Search found 3656 matches

by AnotherDilbert
Sat Apr 06, 2019 10:30 am
Forum: Traveller
Topic: Breakaway Hulls and turrets
Replies: 54
Views: 1151

Re: Breakaway Hulls and turrets

It is not clearly specified in the rules. As I interpret it you build a complete ship and then break it down into breakaway sections, with no particular limits of which system goes into which section, so I allow hardpoints based on the complete ship in any section the designer sees fit. It leads to ...
by AnotherDilbert
Tue Apr 02, 2019 1:18 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1369

Re: Spaceship armor: rhyme and/or reason?

In general, large ship fights in Mongoose 2 will end by critical hit long before they run out of hull points. No? Crits can be repaired. You have to inflict enough crits to destroy something vital in a single round to mission-kill a ship. The next round most of the crits are probably repaired. With...
by AnotherDilbert
Tue Apr 02, 2019 1:11 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1369

Re: Spaceship armor: rhyme and/or reason?

Moppy wrote: Am I mis-reading the rule?
...
A 100 kton ship would need approximately a 500 point hit to criticial it.
That is correct, hence battleships are immune from crits, except by spinals, since no bay can do that much damage.
by AnotherDilbert
Sat Mar 30, 2019 1:03 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1369

Re: Spaceship armor: rhyme and/or reason?

Most of the warships are close copies of ships in CT Fighting Ships. They were not fit for purpose then either. They seem to follow some sort of 20th century wet ship logic with smaller ships generally having less armour, despite that being completely at odds with the design and combat system. In CT...
by AnotherDilbert
Thu Mar 28, 2019 9:52 am
Forum: Traveller
Topic: Mixing Stun and Physical damage
Replies: 1
Views: 156

Re: Mixing Stun and Physical damage

I consider them separate.

Both do END damage, use the higher damage of the two to calculate current END.
by AnotherDilbert
Wed Mar 27, 2019 3:14 am
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 41
Views: 2487

Re: Question on the 100D jump limit

The approximation I used for this is: 1g = 10 m/s . 1000 m/s = 1 km/s = 100 sec. 13 km/s = 1300 seconds. Your calculation is correct, but started off problematically. 1 g ≈ 10 m/s ² . Gravity is acceleration, hence m/s². Anything measured in m/s is a velocity. Otherwise you are correct: 13000 m/s /...
by AnotherDilbert
Wed Mar 27, 2019 2:59 am
Forum: Traveller
Topic: TravellerMap.com as a really GOOD resource
Replies: 14
Views: 410

Re: TravellerMap.com as a really GOOD resource

What I do not do is share this with my players. I think I could be brave (mature) enough to encourage my players to use TravellerMap, but I don’t like the idea that they roam around in the Traveller Wiki. Sure, most information is harmless but I think there are too many spoilers that they can stumb...
by AnotherDilbert
Wed Mar 27, 2019 2:55 am
Forum: Traveller
Topic: TravellerMap.com as a really GOOD resource
Replies: 14
Views: 410

Re: TravellerMap.com as a really GOOD resource

HalC wrote: I'm going to have to check the rules to see if it is possible to have a world with a pop value of B. If by the rules it isn't possible, it is likely a mistake.
T5 says pop can be up to F, see e.g. T5.09, p409.
by AnotherDilbert
Wed Mar 27, 2019 2:47 am
Forum: Traveller
Topic: Idea for a new supplement: Science and Engineering
Replies: 4
Views: 213

Re: Idea for a new supplement: Science and Engineering

enpeze2 wrote:
Tue Mar 26, 2019 1:28 pm
Which subtopics could such a supplement comprise?
I would love it!

