Search found 1549 matches

by wbnc
Fri Jan 30, 2015 5:29 am
Forum: Traveller
Topic: Warship Design Rant
Replies: 26
Views: 3151

Re: Warship Design Rant

A 20x15x8ft room takes up 20.6 cubic meters, a little under 1.5 Displacement tons. Math! 20x15x8ft=2400 cubic feet or 67.96 cubic meters, 68 cubic meters rounding, thus 5 dTons. With that I am not refuting the point you are trying to make, just isolating an arithmetic error. Yeah i thought I did th...
by wbnc
Thu Jan 29, 2015 1:04 pm
Forum: Traveller
Topic: Warship Design Rant
Replies: 26
Views: 3151

Re: Warship Design Rant

You would be surprised at how little space the basic facilities of a small vessel take up. Most of them can fit within the unwritten 10% rule, and have almost no impact on the total cost of a vessel. while it would be nice to have all these fun little items detailed...as I mentioned earlier space ru...
by wbnc
Wed Jan 28, 2015 4:38 pm
Forum: Traveller
Topic: Deckplan and ideas for a Nostromo-like infested ship
Replies: 27
Views: 2970

Re: Deckplan and ideas for a Nostromo-like infested ship

Hi tension horror like Aliens is hard to get right in a game... From personal experience it's one of the trickier scenarios to pull off. But when you get it right boy oh boy is it fun. The use of many small critters hiding in the crawlspaces and hidden recesses of the ship is a good approach, one or...
by wbnc
Wed Jan 28, 2015 4:09 pm
Forum: Traveller
Topic: Warship Design Rant
Replies: 26
Views: 3151

Re: Warship Design Rant

I can understand some of the frustration when it comes to brief descriptions, scant or non-existent basic fittings, and facilities aboard starships. I recently finished a book due to be published by Mongoose. And I was surprised at how fast page count builds up. I had around 100 pages to include des...
by wbnc
Thu Jan 22, 2015 7:23 pm
Forum: Traveller
Topic: Imperium's ship designation (i.e. IMS, TIS...?)
Replies: 13
Views: 1303

Re: Imperium's ship designation (i.e. IMS, TIS...?)

Rikki Tikki Traveller wrote:How would/do you differentiate between a Space Ship (non-jump) and a Star Ship (Jump).
I've Always used the terms Vessel for interstellar ships, and Craft/Boat for in system/non jump vehicles.
by wbnc
Fri Nov 07, 2014 4:32 pm
Forum: Traveller
Topic: Vacc suits and clothing...
Replies: 63
Views: 8114

Re: Vacc suits and clothing...

I've always thought that( In Traveller Setting) at most you can fit not much more than a jump suit, or undergarments under a Vacc Suit. Even the newer model suits used by NASA, or the Ones proposed for Mars Missions are still the sort that do not have much room inside for clothing. Yes they are usua...
by wbnc
Thu Nov 06, 2014 2:29 pm
Forum: Traveller
Topic: What if Saturn was a wormhole?
Replies: 21
Views: 3676

Re: What if Saturn was a wormhole?

Heck, I'd play that scenario....

Okay nothing about that scenario is setting off my bogus-ometer :D it's a bit more space opera than hard sci fi..but that's no big deal.
by wbnc
Wed Nov 05, 2014 5:12 pm
Forum: Traveller
Topic: What if Saturn was a wormhole?
Replies: 21
Views: 3676

Re: What if Saturn was a wormhole?

Except the otherside in charted space is unexplored, and way outside the Imperium's borders, it is rimward of the Amderstun Sector. http://travellermap.com/?x=19.188&y=-239.514&scale=9.515625 If you look at the map, its on the other side of the Solomani Sphere from the Imperium, About 5 sectors rim...
by wbnc
Tue Nov 04, 2014 4:15 am
Forum: Traveller
Topic: What if Saturn was a wormhole?
Replies: 21
Views: 3676

Re: What if Saturn was a wormhole?

I could see it being a major alteration to the triplanetary setting..and not for the better.... a single system couldn't hold out against the combined resources of a single Noble house....especially if they had access to TL-12/14 star ships... even more insidious... the resources of a major corporat...
by wbnc
Sun Nov 02, 2014 3:09 pm
Forum: Traveller
Topic: Traveller Movie
Replies: 17
Views: 2148

Re: Traveller Movie

practical reasons for a road..ground cars....heavy trucks, land trains ( a single tractor pulling five or six big trailers.) Also following a road is a quick way to navigate in unfamiliar terrain. My instructor always kept a road atlas in his airplane. It also ensures that you won't accidentally fly...
by wbnc
Wed Oct 15, 2014 5:29 am
Forum: Traveller
Topic: Perhaps FGMP/PGMP need a nixing/modding...
Replies: 53
Views: 4759

Re: Perhaps FGMP/PGMP need a nixing/modding...

dragoner wrote:Gauss Rifles were the BD killer in original LBB Traveller.

