Search found 75 matches

by DanDare2050
Sat Oct 31, 2015 2:07 am
Forum: Traveller
Topic: [Playtest Update] Revision of the Revision
Replies: 5
Views: 338

Re: [Playtest Update] Revision of the Revision

Hi guys,

I only just recently purchased (a couple of weeks ago) the beta pdf. Where can I get the updates from?
by DanDare2050
Sat Oct 17, 2015 12:29 pm
Forum: Traveller
Topic: Mail drum is 5 tons?
Replies: 12
Views: 436

Re: Mail drum is 5 tons?

Sorry guys, there is no way security requirements will make mail take up 5 tons. My suspension of disbelief is killed by that. Quantum computing will make data encryption and security more powerful on smaller and smaller substrates. There is no need to have data mail be physical mass. The fee for ca...
by DanDare2050
Sat Oct 17, 2015 6:57 am
Forum: Traveller
Topic: Healing and skills
Replies: 10
Views: 1146

Re: Healing and skills

hdan wrote:Running some numbers in the latest rules, and it seems that unless you have Medic-2 or better, you can't heal someone whose END has dropped to zero. Which is going to be the usual case, given how...
Agree with all of that post. Esp 3+END+Medical.
by DanDare2050
Sat Oct 17, 2015 6:54 am
Forum: Traveller
Topic: Healing and skills
Replies: 10
Views: 1146

Re: Healing and skills

Rikki Tikki Traveller wrote:AND those numbers should change (go up) with TL, so that a higher TL kit has more 'doses', but costs more to refill. That is one issue with the Med Kits, they don't really change with TL as described.
Or they increase in effectiveness for the same cost and doses.
by DanDare2050
Sat Oct 17, 2015 5:17 am
Forum: Traveller
Topic: Training new skills after chargen
Replies: 150
Views: 6682

Re: Training new skills after chargen

I would like to propose this: Learning a skill requires a period of study and practice. A number of weeks is required as a base period depending on the level of skill to be obtained: 4 weeks + new skill level (so skill 0 is just 4 weeks). The sessions require at least 40 hours study a week. A week o...
by DanDare2050
Fri Oct 16, 2015 1:15 pm
Forum: Traveller
Topic: Mail drum is 5 tons?
Replies: 12
Views: 436

Mail drum is 5 tons?

The core clearly says we are talking about data, not parcels, so the data from one planet to another is going to be maybe 100 data wafers. After all today, in pre jump tech reality, I can fit almost the whole internet onto a bunch of USB sticks if all I am doing is saving it. So the cargo would be 1...
by DanDare2050
Fri Oct 16, 2015 12:57 pm
Forum: Traveller
Topic: Drinking and , well anything....
Replies: 11
Views: 383

Re: Drinking and , well anything....

Drinking effects coordination and intellect together : DEX, INT, EDU. Your endurance END should help or hinder against its effects. Tentatively I suggest a strong drink would provide 1D+2-END DM hits against DEX, INT, EDU. If INT or EDU fall to 0 then all checks have a bane. If two characteristics f...
by DanDare2050
Fri Oct 16, 2015 12:47 pm
Forum: Traveller
Topic: Being clearer : Check roles and the number 8
Replies: 10
Views: 703

Re: Being clearer : Check roles and the number 8

Yep fully agree
by DanDare2050
Fri Oct 16, 2015 12:44 pm
Forum: Traveller
Topic: Adventure Design
Replies: 6
Views: 2068

Re: Adventure Design

This is an adventure for a beginning game master. Actually, we have not made that assumption - it is, at the core, an adventure to get players of the beta playtesting quickly, nothing more. Now, we will have both rules and an adventure (more than one!) dedicated to players new to RPGs as well as Tr...
by DanDare2050
Fri Oct 16, 2015 12:43 pm
Forum: Traveller
Topic: Playtest Report of High & Dry
Replies: 17
Views: 1061

Re: Playtest Report of High & Dry

I'll mention again what was said here and what someone already mentioned in another thread. It would be nice if the adventure included with the core rules was set in the Sindal Subsector provided in the rules. We do have such an adventure in the works! Yeh but this one is the introductory one, so i...
by DanDare2050
Thu Oct 15, 2015 3:00 pm
Forum: Traveller
Topic: Player Available Technology
Replies: 0
Views: 648

Player Available Technology

One thing I note is that the adventure falls back on Classic Traveler view of technology where computers weighed tons instead of grams. As mentioned in the run through the climb and altitude problems should be easily mitigated by re-breathers or various environment suits that should be available to ...
by DanDare2050
Thu Oct 15, 2015 2:47 pm
Forum: Traveller
Topic: Adventure Design
Replies: 6
Views: 2068

Adventure Design

I want to note some things about High and Dry. First I agree with the suggestion elsewhere this should be in Sindal. My other thoughts however are much higher priority. This is an adventure for a beginning game master. It does not feel that much has been done to aid such a beginning GM. A lot of the...
by DanDare2050
Wed Oct 14, 2015 2:40 pm
Forum: Traveller
Topic: Being clearer : Check roles and the number 8
Replies: 10
Views: 703

Re: Being clearer : Check roles and the number 8

Maybe a quick reference page with all the rules for Combat (for example) in one place with no extraneous text? Fitting everything on a single or double-sided page would be awesome! Working on it. I do for every RPG I GM. It will only have the general rules. Specifics like careers need to stay as th...
by DanDare2050
Wed Oct 14, 2015 2:37 pm
Forum: Traveller
Topic: Being clearer : Check roles and the number 8
Replies: 10
Views: 703

Re: Being clearer : Check roles and the number 8

should be more like Attack : A skill check that needs to beat 8 While I agree in principle with your point, this I think this edit is wrong. To me, that sounds like you need to roll over 8, when rolling at least 8 is all that is required for an attack to hit. Good point. Change it to read "beat 7"....
by DanDare2050
Tue Oct 13, 2015 2:24 pm
Forum: Traveller
Topic: Being clearer : Check roles and the number 8
Replies: 10
Views: 703

Being clearer : Check roles and the number 8

One thing I notice reading the beta is that some things which are rules are lost in general text paragraphs. Consider this: Checks : A check is exactly the same as a roll but the Dice Modifier will always be a characteristic or skill. Thus, you will be asked for a characteristic check or skill check...