Search found 89 matches

by Saladman
Sun Jan 13, 2019 2:17 am
Forum: Traveller
Topic: Rat Trap
Replies: 7
Views: 1875

Re: Rat Trap

That is a convoluted and highly contingent setup to drop in the middle of an ongoing game, but as the setup to a one-shot I would play along. "Poisoning" vodka seems a little generic; if it's not already what you mean, look up methanol/methyl alcohol/wood alcohol poisoning. Industrial uses, cheaper ...
by Saladman
Wed Jan 02, 2019 6:55 pm
Forum: Traveller
Topic: If we didn't have the Third Imperium to kick around anymore...
Replies: 13
Views: 2552

Re: If we didn't have the Third Imperium to kick around anymore...

I'm already moving away from Third Imperium, so I suppose I'd stick with home brew. But if I did have to pick a book series, I might do something with Lois McMaster Bujold's Vorkosigan universe. It's surprisingly Traveller-esqe, with stunners and plasma guns and grav cars. FTL is by wormhole routes,...
by Saladman
Sat Dec 22, 2018 12:14 am
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 6427

Re: Putting a self sufficient fighting force in a strange land

What would this look like in Traveller terms? I could see the equivalent of one MEU being sufficient to establish control over a Lo Pop world or colony. Tech advantages could provide enough combat power to defeat much larger lower-tech units. I’m not sure how that would scale into maintaining contr...
by Saladman
Tue Nov 13, 2018 12:16 am
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 69
Views: 8575

Re: The Dichotomy of Piracy

Next time I get to run, I'm going non-3I, small ship universe, partly for this reason. It feels like more possibilities for adventure as well.
by Saladman
Sun Oct 28, 2018 9:08 pm
Forum: Traveller
Topic: Upgrading drives on exisiting ships
Replies: 27
Views: 3214

Re: Upgrading drives on exisiting ships

I can see a case for having to to replace M-Drives in whole rather than part. They're already reactionless, and we don't have much information on how exactly they work. It would be just as valid to rule they're not linearly additive, or even that two adjacent reactionless drives could interfere with...
by Saladman
Tue Oct 23, 2018 7:38 pm
Forum: Traveller
Topic: Form follows function.
Replies: 51
Views: 6155

Re: Form follows function.

It seems to me that most Traveller art that has been published tries to follow the "rule of cool" more than anything else. I question this premise. Most Traveller art I've seen tries to depict the classic published deck plans. Which pushes your later considerations onto ship builders, not just arti...
by Saladman
Sat Sep 29, 2018 4:52 am
Forum: Traveller
Topic: The players' covenant
Replies: 14
Views: 3238

Re: The players' covenant

Each player controls his character, and within reason, his character's backstory. This being the case, it's easy to ask the players with existing characters how they know the new guy. Friends, relatives, overlapping service, met once in a crisis and bonded, whatever. The player who insists on auditi...
by Saladman
Tue Sep 25, 2018 7:20 am
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 3896

Re: Liquefication

Accepting liquefication as much less frequent, it could be correspondingly surprising and deadly when it does occur. Take a trader making a surface landing in high winds, now they're landing in high winds and unbalanced, and may not even know why.
by Saladman
Mon Sep 10, 2018 8:10 pm
Forum: Traveller
Topic: What does it take to test a character for Psionics?
Replies: 14
Views: 1800

Re: What does it take to test a character for Psionics?

It's highly illegal and actively suppressed in the Imperium. Are you now implying you'd drop the time and cost requirements, as these social costs are enough? Or do you simply mean I would have had to spell this other cost out in my post, despite not being relevant to my point, to avoid being corre...
by Saladman
Mon Sep 10, 2018 7:19 pm
Forum: Traveller
Topic: What does it take to test a character for Psionics?
Replies: 14
Views: 1800

Re: What does it take to test a character for Psionics?

