Search found 45 matches

by leopard
Sun Jan 12, 2014 5:54 pm
Forum: Victory at Sea
Topic: Turning ships
Replies: 4
Views: 1723

Re: Turning ships

Hope so, its also a damn sight easier to use a template to actually turn the things.
by leopard
Sat Jan 11, 2014 9:18 pm
Forum: Victory at Sea
Topic: Turning ships
Replies: 4
Views: 1723

Turning ships

Rules on turning are pretty clear, question though.

As written you pivot about the ships stern, would it not make more sense to pivot around the midpoint? All other measurement is from here?
by leopard
Sun Jan 05, 2014 1:37 pm
Forum: Victory at Sea
Topic: It's been a while...
Replies: 12
Views: 5273

Re: It's been a while...

We _really_ are not rushing this game. The new edition has already had nearly two years in playtest, and we won't release until we think it perfect :) Thats got to be a unique approach in the gaming world these day :-) Only issue currently is the difficulty in getting 1:1800 scale models to play th...
by leopard
Sat Dec 14, 2013 7:57 pm
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 17770

Re: Dragonmeet - First Preview of Victory at Sea 2.0

Request for V2: Pleeeeaseeeeee put a one/two sided ref sheet in there somewhere, if you have seen Flames of War you will know the sort of thing I mean, something that has the turn sequence on it and lists modifiers to die rolls in each section on one side, then the Critical hit table and special act...
by leopard
Sat Dec 14, 2013 7:54 pm
Forum: Victory at Sea
Topic: Torpedo Counters
Replies: 0
Views: 1351

Torpedo Counters

Thought after a game today that may be worth sharing. You fire torpedoes when attacking but resolve them later, as such since not every torpedo is the same you end up needing to note who fired what. Thinking, have a counter for each AD, not each attack. The counter can then have a number for the num...
by leopard
Wed Dec 11, 2013 8:10 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2690
Views: 250168

Re: Ship Design Philosophy

Remember doing some cheap merchants many many moons ago, figured it just needed to get off a surface to 100D then jump and be able to navigate a bit at the other end. Did this in two ways, two separate craft with similar ideas. Craft #1: Fitted two power plants, only used one at a time, one was conf...
by leopard
Wed Dec 11, 2013 9:04 am
Forum: Victory at Sea
Topic: VaS: Firing Arcs & Template
Replies: 3
Views: 1508

Re: VaS: Firing Arcs & Template

That was my Reading of the text as well, it has the advantage of being simple.

I'd post witty Russian spam, if I could write in Russian, and it I had wit...
by leopard
Tue Dec 10, 2013 10:00 pm
Forum: Victory at Sea
Topic: VaS: Firing Arcs & Template
Replies: 3
Views: 1508

VaS: Firing Arcs & Template

Q: how exactly does the firing arc template work? I see you have four 90 degree arcs, and can see how various weapons are allocated, however the 90 degree arcs do not meet in the middle, which makes sense given a ship is long and thin. nor does the point of the front and rear arc line up with the fr...
by leopard
Sat Nov 30, 2013 9:00 pm
Forum: Victory at Sea
Topic: Victory at Sea book turn gauge and firing arcs
Replies: 15
Views: 4206

Re: Victory at Sea book turn gauge and firing arcs

Also, if not already in the V2 rules, for templates like this and smoke etc, can you put the relevant angles and dimensions in the book as well please. The turn template is not used in V2 :) Will be very interested to see what you have come up with. DW uses a system of turning templates, which sort...
by leopard
Sun Nov 24, 2013 6:48 pm
Forum: Victory at Sea
Topic: Pre-measuring...
Replies: 1
Views: 1377

Pre-measuring...

