Search found 81 matches

by Saladman
Sat Oct 18, 2014 3:03 pm
Forum: Traveller
Topic: The "Red Shirt" Rule
Replies: 20
Views: 2589

Re: The "Red Shirt" Rule

Maybe its just the group I play with, but we don't seem to need a rule. Give them generic hirelings, and they'll make them into ablative human armor all on their own. :)
by Saladman
Fri Oct 17, 2014 2:21 pm
Forum: Traveller
Topic: Perhaps FGMP/PGMP need a nixing/modding...
Replies: 53
Views: 4671

Re: Perhaps FGMP/PGMP need a nixing/modding...

Now the Plasma Gun has a huge surplus of raw damage over most weapons in it's Tech Level, but it's heavy, expensive, and will draw fire from anyone who sees it brought into action. Which is about the same limitations as a .50 M-2 machine gun. (maybe a full auto version of a 20mm anti-tank rifle) If...
by Saladman
Tue Mar 25, 2014 4:29 am
Forum: Traveller
Topic: Space "Gypsies"
Replies: 17
Views: 2261

Re: Space "Gypsies"

Maybe an asteroid-hulled civilian ship as a headquarters/city/flag ship. Its worth thinking about how they got started. Religious refugees? Political refugees from a conquered planet? Or possibly just the children of belters who never formed an attachment to the idea of being planetside. I like the ...
by Saladman
Wed Feb 12, 2014 3:01 pm
Forum: Traveller
Topic: A Star Wars related question involving Traveller...
Replies: 32
Views: 3659

Re: A Star Wars related question involving Traveller...

]I played in a one-shot that was inspired by the first act of 'A New Hope'. The PCs were bounty hunter types on a backwater world somewhere in the Spinward Marches. A ticket came up for a fugitive psion who had suddenly popped up on the grid and was trying to get off the planet. The complicating fa...
by Saladman
Wed Feb 12, 2014 12:26 pm
Forum: Traveller
Topic: A Star Wars related question involving Traveller...
Replies: 32
Views: 3659

Re: A Star Wars related question involving Traveller...

I regret I don't have this first hand, but in another thread on another forum I've seen the claim that a book in a previous edition (Mega?) statted up Luke Skywalker. He had Piloting 2 - period. :lol: Not exactly how I'd handle it, I'd throw some 0-level skills on there too, but I thought it was fun...
by Saladman
Tue Jan 28, 2014 12:53 am
Forum: Traveller
Topic: High rank with low social
Replies: 14
Views: 1447

Re: High rank with low social

I'm getting a game together for my wife and roommate. One of them ended up rolling only a 5 for Social Standing. That same character then went on to become a Broker promoted to Rank 5, with 100,000 credits on hand, TWO free trader ships, two ship shares, and two energy weapons. Based on a true stor...
by Saladman
Sat Jan 25, 2014 1:36 am
Forum: Traveller
Topic: High Guard questions
Replies: 3
Views: 588

High Guard questions

So, point defense. Do pulse lasers used for point defense take the -2 mod to hit, or is it a straight up roll? Similarly, does point defense suffer ranged penalties? (Without the laser errata I had considered using range penalties whether official or not, as a way to make sense of the disparity betw...
by Saladman
Sat Jan 25, 2014 1:28 am
Forum: Traveller
Topic: Question about Thrust rating in High Guard
Replies: 6
Views: 1198

Re: Question about Thrust rating in High Guard

I've just been looking at High Guard myself. I notice the 20-ton multipurpose fighter gets up to 9g of thrust. I'm now picturing the 10 ton fighter as more commonly available than I figured from the core book. Either outdated military surplus, or else new Megacorp production for the civilian market....
by Saladman
Sat Oct 12, 2013 12:09 am
Forum: Traveller
Topic: atmospheric diamonds
Replies: 7
Views: 1547

atmospheric diamonds

Possibly, anyway.

Discounting artificial diamonds for [reasons], there's possibly a niche job there for Traveller universe characters, collecting diamonds on high pressure but cold worlds like Uranus and Neptune.
by Saladman
Sat Jul 13, 2013 10:19 am
Forum: Traveller
Topic: Prime Directive as system neutral source book?
Replies: 28
Views: 3259

Re: Prime Directive as system neutral source book?

