Search found 209 matches

by Olaus Petrus
Tue Sep 02, 2014 8:27 pm
Forum: Legend
Topic: Swashbuckling Adventurers - Are they Viable?
Replies: 27
Views: 17020

Re: Swashbuckling Adventurers - Are they Viable?

The more I think about it, the more I'm inclined to provide characters who play swashbuckling rogues with bonuses that reflect their specialty rather than hitting characters with penalties if they don't conform to that particular fictional archetype. The first approach places greater freedom of cho...
by Olaus Petrus
Thu Aug 28, 2014 9:08 am
Forum: Legend
Topic: Swashbuckling Adventurers - Are they Viable?
Replies: 27
Views: 17020

Re: Swashbuckling Adventurers - Are they Viable?

In your example the mistake has already happened. Lightly armoured person has smaller penalties to strike rank and movement. With luck she should be able to act first and sprint faster than her opponent, so the heavily armoured person might not be able to get into striking distance at all. I wouldn'...
by Olaus Petrus
Wed Aug 27, 2014 2:44 pm
Forum: Legend
Topic: Swashbuckling Adventurers - Are they Viable?
Replies: 27
Views: 17020

Re: Swashbuckling Adventurers - Are they Viable?

I suppose that reducing the availability of heavy weapons and armour is one way of solving the problem and it may work well in a Renaissance-era setting, but I'm not sure that it is a viable solution to the swashbuckling rogue problem in more traditional settings. It works fine with Elric and Glora...
by Olaus Petrus
Tue Aug 26, 2014 11:57 pm
Forum: Legend
Topic: Swashbuckling Adventurers - Are they Viable?
Replies: 27
Views: 17020

Re: Swashbuckling Adventurers - Are they Viable?

I have never had problems with the swashbuckling heroes, but then again in my setting most people don't have money for full plate and besides in most cases walking around in full war gear is unusual behaviour (that will get you into trouble), unless you're serving in the military or town watch. Norm...
by Olaus Petrus
Fri Aug 15, 2014 5:05 pm
Forum: Legend
Topic: Healing Potions
Replies: 14
Views: 8104

Re: Healing Potions

One way to do it would be to have the Healing Potion (with appropriate spell maybe) increase the healing rate rather than provide instant healing. Say a Healing Potion that is produced by using certain molds (yuck) that prevent you from getting all those infections that ALWAYS happen during healing...
by Olaus Petrus
Thu Aug 14, 2014 11:38 pm
Forum: Legend
Topic: Healing Potions
Replies: 14
Views: 8104

Re: Healing Potions

One way to do it would be to have the Healing Potion (with appropriate spell maybe) increase the healing rate rather than provide instant healing. Say a Healing Potion that is produced by using certain molds (yuck) that prevent you from getting all those infections that ALWAYS happen during healing...
by Olaus Petrus
Thu Aug 14, 2014 5:47 pm
Forum: Legend
Topic: Healing Potions
Replies: 14
Views: 8104

Re: Healing Potions

As I'm not huge fan of instant healing I prefer settings where healing magic is almost nonexistent and natural healing is usually the only available option (which makes healing and first aid very important skills). While I allow the existence of the philosopher's stone. It's something only powerful ...
by Olaus Petrus
Tue Jul 29, 2014 4:01 pm
Forum: Legend
Topic: Solomon Kane - Legend Style
Replies: 45
Views: 30964

Re: Solomon Kane - Legend Style

I'd personally stick close to the source material - Solomon Kane and Hammer Studios productions set in the black powder era - and not drag in stuff from all kinds of other vaguely related sources. And if you do, then including it in your setting should at least be optional. YMMV My suggestions are ...
by Olaus Petrus
Mon Jul 28, 2014 7:47 pm
Forum: Legend
Topic: Solomon Kane - Legend Style
Replies: 45
Views: 30964

Re: Solomon Kane - Legend Style

If I would try to find suitable "elvish" races for Solomon Kane adventure, I would take Bran Mak Morn story Worms of the Earth as a starting point. It tells that in Britain there lived a race, older than Celts, which was banished and forced to live underground. In there the race has mutated into sem...
by Olaus Petrus
Mon Jun 09, 2014 3:00 pm
Forum: Legend
Topic: Spirit Magic in Legend
Replies: 5
Views: 2797