Aware the game bans measuring before taking an action. Wondering on why ? Agree it sounds 'right', lack of accurate range finding, chances of making mistakes etc. Few problems: - if you use minefields it simply doesn't work, you need to be able to measure the ships position to know which 12" square ...
by leopard
Sun Nov 24, 2013 6:23 pm
Forum: Victory at Sea
Topic: Basing planes
Replies: 3
Views: 1693

Re: Basing planes

Don't think there is a standard for anything really, thinking 1" square bases seem to fit with the counters in OoB, that or 20mm, given its reasonably abstract I doubt it matters.
by leopard
Sun Nov 24, 2013 6:22 pm
Forum: Victory at Sea
Topic: Victory at Sea book turn gauge and firing arcs
Replies: 15
Views: 4206

Re: Victory at Sea book turn gauge and firing arcs

What are the actual turn angles? from the templates it looks like the first increment is larger than the others. Also, if not already in the V2 rules, for templates like this and smoke etc, can you put the relevant angles and dimensions in the book as well please. So far the only minor niggle in the...
by leopard
Sun Sep 29, 2013 7:51 pm
Forum: Mongoose General Discussion
Topic: Traveller: Warships of the Major Races
Replies: 2
Views: 32181

Re: Traveller: Warships of the Major Races

Rules I'm not that fussed about, but miniatures I'd buy in a heartbeat for traveller. Both the 'classics' and some much more generic craft to the same scale that could be used for pretty much anything. If you're after ships try and find "fighting ships of the shattered imperium", then for bonus poin...
by leopard
Sat Sep 28, 2013 7:41 pm
Forum: Victory at Sea
Topic: Crew
Replies: 6
Views: 1779

Re: Crew

Doubt ships will often fall due to crew losses but it can happen, especially between smaller craft. :roll: :roll: Exactly, death of a thousand cuts and all, plus it also provides the potential (not in the game at present) of allowing crew quality to fall as the crew are hit - e.g. you drop the 'ske...
by leopard
Fri Sep 20, 2013 4:31 pm
Forum: Victory at Sea
Topic: Dragonmeet - First Preview of Victory at Sea 2.0
Replies: 38
Views: 17770

Re: Dragonmeet - First Preview of Victory at Sea 2.0

I actually quite like the current 'priority' system, and while points values seem to be on the horizon I hope something similar is also there as it makes it very simple to 'scale' a game and end up with suitable units deployed. Also, has there ever been a system with point values without whining tha...
by leopard
Fri Aug 30, 2013 11:28 am
Forum: Victory at Sea
Topic: VaS at different scale?
Replies: 7
Views: 1942

Re: VaS at different scale?

Oh I know the size of the counter, well I can measure it don't actually know it but you get the point. No my point is the rules say to place a marker, the rules don't say how big that marker is while everything else is a single 'point' of no stated size. Its a minor point though for re-scaling this ...
by leopard
Fri Aug 23, 2013 7:43 pm
Forum: Victory at Sea
Topic: Crew
Replies: 6
Views: 1779

Re: Crew

If its going its a pity, given its not a massive issue - and makes for campaign rules that are a lot better. I.e. all replacement crew units are 'green', you can mix/match and average with more experienced crews etc. I can see it as an 'optional' rule in normal games but for the effort to put a numb...
by leopard
Fri Aug 23, 2013 8:04 am
Forum: Victory at Sea
Topic: Crew
Replies: 6
Views: 1779

Re: Crew

Critical hits and failing to put out fires if memory serves - the fires one can snowball if you're unlucky. Doubt ships will often fall due to crew losses but it can happen, especially between smaller craft. Its a nice mechanic that stops the ships being just a counter with damage points, and allows...
by leopard
Fri Aug 09, 2013 10:24 am
Forum: Victory at Sea
Topic: VaS at different scale?
Replies: 7
Views: 1942

Re: VaS at different scale?

Well, its mostly a point to point system, the only thing that isn't seems to be 'smoke', hopefully V2 will define the size of the smoke properly, and define it as from the centre of the model as well (not the tail) - thus removing the model scale from it - and making the smoke 'scale' properly as we...
by leopard
Thu Jun 27, 2013 4:46 pm
Forum: Victory at Sea
Topic: What items do you all use to enhance game appearance?
Replies: 12
Views: 3426

Re: What items do you all use to enhance game appearance?

Tend to make my own to be honest, terrain is not that hard or expensive to make - just takes time, but that island was made in spare times over a few evenings.