Search found 1645 matches

by F33D
Mon Sep 03, 2012 8:08 pm
Forum: Traveller
Topic: Ship combat rule question
Replies: 11
Views: 1640

Re: Ship combat rule question

Let's call it a 50% duty cycle - out of the turn, they're firing for three minutes and cooling down/charging for three. I may not be able to reactively fire sand until after actually being hit, but, even if it takes me a full minute to do so, the sand will still be in place for 2/3 of the laser's a...
by F33D
Sun Sep 02, 2012 7:47 pm
Forum: Traveller
Topic: Ship combat rule question
Replies: 11
Views: 1640

Re: Ship combat rule question

Depends on how one views the "attack" actually playing out. From CT (and other rules iterations) with its very long combat turns (15 to 20 minutes each) and simultaneous resolution of damage I've always seen it as several or many actual shots fired, saturating the area of the projected location of ...
by F33D
Sun Sep 02, 2012 7:00 pm
Forum: Traveller
Topic: Ship combat rule question
Replies: 11
Views: 1640

Ship combat rule question

"When targeted by a beam weapon, the enemy ship may react by dodging, firing sand or triggering screens (see Reactions). A ship may react to incoming attacks. The following situations allow reactions: Targeted by a beam attack" How does one react to a Laser attack by using sand? You would realize th...
by F33D
Fri Aug 31, 2012 8:45 pm
Forum: Traveller
Topic: Planetary Systems Around Binaries
Replies: 14
Views: 2145

Re: Planetary Systems Around Binaries

ShawnDriscoll wrote:Finding planets is easy now. So far, none of them are close to being Earth-like.

Finding Earth sized & smaller planets is difficult.
by F33D
Thu Aug 30, 2012 6:06 pm
Forum: Traveller
Topic: How do you enjoy Traveller ?
Replies: 29
Views: 4360

Re: How do you enjoy Traveller ?

Image
by F33D
Thu Aug 23, 2012 8:35 pm
Forum: Traveller
Topic: Alternate rules for Passenger Travel
Replies: 15
Views: 2131

Re: Alternate rules for Passenger Travel

What is the tonnage and # person it can hold? Hadn't gotten that far. There were going to be different sizes. I'm trying to come up with a variation kind of like how lifeboats are today - cramped but usable, and economically make sense. I thought of just adding a launch, but that would get away fro...
by F33D
Thu Aug 23, 2012 7:50 pm
Forum: Traveller
Topic: Alternate rules for Passenger Travel
Replies: 15
Views: 2131

Re: Alternate rules for Passenger Travel

Lifepods provide basic survival capabilities for evacuees. They are highly automated, with basic controls provided that anyone can operate. Accommodations are Spartan – a two person cockpit station with basic thrust and sensor controls, and the passenger compartment that provides a narrow single ai...
by F33D
Thu Aug 23, 2012 7:24 pm
Forum: Traveller
Topic: Alternate rules for Passenger Travel
Replies: 15
Views: 2131

Re: Alternate rules for Passenger Travel

Ship is outbound to jump point and the maneuver drive is disabled. It will continue to drift at it's current speed forever. Rescue ships will have to catch up to it to take you off, which is unlikely. Not at all. Run the math. That's presuming the planet you just visited HAS rescue ships standing b...
by F33D
Thu Aug 23, 2012 7:06 pm
Forum: Traveller
Topic: Alternate rules for Passenger Travel
Replies: 15
Views: 2131

Re: Alternate rules for Passenger Travel

That's true. But this issue would be no different than what we have faced, and still face today, with emergency craft to evacuate ships. No commercial vessel is allowed to leave port without sufficient life jackets and life boats. The Titanic accident finally brought that home and forced passenger ...
by F33D
Thu Aug 23, 2012 7:02 pm
Forum: Traveller
Topic: Question on speculative trade goods.
Replies: 7
Views: 1470

Re: Question on speculative trade goods.

far-trader wrote: Rather than delete the line about not buying it I'd delete the whole thing as not appropriate.
True. Who would buy a prototype from anyone other than the manufacturer? (Play clip of Han Solo selling these on some backwater planet)
by F33D
Thu Aug 23, 2012 6:23 pm
Forum: Traveller
Topic: Question on speculative trade goods.
Replies: 7
Views: 1470

Re: Question on speculative trade goods.

When buying speculative trade goods, if the players buy weapons, what is stopping them using the weapons or armour in the crates? In Merchant Prince for example it says if the players remove the locks from Prototype armour, the supplier is unlikely to sell to them again. Was wondering why this is t...
by F33D
Thu Aug 23, 2012 6:02 pm
Forum: Traveller
Topic: Alternate rules for Passenger Travel
Replies: 15
Views: 2131

Re: Alternate rules for Passenger Travel

Interesting rules. A couple of problems. Trying to provide enough pods/life boats is economically unfeasible for smaller starships. Also, if one REALLY does the math on a cost/revenue per ton basis, small starships won't have extra staterooms for passengers but would have low berths or more cargo sp...
by F33D
Wed Aug 22, 2012 5:47 pm
Forum: Traveller
Topic: Psionic advice
Replies: 24
Views: 3830

Re: Psionic advice

Old timer wrote:Wow, how did you get 5 attributes at 15? How many career terms did he go through?

From skills it looks like ~3-4 terms. Probably used (roll 8D6 throw out lowest 6 dice for each attribute)
by F33D
Tue Aug 21, 2012 10:03 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 12031

Re: Life Support

And yet, this cost has been part of the official setting for a bit more than a quarter century. Actually, I'm beginning to think that the amount spent would give an idea of the 'social standing'* of the ship itself, aka the kind of accommodations exist. The clientèle would end up being related to t...
by F33D
Tue Aug 21, 2012 6:33 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 12031

Re: Life Support

Ishmael wrote: This amount corresponds to the upkeep costs for soc-8.
That cost INCLUDES rent. So, it is not relevant.
by F33D
Tue Aug 21, 2012 12:09 am
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 12031

Re: Life Support

...the issue is still one of just who is drinking all that generic BEER and eating all that generic NOODLES etc. when you still have to pay Cr2000 per month per stateroom even with NOBODY living there. Never mind why one is paying those extortion level prices for generic blandness. ;) Another quest...
by F33D
Mon Aug 20, 2012 6:06 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 12031

Re: Life Support

Life support costs are, I believe, just generically accounted for. It covers all the cost of living (food, air, water, etc... i.e. the consumables associated with living and breathing). Nope. It is charged whether or not people are consuming any of the above items... That doesn't change what I said...
by F33D
Mon Aug 20, 2012 3:34 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 12031

Re: Life Support

phavoc wrote:Life support costs are, I believe, just generically accounted for. It covers all the cost of living (food, air, water, etc... i.e. the consumables associated with living and breathing).
Nope. It is charged whether or not people are consuming any of the above items...
by F33D
Mon Aug 20, 2012 12:13 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 12031

Re: Life Support

Note, however, that the figure is listed as "per expedition" rather than "per month" with each block on the asteroid mining flow chart a week there's nothing mentioned about running out of air on a monthly basis. Any thoughts on how this relates? Cr500 for a weeks worth of water (or even a month) &...