There was body armor used in ww2:

Image

Most of the armor was for protection from shell splinters, and shrapnel.
by wbnc
Wed Oct 15, 2014 12:46 am
Forum: Legend
Topic: Swordfighting Article
Replies: 3
Views: 2207

Re: Swordfighting Article

I met a gentlemen a few years ago who was into realistic sword fighting. He would fight people and NEVER lose. First of all, he NEVER swung his sword, he just pointed it at you and kept coming, knocking yours aside whenever you tried to strike him. Unfortunately, what most of us know of sword fight...
by wbnc
Tue Oct 14, 2014 11:17 am
Forum: Traveller
Topic: Perhaps FGMP/PGMP need a nixing/modding...
Replies: 53
Views: 4759

Re: Perhaps FGMP/PGMP need a nixing/modding...

weapons generally tend to be more effective than armor. Which is why until recently armor had fallen out of favor with military planners. Any armor that could withstand the energy being delivered by a bullet was too heavy, or too expensive per unit to be "effective". the average US infantryman in wo...
by wbnc
Wed Oct 08, 2014 9:23 pm
Forum: Traveller
Topic: Interesting data on nukes in space
Replies: 31
Views: 3347

Re: Interesting data on nukes in space

Isn't that what a cruise missile does, fly low at high speed while jinking to evade being shot at? I could see a Traveller missile having a tiny thruster system constantly and randomly doing small course changes while still bearing on it's target to explain why a PD system doesn't automatically hit...
by wbnc
Wed Oct 08, 2014 9:05 pm
Forum: Traveller
Topic: Space ships and anti-personnel weapon mounts
Replies: 15
Views: 1525

Re: Space ships and anti-personnel weapon mounts

Exactly! Look at the millennium falcon, when it deploys a small rapid-firing blaster to cover the crew while they embark, instead of using the main cannons! Lighter guns can be useful from time to time. To go back to the vargr scout one more time its turret is mounted on top, not the best position ...
by wbnc
Wed Oct 08, 2014 8:39 pm
Forum: Traveller
Topic: Space ships and anti-personnel weapon mounts
Replies: 15
Views: 1525

Re: Space ships and anti-personnel weapon mounts

The Core Rules state you use Point Defense ship weapons and Sandcasters against boarding parties. Small craft still use ship weapons in their turrets, they are still considered ships and have both Personal AND ship scale Hull and armor. Small craft acting as boarding craft still are attacked as a s...
by wbnc
Wed Oct 08, 2014 8:20 pm
Forum: Traveller
Topic: Interesting data on nukes in space
Replies: 31
Views: 3347

Re: Interesting data on nukes in space

Remember. Traveller takes place in the far future. Yes and the competition between offensive weapons and defensive measures usually means that in order for a system to still be in use, either it has adapted tot he defenses, or the procurement officer has a relative at the corporation manufacturing ...
by wbnc
Wed Oct 08, 2014 7:53 pm
Forum: Traveller
Topic: Space ships and anti-personnel weapon mounts
Replies: 15
Views: 1525

Re: Space ships and anti-personnel weapon mounts

Antipersonnel weapons would be useful for repelling boarding parties. and Since Small craft in High Guard have personal scale hull and structure rating I'd have to say they would be of some use in dealing with small craft at very close range...such as boarding craft. if the ship is intended to suppo...
by wbnc
Sun Oct 05, 2014 10:26 am
Forum: Traveller
Topic: Doors and Door Pressures
Replies: 40
Views: 3973

Re: Doors and Door Pressures

[quote="Reynard" If you are truly that kind of paranoid then have a ship built with Armored Bulkhead from High Guard (pg. 41) and treat that like the toughness of the hull damage points.[/quote] that would definitely do the trick. assigning the cost and tonnage for the bulkheads would give the inter...
by wbnc
Sat Oct 04, 2014 7:42 pm
Forum: Traveller
Topic: Doors and Door Pressures
Replies: 40
Views: 3973

Re: Doors and Door Pressures

the numbers are fairly large I admit, and to say that every square centimeter of a hull is built like a bank vault door is a bit of a stretch. But without specifying every possible piece of structure of a ship, the general number is as good as it gets for game purposes.I'd have to say the huge diffe...