Another topic:
The scientific frontier: What scientists don't really know yet, what they are actually researching and debating.
by AnotherDilbert
Wed Mar 27, 2019 2:40 am
Forum: Traveller
Topic: Intelligent Weapons
Replies: 7
Views: 326

Re: Intelligent Weapons

Combine with Specialised Computer to run real software, e.g. Intelligent Interface + Expert for a +DM. Are you talking about networking the weapon with another computer here? No, I assume that as the Intelligent Weapon option is a computer it can use regular computer options, such as Specialised Co...
by AnotherDilbert
Tue Mar 26, 2019 12:11 pm
Forum: Traveller
Topic: Intelligent Weapons
Replies: 7
Views: 326

Re: Intelligent Weapons

Spartan159 wrote: what can you do with computer 0/1?
Combine with Specialised Computer to run real software, e.g. Intelligent Interface + Expert for a +DM. Or a target recognition database. Or make it annoying by talking to you: "Miss, you have two more rounds in the magazine."
by AnotherDilbert
Mon Mar 25, 2019 11:49 pm
Forum: Traveller
Topic: How common are planetoid hulls?
Replies: 18
Views: 507

Re: How common are planetoid hulls?

Aha, that makes sense. That should probably be made explicit in the rules, though. I believe it is fairly clear in the rules. A 200 Dt planetoid hull requires the same drives as any other 200 Dt hull. We we just a step ahead and compared a regular 200 Dt hull with a 250 Dt planetoid hull with 50 Dt...
by AnotherDilbert
Mon Mar 25, 2019 11:35 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 41
Views: 2487

Re: Question on the 100D jump limit

Another problem with preserving velocity after a jump is that I can accelerate a projectile for a year (using a tug with tankers) in a neighboring system and then jump in with the projectile at some huge fraction of light speed. There is a problem with aim. According to JTAS#24 jump emergence has a...
by AnotherDilbert
Mon Mar 25, 2019 1:42 pm
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 950

Re: "Nozzles" on the Element cruisers

Linwood wrote: So - not the “fur ball” of the WWII aerial dogfights. Maybe more like a swirl around a common vector?
Yes, something like that.
by AnotherDilbert
Mon Mar 25, 2019 1:40 pm
Forum: Traveller
Topic: How common are planetoid hulls?
Replies: 18
Views: 507

Re: How common are planetoid hulls?

The drives are bigger and hence more expensive. You need more jump fuel which decreases cargo space. With an unstreamlined hull you are completely unable to refuel without help from local shuttles. If local shuttles are unavailable you get stuck... So you probably need an interface craft that steals...
by AnotherDilbert
Sun Mar 24, 2019 9:44 am
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 950

Re: "Nozzles" on the Element cruisers

The dogfighting rules are pure cinematic tosh and have no place in a game with Newtonian movement. I believe we can get something like a dogfight, if we somehow manage to get a couple of craft very close with near identical velocity vectors. There is no other way they could hurt each other with fix...
by AnotherDilbert
Sun Mar 24, 2019 9:32 am
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 950

Re: "Nozzles" on the Element cruisers

I'm looking in high guard now for spinal mounts, and under railgun spinals it specifies ammo is in rounds - not bursts. So "per attack" must be a single shot per attack. Unless bays and spinals have a different rate-of-fire. We can, with some difficulty, interpret that as combat rounds, not rounds ...
by AnotherDilbert
Sat Mar 23, 2019 6:01 pm
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 950

Re: "Nozzles" on the Element cruisers

That's inconsistent with how Mongoose defines ammo. That is certainly true for missiles, but not really for e.g. railguns, note that railgun ammunition is specified in "attacks", not shots. Energy weapons have always, from CT forwards, attacked once per round regardless of the length of the round, ...
by AnotherDilbert
Sat Mar 23, 2019 11:31 am
Forum: Traveller
Topic: Future TLs, or different types of "impossible" in scifi
Replies: 30
Views: 1951

Re: Future TLs, or different types of "impossible" in scifi

Self-drive is close but will likely need designated zones until the next breakthrough. There was recently a report on self-drive disengagements (the computer asked for a human, or the human intervened). ... This was also on US roads in California weather and super-strict laws on jaywalking. Try thi...
by AnotherDilbert
Sat Mar 23, 2019 11:08 am
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 950

Re: "Nozzles" on the Element cruisers

The M-drive is gravitic and reactionless, right? So what are those rocket-nozzle-looking things at the rear of the Element-class cruisers? Am I just overlooking the bit where they're specified to use reaction drives? Original Traveller in 1977 used some sort of reaction drive (rocket), so the origi...