Said PC has found another young NPC, and would like to test her for psionic aptitude and, if she displays any talent, train her as an apprentice. That's good thinking; it's a reasonable play to make. Can it be done without tools? Just "feel-the-force" like? Here's a question I ask myself about PC p...
by Saladman
Mon Sep 10, 2018 6:57 pm
Forum: Traveller
Topic: How many skills to describe a competent character?
Replies: 18
Views: 3619

Re: How many skills to describe a competent character?

Interesting to see most responses in broad agreement, high skill of 2-3 and supporting skills at 2 and 1. Which was my feeling as well. I still suspect that's not how Traveller is always perceived in the broader gaming community, both from the quote I opened with and more general impressions, but th...
by Saladman
Thu Sep 06, 2018 10:11 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 4416

Re: What skills have you dropped?

I haven't done the following, I'm not even attached to it, but this thread has me wondering about splitting Pilot into Vacuum and Atmospheric, instead of Capital/Space/Small Craft. Any downside I'm not seeing? * One point I was fuzzy about was whether one can acquire an above level 0 regular skill i...
by Saladman
Tue Sep 04, 2018 7:54 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 4416

Re: What skills have you dropped?

None yet, but next time out I feel I ought to drop the cascade skills for Animals. It's already rare enough in a sci fi game I think anyone who rolls it can have it all.
by Saladman
Tue Aug 28, 2018 11:52 pm
Forum: Traveller
Topic: How many skills to describe a competent character?
Replies: 18
Views: 3619

Re: How many skills to describe a competent character?

That's a start, thanks. Define competent... I was implicitly thinking of player characters specifically ("... players already can't get sufficient skills to describe a competent individual...") but didn't spell it out. So I'll revise it to: how many skills for a character you would consider competen...
by Saladman
Tue Aug 28, 2018 12:44 pm
Forum: Traveller
Topic: How many skills to describe a competent character?
Replies: 18
Views: 3619

How many skills to describe a competent character?

Saw this in another thread, but didn't want to derail it: Traveller being on the end of "skills light RPG" (compared to something like GURPS) means players already can't get sufficient skills to describe a competent individual... Which is I was somewhat surprised by, because that's not my impression...
by Saladman
Mon Jun 25, 2018 8:42 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 5077

Re: How Do You (Logically) Prevent Players from Skipping Payments?

I imagine one use of the X-boat network is to get ahead of payment-jumpers. If a free trader misses a payment the bank doesn't just send out a collection notice by standard mail, they send out a bounty notice by X-boat and mail, trying to get ahead of them. Ship-spotters are probably a thing in sett...
by Saladman
Thu Jun 21, 2018 10:42 pm
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 16265

Re: Players and their armor.

In great Cthulhu's unholy name, get it through your head: no modern chief executive, whatever his or her title, would be allowed to go into battle. They are simply too important to the state to be permitted to appear on a battlefield in person. Even President Trump, if he wanted to lead an MEU into...
by Saladman
Mon Sep 18, 2017 3:54 am
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 6588

Re: Do you allow psionics?

Not yet; I'm not absolutely opposed, but I'd rewrite the careers to match my setting better first.
by Saladman
Tue Aug 01, 2017 2:53 am
Forum: Traveller
Topic: Mongoose Traveller in Tandem w other RPGs ?
Replies: 6
Views: 1407

Re: Mongoose Traveller in Tandem w other RPGs ?

Stars Without Number, for the back of the book GM ideas and the Factions subsystem, but not for character gameplay mechanics.
by Saladman
Mon Jul 03, 2017 12:12 am
Forum: Traveller
Topic: No Navy Medics?
Replies: 38
Views: 6897

Re: No Navy Medics?

I never thought the career tables were meant to accurately model the population at large; the d6 range for skills doesn't do it justice. I've always assumed they're meant to return player characters. (To be fair, 2e adding university and prison makes this less obvious.) So it doesn't bother me in th...