Search found 1549 matches

by wbnc
Sat Oct 04, 2014 12:15 am
Forum: Traveller
Topic: Doors and Door Pressures
Replies: 40
Views: 3980

Re: Doors and Door Pressures

So I'd have to go with if it's less than a cubic meter in volume it has hull 0, structure 1....since these numbers are for personal scale. Normal weapons affect them. Even if your target is that 1 meter size, if it is ship hull material, the other rule applies. It is the toughness of the material t...
by wbnc
Fri Oct 03, 2014 11:51 pm
Forum: Traveller
Topic: Doors and Door Pressures
Replies: 40
Views: 3980

Re: Doors and Door Pressures

hmmm let see what i can dig out of another book...... Material TL Hull & Structure Mass per M3(kg) Cost per Base Armour Multiplier M3 (Cr.) Wood/Organic Materials 1 0.5 85 100 1 Iron 3 0.8 110 150 2 Steel 5 1 100 200 3 Light Alloys 6 1.1 80 250 2 Advanced Composites 7 1.25 90 500 4 Crystaliron 10 1....
by wbnc
Thu Oct 02, 2014 11:20 pm
Forum: Traveller
Topic: [Moon Toad Publishing] Type R Operators Manual
Replies: 6
Views: 1604

Re: [Moon Toad Publishing] Type R Operators Manual

Very nicely done. I may have to sneak over and get a copy :D
by wbnc
Thu Oct 02, 2014 10:49 pm
Forum: Traveller
Topic: Traveller Art 80's style
Replies: 20
Views: 4445

Re: Traveller Art 80's style

Not bad at all, I like your Gazelle depiction.
by wbnc
Thu Oct 02, 2014 8:34 pm
Forum: Traveller
Topic: PA's create Oh-My-God particles
Replies: 10
Views: 1176

Re: PA's create Oh-My-God particles

I saw a documentary on particle accelerators once...The superconducting rings of one system fused and the beam blasted through housing and blasted a huge hole in a reinforced concrete wall...and that was just a purely research accelerator, not a weaponized Third Imperium era accelerator.
by wbnc
Thu Oct 02, 2014 8:09 pm
Forum: Traveller
Topic: Doors and Door Pressures
Replies: 40
Views: 3980

Re: Doors and Door Pressures

And it was written in the last days before chaos and fire descended across creation the Lesser Spotted mongoose, and the Greater spotted mongoose would be in accordance... Book of the Great Eater of Snakes I can recall when I was working on a large ship, most walls weren't much more than metal shee...
by wbnc
Thu Oct 02, 2014 7:49 pm
Forum: Traveller
Topic: System defences and passive ship detection, targeting.
Replies: 30
Views: 2831

Re: System defences and passive ship detection, targeting.

And this is only for the main world. If this net is set up at or near the 100d, I'd say the attacking force has an advantage when jumping in and bearing down on a target. If this is the only warning system, the outer installations and gas giants are easy pickings. If the stations go dark, that's a ...
by wbnc
Wed Oct 01, 2014 6:46 am
Forum: Traveller
Topic: System defences and passive ship detection, targeting.
Replies: 30
Views: 2831

Re: System defences and passive ship detection, targeting.

rule of thumb the more moving parts in a system, the more chances you have of something breaking...and space ships, satellites, and orbital/deep space platforms count as moving parts. A modern Aegis system can track multiple targets at once and coordinate a network of radar, and air defense systems....
by wbnc
Wed Oct 01, 2014 6:34 am
Forum: Traveller
Topic: Core Rules extension for Hulls, Drives, and Power Plants
Replies: 14
Views: 1726

Re: Core Rules extension for Hulls, Drives, and Power Plants

I'm not an engineer. I do know a little about aerodynamics and aircraft though. Now I do know that with twin engine aircraft that one engine going out can cause asymmetric thrust. the stronger engine will try to push the nose of the aircraft into spin, usually the vertical stabilizer is enough to ho...
by wbnc
Tue Sep 30, 2014 11:44 pm
Forum: Traveller
Topic: Core Rules extension for Hulls, Drives, and Power Plants
Replies: 14
Views: 1726

Re: Core Rules extension for Hulls, Drives, and Power Plants

For a lab ship I can see why you would want a Spin ring, since there might be experiments you don't want grav-plates interfering with. the extra engineering adding a stable, mobile portion to the ship, with the complex connections that allow direct access and delivery of power/life support to the ri...
by wbnc
Tue Sep 30, 2014 10:47 pm
Forum: Traveller
Topic: System defences and passive ship detection, targeting.
Replies: 30
Views: 2831

Re: System defences and passive ship detection, targeting.

