Search found 378 matches

by arcador
Tue Dec 08, 2015 2:54 pm
Forum: Traveller
Topic: Minor error in explosives (November update)
Replies: 0
Views: 708

Minor error in explosives (November update)

On the explosive section there is mention of "Burst" instead of "Blast" in the rules for stacking explosives.
by arcador
Tue Dec 08, 2015 2:39 pm
Forum: Traveller
Topic: Missing hull points in November update
Replies: 0
Views: 640

Missing hull points in November update

Is it me, or I can't seem to find the hull points of all common ships? I see the hull tons, but not the points.
by arcador
Tue Dec 08, 2015 2:37 pm
Forum: Traveller
Topic: November update missile range error
Replies: 0
Views: 717

November update missile range error

1) In the revision file it is mentioned that Missiles can be fired from close range now.

But the first sentence in the Missile combat section states otherwise. The table afterwards is fine though.
by arcador
Tue Dec 08, 2015 2:31 pm
Forum: Traveller
Topic: Reactions and guns-turret question
Replies: 4
Views: 324

Re: Reactions and guns-turret question

I see there are further clarifications to the reaction and point defence in combat, but the wording used is: "single reaction" With it I am left with the impression that the gunner can make several checks as a single reaction, which is obviously not true (judging from other cues). A better word migh...
by arcador
Fri Dec 04, 2015 11:37 am
Forum: Traveller
Topic: Tracking Updates
Replies: 6
Views: 706

Re: Tracking Updates

I wasn't very fair in my assessment. It is possible that they use a relatively good system for version control (even Word can do the trick with track changes and compare if you first create procedures), but the error was in the publishing as those software are not usually equipped with elaborate tra...
by arcador
Wed Dec 02, 2015 3:44 pm
Forum: Traveller
Topic: Tracking Updates
Replies: 6
Views: 706

Re: Tracking Updates

Good point, I don't know how things are organized in the different teams there, but from experience (software development) I can tell the revisions can cause confusion, loss of quality and wasted effort. Add some sort of version control tools. It takes some time to learn the tools, but trust me - it...
by arcador
Sun Nov 29, 2015 8:50 am
Forum: Traveller
Topic: Point Defence
Replies: 21
Views: 786

Re: Point Defence

This turns some great ideas! I like this one: The automated point defence which can be scaled and has a threshold on attempts to stop a missile sounds like a good idea. For example hardpoints # = attempts per round it can make, similarly to turrets. It doesn't have triple weapon per turret (+2 to hi...
by arcador
Sat Nov 28, 2015 5:38 pm
Forum: Traveller
Topic: [[[Playtest Proposal]]] Altering Hull Damage Scores
Replies: 4
Views: 216

Re: [[[Playtest Proposal]]] Altering Hull Damage Scores

I like the change. However I did not make any test on how will this affect the game in the extremes - small ships; big ships and the modifications from hull type and spacecraft options. If we take a simple example, 2000 ton ship will have 500 instead of 400 hull. If it is reinforced, it will have 60...
by arcador
Sat Nov 28, 2015 5:08 pm
Forum: Traveller
Topic: Missile lock
Replies: 4
Views: 358

Re: Missile lock

Another question arises - when launching missiles, do we apply the range modifiers on the initial launch check?
by arcador
Mon Nov 23, 2015 4:46 pm
Forum: Traveller
Topic: Space Combat Fix
Replies: 31
Views: 1685

Re: Space Combat Fix

I have questions regarding the sustained damage rule as, it seems, I am interpreting it differently than what I read here. So, how it works? Lets say the ship has 100 hull, so the 10% is 10 hull points. - Does the ship take a critical every time he loses 10 hull, regardless on how much at once? I.e....
by arcador
Fri Oct 23, 2015 8:20 am
Forum: Traveller
Topic: Melee attacks and pistols
Replies: 9
Views: 623

Re: Melee attacks and pistols

Yes, you got this correctly. What it seems to be a minor concern for me is that, let's say 2 characters are engaged in melee. Both have Dex DM+1 and skill of 1 for the appropriate weapon. For the sake of this example, let's assume the weapon has at least 10m range, i.e. the 2m will be in the short r...
by arcador
Thu Oct 22, 2015 11:45 am
Forum: Traveller
Topic: Melee attacks and pistols
Replies: 9
Views: 623

Melee attacks and pistols

Currently, if we follow the rules shooting someone with a pistol, who is attacking you in melee, will have +1 to hit due the range (under 25% of max range). Shouldn't there be some sort of minor penalty at shooting while someone is trying to hit you? In the previous version there was a table with ea...
by arcador
Fri Oct 16, 2015 8:22 am
Forum: Traveller
Topic: Hardpoints
Replies: 12
Views: 620

Re: Hardpoints

Also hardpoints counted for bay and barbete weapons, although the weight of those could read 100t.
by arcador
Thu Oct 15, 2015 9:05 am
Forum: Traveller
Topic: Reactions and guns-turret question
Replies: 4
Views: 324

Re: Reactions and guns-turret question

To add some thoughts. If a crew member is allowed to either fire OR either react this brings the following: - the point defence is still useful as it can stop several missiles in one reaction. - the sandcaster loses power as the best it can do is eliminate the damage of 1 attack. Thus equal ships in...
by arcador
Thu Oct 15, 2015 8:32 am
Forum: Traveller
Topic: Dodging and Diving for Cover
Replies: 31
Views: 1553

Re: Dodging and Diving for Cover

I agree, you present more accurate view than myself. Also your power level is more powerful than mine :D 6 cover? How do you obtain 6 cover? The cover section states 4 cover for pillbox type. I always assumed the table showed cover+reaction(or prone). It is never stated in the table but since the bo...
by arcador
Tue Oct 13, 2015 9:00 pm
Forum: Traveller
Topic: Reactions and guns-turret question
Replies: 4
Views: 324

Reactions and guns-turret question

Hello guys, My question relates to the limit of reactions a ship can make based on crew and guns. This time we don't have maximum of reactions per ship, thus I see the limit is only based on the available resources. And here the question comes. I assume, since the rules state only 1 attack per turre...
by arcador
Tue Oct 13, 2015 8:10 pm
Forum: Traveller
Topic: Space Combat Fix
Replies: 31
Views: 1685

Re: Space Combat Fix

In the old system we had this case: We fight with highly armored ship for our firepower. We manage to score some hits and reduce his armor 1 point, which allows us to hit it with the pulse lasers. But it HULL dropped to 0, thus we moved to the internal table which doesn't have ... armor hits. So the...
by arcador
Tue Oct 13, 2015 2:30 pm
Forum: Traveller
Topic: Dodging and Diving for Cover
Replies: 31
Views: 1553

Re: Dodging and Diving for Cover

Comparing with before, the most used cover effect stays the same - 2 from cover and 2 from dive for cover (or dodge with +2 dm). The only cover which gave 4 in the previous set was pillbox cover which, at least in my sessions, was almost never encountered. In my experience "high level" combats requi...