Search found 7953 matches

by Condottiere
Sun Dec 15, 2013 8:33 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2954
Views: 341273

Re: Ship Design Philosophy

1. High Burn Thruster a. I don't note the TL they first become available, which provides the basis for more miniaturization, or cost reduction. b. If you install two examples, they can switchover hourly to allow one to cool down, giving you constant thrust; this is still cheaper even at forty percen...
by Condottiere
Fri Dec 13, 2013 7:49 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2954
Views: 341273

Re: Ship Design Philosophy

Smallest possible civilian smallcraft Rocket Sled 1. Two ton hull at 0.2 Mcr. 2. Reinforced structure 5% is 0.1 tons at 20'000 Cr. 3. Cockpit compact 1.125 tons at 0.15 Mcr (based on 20 tons, otherwise 42'000 Cr); standard electronics suite and iPod. 4. Chemical battery factor one (1.2 tons/10) 0.12...
by Condottiere
Fri Dec 13, 2013 7:11 pm
Forum: Traveller
Topic: Massive Traveller Reprint - Any Changes?
Replies: 26
Views: 3952

Re: Massive Traveller Reprint - Any Changes?

1. Clarifying the existence of the grav drive option for capital ship design. 2. Actually, a unified ship design system. 3. High Burn Thruster a. The text implies that thrust can't be governed and you go full thrust. b. The text implies that fuel usage is based on the mass of the High Burn Thruster ...
by Condottiere
Wed Dec 11, 2013 1:44 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2954
Views: 341273

Re: Ship Design Philosophy

1. Raider/Fighter a. You're paying 141 MCr for a T/PA weapons platform. b. While PA sniping has occurred to me, it would be as part of an extended long range swarm attack. c. I'm not a physician, but I'm fairly sure that sixteen gees would be fatal to human pilots. d. A twenty four window doesn't le...
by Condottiere
Sun Dec 08, 2013 6:48 pm
Forum: Traveller
Topic: New setting for Traveller needed
Replies: 149
Views: 17538

Re: New setting for Traveller needed

Lucas's Star Wars may be the yardstick most visual science fiction will be measured against, which may have looked endangered after the prequels came out, but under the guiding hand of the Mouse, the Disneyification of the franchise, with it's vested corporate interests, should ensure that future ge...
by Condottiere
Sun Dec 08, 2013 9:37 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2954
Views: 341273

Re: Ship Design Philosophy

1. While the above is an intellectual exercise, one of my real interests is the creation of the cheapest possible starship, that a group of adventurers could afford on their own. 2. Marc Miller seems insistent that the smallest jump drive is ten tons, possibly in reaction to the FF&S formula, which ...
by Condottiere
Fri Dec 06, 2013 11:52 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2954
Views: 341273

Re: Ship Design Philosophy

1. Drop tank - it was an intellectual exercise, since I'd have paid the extra 3.8 Mcr for a two hundred ton hull; much more interesting when tonnage costs 0.1 Mcr/ton. Also, bridge size would have remained the same and you'd get an extra hardpoint. It does allow me to offshore the twelve to nineteen...
by Condottiere
Fri Dec 06, 2013 11:01 pm
Forum: Traveller
Topic: The-planet-shouldnt-exist
Replies: 7
Views: 1539

Re: The-planet-shouldnt-exist

Failed star.
by Condottiere
Fri Dec 06, 2013 1:11 pm
Forum: Traveller
Topic: Why is software included in ship maintainance cost?
Replies: 24
Views: 2876

Re: Why is software included in ship maintainance cost?

Updating astrogation charts seems obvious, and you should be able to buy a pre-programmed navigation course for your jump, if I correctly recall CT.
by Condottiere
Fri Dec 06, 2013 1:05 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2954
Views: 341273

Re: Ship Design Philosophy

1. Which is why I think that welding on armour on the outside, especially for Merchant Armed (Armoured) Cruisers sounds feasible. In theory, since they've made ship weapon systems nicely modular, upgrading doesn't seem problematic. However, I think that missile launchers need to be specific to the e...
by Condottiere
Thu Dec 05, 2013 6:09 am
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 10255

Re: Jump Arrival Point

I put it down to the natural shy and retiring nature of pirates and raiders.

Besides, you know, cave wyrms.
by Condottiere
Thu Dec 05, 2013 5:01 am
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 10255

Re: Jump Arrival Point

According to a PBS show I'm just watching, you have asteroids between the Earth and the Sun; hiding behind one of those should allow some extra stealthiness, though which ships would pass by there except passenger shuttles and possible in system freighters.
by Condottiere
Thu Dec 05, 2013 3:46 am
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 10255

Re: Jump Arrival Point

So a possible effective disguise is as a belter survey, mining or factory ship.
by Condottiere
Thu Dec 05, 2013 3:38 am
Forum: Traveller
Topic: downtime on a ship
Replies: 21
Views: 3371

Re: downtime on a ship

Catch up on the latest batch of Aslanian anime.
by Condottiere
Wed Dec 04, 2013 4:27 pm
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 10255

Re: Jump Arrival Point

But apparently, you're more likely to find a tree in meadow, than an asteroid in a belt.
by Condottiere
Wed Dec 04, 2013 4:22 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2954
Views: 341273

Re: Ship Design Philosophy

1. Browsing through another forum the concept that ships were upgraded as TL crept up arose. Personally I think, that outside electronics and other relatively small items this seems a waste of time and money for an interstellar navy to bother with, though a colonial fleet might be willing to finance...
by Condottiere
Wed Dec 04, 2013 4:00 pm
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 10255

Re: Jump Arrival Point

So how do you hide in an asteroid belt?
by Condottiere
Wed Dec 04, 2013 3:49 pm
Forum: Traveller
Topic: [GK Games] We want you!
Replies: 4
Views: 851

Re: [GK Games] We want you!

Will Denise Richards receive me?
by Condottiere
Tue Dec 03, 2013 5:05 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2954
Views: 341273

Re: Ship Design Philosophy

Jump Fuel: Where does it go? While researching drop tanks, it occurred to me, that all that fuel has to go somewhere, since you have a sudden separation of the space it rested before, to another space within the starship, and assuming the molecules aren't super compressed. So I wonder that if there ...
by Condottiere
Tue Dec 03, 2013 4:54 pm
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 10255

Re: Jump Arrival Point

Image

Creation of an artificial gravity field, which theoretically should be possible post TL9.