And to think. That is designed with the clunky, TL 3 ship design rules. In reality they would powered by a nuke battery (alpha/beta/gamma voltaics) that has a half-life of years. In a much smaller package and price. Nice work up. Thanks. I may see what other alternates could be used to make them ch...
by wbnc
Tue Sep 30, 2014 9:56 pm
Forum: Traveller
Topic: System defences and passive ship detection, targeting.
Replies: 30
Views: 2831

Re: System defences and passive ship detection, targeting.

Okay did a basic sensor-sat for fun and giggle..and maybe use later. Hull type s1..........................10tons........Mcr 1 Powerplant: sA...........rating 2.....0.5 tons.....Mcr 1 Solar Panels...............rating 1... 0.5 tons.... Mcr 0.05 Fuel 1 month ............................ 2tons Compute...
by wbnc
Tue Sep 30, 2014 9:23 pm
Forum: Traveller
Topic: Interesting data on nukes in space
Replies: 31
Views: 3350

Re: Interesting data on nukes in space

I think he was trying to point out that any hit by a laser will vaporize a missile... which is a valid point, firing off a missile or two is likely not going to do any good if a ship has point defense capability. Unless the defender is a lousy shot, or the missile has some means of evading incoming ...
by wbnc
Tue Sep 30, 2014 8:55 pm
Forum: Traveller
Topic: System defences and passive ship detection, targeting.
Replies: 30
Views: 2831

Re: System defences and passive ship detection, targeting.

Not a bad idea :D I like it. Of course it would be a bit more complex, and require some serious effort to work out the bugs in the system for the system installing it...but that's going to happen with any detection system. basically it sounds a lot like an advanced version of Semi-active system used...
by wbnc
Tue Sep 30, 2014 5:16 am
Forum: Traveller
Topic: Interesting data on nukes in space
Replies: 31
Views: 3350

Re: Interesting data on nukes in space

Speaking of logical holes, it's interesting that missiles are limited to 10G's, but yet you can build a smaller ship that can get up to 16G's. Makes you wonder why missiles don't have a higher power/mass ratio. Longer range, high speed missiles do exist, (High Guard Pg48) which have thrust 15, and ...
by wbnc
Tue Sep 30, 2014 5:04 am
Forum: Traveller
Topic: Re entry in a grav vehicle
Replies: 119
Views: 9702

Re: Re entry in a grav vehicle

In the game I'm currently playing in the GM has ruled that while an air raft can achieve orbit, the vehicle (which is open topped, a stupid idea in the first place, it never rains in Traveller, not even in the clouds you can fly thru?) itself is not made for hard vacuum/extreme cold and its gonna h...
by wbnc
Tue Sep 30, 2014 4:44 am
Forum: Traveller
Topic: Interesting data on nukes in space
Replies: 31
Views: 3350

Re: Interesting data on nukes in space

a missile fired from 50,000 Km ( range band distant) will hit it's target in one hour, so thats 50,000 KPH....so you can infer that Traveller missiles are using gravitics for drive systems. Houston, we have a continuity problem here. According to HG, missiles are TL-6 weapons, which means they HAVE...
by wbnc
Tue Sep 30, 2014 4:20 am
Forum: Traveller
Topic: Interesting data on nukes in space
Replies: 31
Views: 3350

Re: Interesting data on nukes in space

Missiles are not completely impractical. Getting a guided warhead within 200 meters of a target is not that hard to do, missiles in MgT are thrust 10 projectiles which means they can execute maneuvers that modern missiles cant. Since it makes some sense that a Starship mounted missile uses a gravity...
by wbnc
Mon Sep 29, 2014 7:36 am
Forum: Traveller
Topic: The Physics of Space Battles
Replies: 24
Views: 2528

Re: The Physics of Space Battles

The reason is because the artists that are hired generally don;t know the rules or much about the subject they are drawing. . By the way I am a designer, who supplies concept sketches for mongoose...no insult taken, if you can't hear another persons opinion without getting peeved..ya really should ...
by wbnc
Sun Sep 28, 2014 9:52 pm
Forum: Traveller
Topic: The Physics of Space Battles
Replies: 24
Views: 2528

Re: The Physics of Space Battles

Actually, a sphere enables the most armour and the smallest target cross section for a given volume. In space your enemy can come from any direction. Other shapes are not as efficient for a war craft. Most people don't know this though. ;) I have to say your reasoning is solid, I suppose if space/e...