Search found 6396 matches

by Condottiere
Sat Dec 28, 2013 7:38 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Spaceship sleeping facilities Pirates may have slung hammocks in the corridors. 2. Solomani Jolly Boat 1. Ten ton streamlined titanium steel TL7 hull at 1.1 Mcr. 2. Airlock 1 ton 0.2 Mcr. 3. Cockpit holographic 1.5 tons at 0.155 Mcr (based on 20 tons, otherwise 92'500 Cr.); standard electronics s...
by Condottiere
Fri Dec 27, 2013 11:43 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Capsule Staterooms I believe that the navy used to stack them three deep. Anyway, that's sleeping and personal space, you'd also have to provide a fresher per x number of personnel, and the usual recreation, life support and galley facilities. 2. Inspiration http://www.fantastic-plastic.com/Starc...
by Condottiere
Fri Dec 27, 2013 8:31 pm
Forum: Traveller
Topic: Starship sensors
Replies: 16
Views: 1655

Re: Starship sensors

There's still the possibility that metamaterials will make long distance visual observation hard, stealth features will absorb or deflect radar.

As for lidar, maybe ablative armour?
by Condottiere
Fri Dec 27, 2013 8:25 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

Capsule staterooms - well within half a ton at 2 metres by 1 metre by 1.25 metres.

Image
by Condottiere
Thu Dec 26, 2013 11:06 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Fission Plant Commercially, it's not viable; even the Imperium Navy couldn't afford to use them. Maybe as some high endurance probe, though I'd have to run some numbers. 2. Solar Panels The editors should clarify how much power they generate since I'm considering astroturfing a couple of spaceshi...
by Condottiere
Thu Dec 26, 2013 6:18 am
Forum: Traveller
Topic: New setting for Traveller needed
Replies: 149
Views: 13677

Re: New setting for Traveller needed

Diminishing returns, if you over emphasize one line.

For Judge Dredd, there were times I thought Warhammer 40K might be more appropriate.
by Condottiere
Thu Dec 26, 2013 6:10 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Battle Riders/Tenders a. For the larger riders, having single occupancy jump shuttles might be a better tactical solution. b. Or a cheap commercially built tender for a maximum of four riders. 2. Venture Class a. Having telescoping legs would allow the vessel post landing to lower the body closer...
by Condottiere
Wed Dec 25, 2013 9:06 am
Forum: Traveller
Topic: Massive Traveller Reprint - Any Changes?
Replies: 26
Views: 3155

Re: Massive Traveller Reprint - Any Changes?

I may have missed something, but how does revolving launchers actually improve Darrian torpedo launcher performance?
by Condottiere
Wed Dec 25, 2013 9:03 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Merry X'Mas to all. 2. Orbital Combat Ship a. Civilian specifications; the intent was to have it buildable at most starports. b. Size is to be the largest possible for the Adventure Class ships, with the lowest possible crew, modularity and tonnage being large enough to provision upgrades and mis...
by Condottiere
Tue Dec 24, 2013 9:55 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Fission Power Plant a. Fission plants produce half the power of an equivalently sized fusion plant, which mans Fission A is actually sE. b. In the Solomani Module, it's mentioned that Fission plants are stealthier than Fusion ones; space mine drones attack non chemical plant targets - this means ...
by Condottiere
Mon Dec 23, 2013 4:10 pm
Forum: Traveller
Topic: Traveller Writers Wanted!
Replies: 118
Views: 27734

Re: Traveller Writers Wanted!

Are there any websites that allow you to create deck plans online? I fear that my terrible diagrams using Paint won't pass muster.
by Condottiere
Mon Dec 23, 2013 3:58 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

Orbital Combat Ship The orbital combat ship (OCS) is a class of relatively small space vessels intended for operations in the planetary orbit (close to planets) by the Imperium Navy. It was "envisioned to be a networked, agile, stealthy space combatant capable of defeating anti-access and asymmetric...
by Condottiere
Sun Dec 22, 2013 7:41 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

Mercenary Cruiser 1. While I'm not sure the eight hundred ton Broadsword class Mercenary Cruiser is either iconic or efficient, but rather inspired by Piper's Enterprise/Nemesis, inclusive the cutters. Let's see if I can give it more or less the same capabilities at half the size (okay, that will sc...
by Condottiere
Fri Dec 20, 2013 5:35 pm
Forum: Traveller
Topic: Starship sensors
Replies: 16
Views: 1655

Re: Starship sensors

And yet I long to use a periscope.

Image
by Condottiere
Fri Dec 20, 2013 5:32 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Car Ferry - The reason I tend to emphasize so much on hundred ton hulls is because they are so unexplainably cheap. It's part of my ongoing campaign to bring interstellar travel to the masses. 2. Tandem charge large missile - A natural development in trying to lower the size of the platform. If y...
by Condottiere
Fri Dec 20, 2013 8:58 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Tandem charge Missile at 60 gees 1. One point five ton streamlined hull at 0.165 Mcr. 2. Armour crystaliron 4 points 5% is 0.075 tons at 30'000 Cr. 2. Reinforced structure 5% is 0.075 tons at 15'000 Cr. 3. Smart missile 0.08 tons at 0.0025 MCr. 4. Chemical battery factor one (1.2 tons/20x1.5) 0.0...
by Condottiere
Thu Dec 19, 2013 10:56 am
Forum: Traveller
Topic: Do GURPS and Mongoose Traveller remain in continuity?
Replies: 23
Views: 2738

Re: Do GURPS and Mongoose Traveller remain in continuity?

GURPs seems to have genuinely tried to develop the franchise and integrate with their system, and ebven if I didn't really read more than those publications dealing with the military aspect, the enthusiasm that they approached this game and the effort they poured into it shouldn't be under-appreciat...
by Condottiere
Thu Dec 19, 2013 10:47 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

1. Car Ferry It's a thought, though more viable within a more active trade routes core, even if the idea is to make it more affordable for characters to move around the fringes of Empire. 2. Containerization The twenty-foot equivalent unit (often TEU or teu) is an inexact unit of cargo capacity ofte...
by Condottiere
Wed Dec 18, 2013 9:51 am
Forum: Traveller
Topic: Starship sensors
Replies: 16
Views: 1655

Re: Starship sensors

I like to think that there is a revolving telescope on top of the ship, connected to an object recognition application.
by Condottiere
Wed Dec 18, 2013 9:47 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2516
Views: 183735

Re: Ship Design Philosophy

Car Ferry (or Smallcraft Ferry) 1. What would differentiate this service from from just labelling your smallcraft as cargo and getting passage from a freighter, is that the smallcraft must have the requisite life support for a hyperspace jump, and the hatch to the ferry won't be opened unless the ma...