Search found 238 matches

by Nickbergquist
Fri Apr 02, 2010 4:38 pm
Forum: Legend
Topic: Experience in RQ II
Replies: 4
Views: 1294

I'm fortunate to have a weekly game going, and after session #6 everyone has pretty unanimously decided to make RQII our go-to game and we'll be playing for the foreseeable future....that's probably insuring at least 30 or so more sessions this year (heh!)....but that said, I do still prefer the old...
by Nickbergquist
Thu Feb 25, 2010 5:34 am
Forum: Legend
Topic: Rethinking CAs, Combat Rounds, and offensive maneuvers
Replies: 16
Views: 2460

(Also posted on the RQII review at rpgnet) We had Session 3 tonight of our RQII game and it went very smoothly this time; third time's a charm, apparently, and everyone was grokking the whole experience quite well. I used glass beads as counters for combat actions, with players using one color for t...
by Nickbergquist
Wed Feb 24, 2010 4:43 pm
Forum: Legend
Topic: Rethinking CAs, Combat Rounds, and offensive maneuvers
Replies: 16
Views: 2460

@Deleriad: Yes, I agree that it's probably better to do it RAW for a bit first, then if it looks necessary we'll implement some changes. The players, once they adjust, may start finding a variety of creative solutions that aren't immediately evident to them now, but which will be later. Part of my b...
by Nickbergquist
Wed Feb 24, 2010 4:10 pm
Forum: Legend
Topic: Rethinking CAs, Combat Rounds, and offensive maneuvers
Replies: 16
Views: 2460

Hmmm, in thinking about the armor bypass rules I suggested, it occured to me that my method allows for a success on both sides still leading to armor bypass, which doesn't seem right. I think it would be better if the attacker intentind to bypass armor has to first succeed at the attack with an oppo...
by Nickbergquist
Wed Feb 24, 2010 4:03 pm
Forum: Legend
Topic: Rethinking CAs, Combat Rounds, and offensive maneuvers
Replies: 16
Views: 2460

Thanks for the discussion, Loz! Very helpful to consider the design/intent behind the mechanics. What I am doing for tonight's session (the first since I posted last) is going to be based on the useful advice I have received here and elsewhere. For now I am going to stick to the RAW but I am going t...
by Nickbergquist
Wed Feb 24, 2010 3:39 pm
Forum: Legend
Topic: Linens - the ultimate low end armor?
Replies: 13
Views: 2010

While there may not be rules around this, throw a few fire oriented spells your players' way and watch their enthusiasm for linen go up in smoke. Plus, it'll absorb water, which leather won't. They might think they can swim in the stuff, but it'll get heavy rapidly leaving them, at best, encumbered...
by Nickbergquist
Wed Feb 24, 2010 3:36 pm
Forum: Legend
Topic: Linens - the ultimate low end armor?
Replies: 13
Views: 2010

While there may not be rules around this, throw a few fire oriented spells your players' way and watch their enthusiasm for linen go up in smoke. Stellar idea! By the end of game #2 they were all effectively trying to upgrade, anyway, except for the ranged attackers who are trying to stay as far fr...
by Nickbergquist
Fri Feb 19, 2010 6:50 pm
Forum: Legend
Topic: Not defending
Replies: 2
Views: 769

In a way, it suggests that if you have a high degree of confidence you will fail your defense for whatever reason, it is safer to just not defend at all and take the blow....thus avoiding the 2% chance you fumble....! Offhand, though, metagaming aside, getting stabbed while standing there is still a...
by Nickbergquist
Fri Feb 19, 2010 6:40 pm
Forum: Legend
Topic: Rethinking CAs, Combat Rounds, and offensive maneuvers
Replies: 16
Views: 2460

One other thought on the Pros of groupng CAs all at once in combat rounds: If you think of the guy who goes first, he's got to plan a defense...keep an eye out on opponents who may attack, but he's moving a bit quicker than everyone, so he is, in fact, more likely to land a blow or two and maybe if ...
by Nickbergquist
Fri Feb 19, 2010 6:32 pm
Forum: Legend
Topic: Rethinking CAs, Combat Rounds, and offensive maneuvers
Replies: 16
Views: 2460

One other thought on armor bypass, if I want to keep the house rule closer to a variable (not static) modifier in the spirit of RQII: make it an opposed skill test; if the attacker hits, and was intending to bypass armor but does not get a crit, then the opponent makes an evasion test oposed by the ...
by Nickbergquist
Fri Feb 19, 2010 6:20 pm
Forum: Legend
Topic: Rethinking CAs, Combat Rounds, and offensive maneuvers
Replies: 16
Views: 2460

