Search found 83 matches

by coldwar
Thu Jul 11, 2013 7:25 pm
Forum: Traveller
Topic: Do Aslan ride horses?
Replies: 16
Views: 3143

Re: Do Aslan ride horses?

I believe this would be about the animal skill and its branches. Personally, I would see Aslans having the skill. Most for Veterinary, Training and Farming. Maybe for riding, but I think Aslans would only view riding a mount as a leisure and not entirely useful in combat. And I do think if they did ...
by coldwar
Thu Jul 11, 2013 7:12 pm
Forum: Traveller
Topic: Who actually wears combat armour?
Replies: 61
Views: 5750

Re: Who actually wears combat armour?

With in the scout book, the Courier option has Gunnery skill in the Education table. However, I don't really understand why scouts would really pick up the Gunnery skill in general. With combat armour, its description shows it is issued to ground troops and mercenaries. Checked the merc book. Only o...
by coldwar
Tue Jul 02, 2013 3:29 pm
Forum: Traveller
Topic: Backstab, Sneak Attacks, etc.
Replies: 20
Views: 3010

Re: Backstab, Sneak Attacks, etc.

With sneak attacks like cutting a person throat, for which I assume your player did, the rules don't really cover it, nor are they intended to do so. Here is what I would generally do. Stealth roll: Success, undetected by guard Then, Attack roll: Success, the guard simply dies. Failure: roll damage ...
by coldwar
Fri Jun 28, 2013 4:34 pm
Forum: Traveller
Topic: Where are the Vacc Suits kept?
Replies: 62
Views: 6828

Re: Where are the Vacc Suits kept?

I've just read through this and something came to my mind. In passenger aircraft you have life jackets in case you crash in the ocean or another water body. However the chances you ever surviving such a crash is so remote, that if you do ever survive, you just won the laws of physics lottery. Lol, e...
by coldwar
Fri Jun 28, 2013 3:15 pm
Forum: Traveller
Topic: Players needed for Shifting Sands
Replies: 25
Views: 4113

Players needed for Shifting Sands

We are currently looking for a few players to fill spots in an ongoing campaign set in my own universe. Players can possible choose an existing character, or make there own. Direct Link to the Campaign. http://forum.mongoosepublishing.com/viewforum.php?f=124 The definite existing playable character ...
by coldwar
Wed Jun 05, 2013 9:27 am
Forum: Traveller
Topic: Streetwise
Replies: 11
Views: 1392

Re: Streetwise

I think maybe a few of us misinterpret what the streetwise skill is. Locarno has the closest. It's a skill based on awareness more then anything else. Just something you generally use when trying to find criminal elements, or spotting them. The more skill you have in it, the more likely you could li...
by coldwar
Tue May 07, 2013 7:46 pm
Forum: Traveller
Topic: When "real" is just none big pain in the ...
Replies: 42
Views: 4264

Re: When "real" is just none big pain in the ...

Ok, whilst i took a little time to myself, thought things a little bit over. In basic principal I wouldn't let a 1-G (Thrust 1) skim capable ship to skim large gas giants.
Might be disagreeable, but that what seems plausible to me.

:)
by coldwar
Tue May 07, 2013 7:19 pm
Forum: Traveller
Topic: When "real" is just none big pain in the ...
Replies: 42
Views: 4264

Re: When "real" is just none big pain in the ...

I'm not confused

acceleration causes stress how many times have i mentioned that. It changes your VELOCITY.

or i just dont speak well enough for u
by coldwar
Tue May 07, 2013 6:28 pm
Forum: Traveller
Topic: When "real" is just none big pain in the ...
Replies: 42
Views: 4264

Re: When "real" is just none big pain in the ...

i'm not talking about stress from velocity, i mention stress in maintaining the orbit by applying thrust against another force, Gravity, which cause's physical stress. To put it simply, when ever you would be correcting a close orbit of a large gas giant you are causing much more physical stress to ...
by coldwar
Tue May 07, 2013 5:47 pm
Forum: Traveller
Topic: When "real" is just none big pain in the ...
Replies: 42
Views: 4264

Re: When "real" is just none big pain in the ...

