If you want a bigger bridge it should be possible. I was entirely unaware of the second point, do you happen to have the reference for that handy? Sub-Command Centres are in the Eleme...
by AnotherDilbert
Wed Nov 21, 2018 1:03 am
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1942

Re: Boarding Craft

A ship built with that capability is a fighting ship, almost certainly military, and your odds of a successful boarding action against it with only 4 marines are slim no matter how fast you get there. Agreed. Obviously we have to send much more than a single boat to board even a small warship. A si...
by AnotherDilbert
Wed Nov 21, 2018 12:54 am
Forum: Traveller
Topic: Boarding Craft
Replies: 66
Views: 1942

Re: Boarding Craft

We can save some space by remote controlling the boarding craft. Unfortunately that leaves them with a reduced Pilot skill when far from the controlling craft, i.e. when docking with the enemy, i.e. when they need the skill the most. To mitigate that we need to keep the controllers close to the dron...