It looks like the OP knows this, but those unfamiliar with Savage Worlds might not: there isn't really going to be a formulaic, mechanical rules conversion from any of these systems into SW. So there's nothing to choose between or worry about there. The question then becomes what version has the bes...
by Saladman
Mon Jun 17, 2013 3:40 am
Forum: Traveller
Topic: 17th Century Pirates anyone?
Replies: 36
Views: 3527

Re: 17th Century Pirates anyone?

I threw a yes in there, but its qualified: I'd check it out to see how you pulled it off, I don't know that I'd be all over it. Like crazy cat, my first impulse for a pirates game would be Savage Worlds. I also have fond memories of an ICE game, Run out the Guns, based on Rolemaster mechanics but wi...
by Saladman
Thu Mar 28, 2013 2:18 pm
Forum: Traveller
Topic: Looking for Players
Replies: 20
Views: 2540

Re: Looking for Players

coldwar wrote:Its no longer open. However if you'd like me to put your name down as a reserve I'll pop it down and contact you in the future if a spot does come up.
Yes, please do.
by Saladman
Tue Mar 26, 2013 6:02 am
Forum: Traveller
Topic: Looking for Players
Replies: 20
Views: 2540

Re: Looking for Players

coldwar wrote:Update:
I have one space left. Most characters have been created...
I'm up for this if its still open.
by Saladman
Thu Feb 21, 2013 12:20 am
Forum: Traveller
Topic: Rocks Falling From The Sky!
Replies: 32
Views: 3350

Re: Rocks Falling From The Sky!

Old article , but still relevant. For Traveller, nudging asteroids away could be a mission for Belters in higher tech systems, or for tramp merchants visiting lower tech systems. But if large numbers of comets and asteroids are still around, several billion years after the formation of the solar sy...
by Saladman
Mon Feb 18, 2013 9:50 pm
Forum: Traveller
Topic: Rocks Falling From The Sky!
Replies: 32
Views: 3350

Re: Rocks Falling From The Sky!

...that builds on flood plains and then after they flood one year build flood defences that promptly fail the next. Thought you were talking about the US there for a moment, until the rest sunk in and and I checked your location. We keep building and re -building in flood plains too, and without th...
by Saladman
Mon Dec 31, 2012 9:40 pm
Forum: Traveller
Topic: Handling Skill Advancement
Replies: 41
Views: 4564

Re: Handling Skill Advancement

And I strongly recommend rust's system for any long term campaign. By "long-term", I mean a couple of years real-time. The quick-and-dirty method I posted in the Edit of my original post is exactly that..quick and dirty. It's at its best in short heroic campaigns but can really overbalance a longer...
by Saladman
Sun Dec 16, 2012 11:09 am
Forum: Traveller
Topic: Change ships or borrow money
Replies: 17
Views: 1997

Re: Change ships or borrow money

The simplest way out of a full 220% mortgage might just be to sign the ship over to the bank. (Run it by them first, of course, so they're not surprised.) The bank gets the ship to sell again, in exchange for coming out ahead on whatever payments have already been made. Then you're free to buy a dif...
by Saladman
Sun Dec 02, 2012 8:39 pm
Forum: Traveller
Topic: CharGens with more than one ship
Replies: 17
Views: 2275

Re: CharGens with more than one ship

On my first introduction to Traveller, the group was just playing around making characters, and we made the same mistake. We thought we had a fleet for a while, and were wondering what the motive for adventuring was, until someone looked it up. In fairness to the game, they've got career charts that...
by Saladman
Fri Nov 30, 2012 6:16 am
Forum: Traveller
Topic: Player Character Skill Levels
Replies: 27
Views: 2479

Re: Player Character Skill Levels

Somewhere I've seen the claim that 4 is the usual max rank for skills. That's not actually explicit in the core book, and it is kind of a big thing to leave out if it was intended, but for me it does make sense out of the system. (If you want a higher bonus, you just have to work skill chains or ass...
by Saladman
Tue Nov 27, 2012 7:02 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 337
Views: 162888

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - SamSpacer Australia - NSW - Sydney - krontekag Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Canada Canada - Alberta - Medicine Hat - Jacqual Canada - Alberta - Red Deer - Finlos Canada - BC - Victoria - Hemdian Canada -...