I would allow a 1-G capable ship to perform distant orbits of a Large Gas Giant, where an escape velocity can be made. However closer orbits wouldn't allow an escape velocity. (Including skimming a large gas giant for a 1-g ship) To put it in to perspective, Jupiter has a gravity of 2.5. (near to, c...
by coldwar
Tue May 07, 2013 9:47 am
Forum: Traveller
Topic: Personal Armor Values Again
Replies: 21
Views: 2104

Re: Personal Armor Values Again

Thanks for pointing it out, misread it then.
by coldwar
Tue May 07, 2013 9:26 am
Forum: Traveller
Topic: When "real" is just none big pain in the ...
Replies: 42
Views: 4264

Re: When "real" is just none big pain in the ...

I'm not too smart but I find these games fun still. Know some basics but that's about it. The thing I ask myself when creating something is, "Is it plausible, even remotely." Why I ask that to myself is, most things we keep discovering in the real world we never thought as actually possible. Black h...
by coldwar
Tue May 07, 2013 8:56 am
Forum: Traveller
Topic: Personal Armor Values Again
Replies: 21
Views: 2104

Re: Personal Armor Values Again

just read something mentioned here that burst shots are dangerous. But as far as I understand burst shots can only ever do up to 2d6 damage.
by coldwar
Wed May 01, 2013 9:54 am
Forum: Traveller
Topic: Personal Armor Values Again
Replies: 21
Views: 2104

Re: Personal Armor Values Again

I use armour values as they are. They are pretty realistic to what they are designed to do. Stopping stab wounds. I also see it as a GM's responsibility to say how it feels to be shot. Say, "You get hit in the stomach winding you, whilst several arteries burst under heavy trauma." Most likely a hit ...
by coldwar
Tue Apr 23, 2013 12:15 am
Forum: Traveller
Topic: 400 ton J-2 design
Replies: 48
Views: 5149

Re: 400 ton J-2 design

So following that, the hulls would remain the same by that logic if you get what I mean.
by coldwar
Mon Apr 22, 2013 10:26 pm
Forum: Traveller
Topic: 400 ton J-2 design
Replies: 48
Views: 5149

Re: 400 ton J-2 design

I ignored it, assuming you was only considering using the first bit, just the 5% discount. If the rest was being used though, then both ships manoeuvre drives would also cost double but only have 75% of their stated normal tonnage.
by coldwar
Mon Apr 22, 2013 7:52 pm
Forum: Traveller
Topic: 400 ton J-2 design
Replies: 48
Views: 5149

Re: 400 ton J-2 design

TL 10 400 tons Streamlined MCr13.2 (8 structure and Hull points) TL 10 Crystaliron Armour MCr2.4, -20 (4 Rating) Tl 11 J drive D MCr32, -25 Jump-2 TL 10 M Dive D MCr12, -7 2-G TL 10 Power Plant D MCr24, -13 J Fuel, -80 One jump PP fuel, -8 2 weeks endurance Bridge MCr2, -20 Model/2 MCr .112 Basic Ci...
by coldwar
Mon Apr 22, 2013 5:33 pm
Forum: Traveller
Topic: 400 ton J-2 design
Replies: 48
Views: 5149

Re: 400 ton J-2 design

To my math it still only brings it to, after the 10% standard discount, 82.975.500. Not trying to be pedantic towards you. Ran through the numbers several times already. Anyway, I'll have a pop at designing a J-2 400ton trade ship, to be cheaper then the CRB one in the next day. Hopefully by tonight...
by coldwar
Mon Apr 22, 2013 4:59 pm
Forum: Traveller
Topic: 400 ton J-2 design
Replies: 48
Views: 5149

Re: 400 ton J-2 design

Just re-checked something else I noticed.
Total Cost: 92.335.000
10%: 9.233.500
Standardised Cost: 83.101.500
by coldwar
Mon Apr 22, 2013 4:24 pm
Forum: Traveller
Topic: 400 ton J-2 design
Replies: 48
Views: 5149

Re: 400 ton J-2 design

So, most of the the ship is built with TL11 (including the hull) quality newly built parts. Ok.