Rethinking CAs, Combat Rounds, and offensive maneuvers

Okay, my first game night with RQ2 went fairly well, but I ran in to a few obstacles that left me thinking of some house rules. In the last edition of the game, one thing which tended to bog down combat was the rotation in the round by strike rank and CAs, counting down until we were at the bottom o...
by Nickbergquist
Fri Feb 12, 2010 10:59 pm
Forum: Legend
Topic: Linens - the ultimate low end armor?
Replies: 13
Views: 2010

I'm sure you could have a "I'm special" sort of linen cap... Okay, thanks for the follow-up. I suspect that the players in my group are merely adjusting to the shock of "armor in practical use" vs. "armor depicted in modern fantasy fiction" that is otherwise normal when moving from video-gameesque f...
by Nickbergquist
Fri Feb 12, 2010 5:53 pm
Forum: Legend
Topic: Linens - the ultimate low end armor?
Replies: 13
Views: 2010

Linens - the ultimate low end armor?

My newly minted group of RQ2 players noticed that it seems like there are no down sides to wearing linen armor over hard leather. It is cheaper, lighter weight (as seen from the newly released errata with armor encumbrance) and offers the same protection. Is there a down side? The only piece-meal ar...
by Nickbergquist
Fri Feb 12, 2010 5:34 pm
Forum: Legend
Topic: RQ2 PDF up on drivethru
Replies: 18
Views: 2772

RQ2 PDF up on drivethru

Of course this is posted on the Mongoose home page, but just in case anyone links directly to the forums... It's a nice PDF, but lacks bookmarks! Any chance we can get the PDF updated with bookmarks? It helps (a lot) when indexing and searching during the game (yes, I use my netbook as my chief GM t...
by Nickbergquist
Thu Feb 11, 2010 6:34 pm
Forum: Legend
Topic: Request - Example characters
Replies: 20
Views: 2715

FYI first game night with RQ2 went off very well. everyone is chomping at the bit for next session. We've got 4 humans and an elf, being in order a merchant, diplomat, archer (soldier) and blacksmith of civilized origin, and one barbarian elf shaman. I pulled out all my old RQ campaign notes fro my ...
by Nickbergquist
Thu Feb 11, 2010 6:28 pm
Forum: Legend
Topic: Request - Example characters
Replies: 20
Views: 2715

Sorry Loz! You did get the experienced char gen in there....I somehow overlooked it on my first read through, and "discovered it" last night when we started the first RQ2 campaign...everyone rolled up characters, got their bakgrounds established and started the game. In the course of char gen I noti...
by Nickbergquist
Tue Feb 09, 2010 5:53 pm
Forum: Legend
Topic: Request - Example characters
Replies: 20
Views: 2715

I noticed that one thing missing from RQII that was in the first MRQ book was a section on building experienced characters....MRQI had novice, veteran, etc. but those guidelines have been left out of RQII. Off-hand, I'd imagine that one could estimate the number of improvement rolls over time an exp...
by Nickbergquist
Tue Feb 09, 2010 5:47 pm
Forum: Legend
Topic: RuneQuest Book Cover
Replies: 8
Views: 2377

I like the Luck Rune choice.....the Fate rune, cool as it might have been, would have read like this: RunequestII* and it would be missing the necessary citation/reference...and if it did have one: * Fate rune Would that be self-referential? Would fate be caught in a loop? :shock: Okay, done my bad ...
by Nickbergquist
Tue Feb 09, 2010 5:34 pm
Forum: Legend
Topic: A note to Loz, Pete and gang
Replies: 23
Views: 4138

Yeah, just want to add my .02 in and state that Runequest II is easily the best iteration of the game to date. All of my RQ buddies are ecstatic over the new system and its tweaks and adjustments, as well as the more coherent and dynamic combat and magic systems. This isn't just a winner, it's very ...
by Nickbergquist
Tue Feb 09, 2010 5:25 pm
Forum: Legend
Topic: NPC general hit points
Replies: 3
Views: 1310

The two examples you are citing appear to be slightly messed up, which is the problem. If you look at what's going on in the combat example, the crit roll for the injured broo is 13, less 3 for armor, for a resultof 10 according to the description, but the results match line 7 (which would have happ...