Re: Spirit Magic in Legend

Signs & Portents 90: http://www.mongoosepublishing.com/signsnportentsarchive has an article called The World of Spirits. It's made for MRQII, but works just fine with Legend. It has stats for different kinds of spirits and I have used as a starting point when I have created my own spirits.
by Olaus Petrus
Mon May 12, 2014 5:42 pm
Forum: Legend
Topic: Spirit combat question
Replies: 8
Views: 3542

Re: Spirit combat question

I think this makes the dedicated POW issue bit more balanced: Page 25 of Legend Spirit Magic Characters who have Dedicated a large amount of their POW can be very vulnerable to spirit combat. One option is to rule the cost to discorporate a character with Dedicated POW is one Magic Point plus one Ma...
by Olaus Petrus
Sat May 10, 2014 10:29 am
Forum: Legend
Topic: State of the Mongoose
Replies: 40
Views: 12848

Re: State of the Mongoose

It's welcome news that we are going to get new setting for Legend. I agree with people that some sort of introductory adventure/campaign would be nice. While I don't personally need one, the it would help the new GMs to get into the system.
by Olaus Petrus
Tue May 06, 2014 1:51 pm
Forum: Legend
Topic: State of the Mongoose
Replies: 40
Views: 12848

Re: State of the Mongoose

Spider God's Bride is part adventure and part campaign setting, probably one of the better iterations of Sword and Sorcery I've seen for a while. Sheoloth, is I admit, something I am not really enjoying as much as I did Spider God's Bride but I'm commited to that particular project and Matthew has ...
by Olaus Petrus
Mon May 05, 2014 11:39 pm
Forum: Legend
Topic: State of the Mongoose
Replies: 40
Views: 12848

Re: State of the Mongoose

It's a good job some of us do carry the torch, or there'd be no Legend releases. Myself and Damon have worked our backsides off to try and get books out, myself against odds that would have crippled a lot of people. I didn't want to sound too negative, but recently Legend lost all of it's campaign ...
by Olaus Petrus
Mon May 05, 2014 3:31 pm
Forum: Legend
Topic: State of the Mongoose
Replies: 40
Views: 12848

Re: State of the Mongoose

2013 was most disappointing year for Legend, there were only few Legend books which interested me. Especially disappointing was cancellation of Talons of Winter, because it was supposed to be the conclusion of a campaign which started in excellent Secrets of the Steppes (2012) sourcebook. Only thing...
by Olaus Petrus
Sun May 04, 2014 5:05 pm
Forum: Legend
Topic: Creating new player races for Legend.
Replies: 10
Views: 4548

Re: Creating new player races for Legend.

Hello, I'm new to Legend and I notice the core rules only really cover player characters who are human. There do not seem to be any suppliments which cover creating additional player races for character creation selection. I also have not found any discussions on the subject in the forums - if I ov...
by Olaus Petrus
Sun May 04, 2014 2:18 pm
Forum: Legend
Topic: Your rules for character creation?
Replies: 10
Views: 3821

Re: Your rules for character creation?

I've only ever used random background professions for NPCs (and not major ones at that). It's too limited in what it allows players... the amount of skill development necessary for them to get close to their "vision" of their character generally needles them too much. Some groups prefer it that way...
by Olaus Petrus
Sat May 03, 2014 11:18 pm
Forum: Legend
Topic: Your rules for character creation?
Replies: 10
Views: 3821

Re: Your rules for character creation?

I've only ever used random background professions for NPCs (and not major ones at that). It's too limited in what it allows players... the amount of skill development necessary for them to get close to their "vision" of their character generally needles them too much. Some groups prefer it that way...
by Olaus Petrus
Sat May 03, 2014 2:56 pm
Forum: Legend
Topic: Your rules for character creation?
Replies: 10
Views: 3821

Re: Your rules for character creation?

I find that in a straight point-buy system, all characters tend to look alike. I follow these steps: 1) players roll their characters (3d6 for most stats, 2d6+6 for INT and SIZ), appropriate dice for other races. 2) Female human characters have the option to take -2 to STR and -2 to SIZ. (Sexual di...
by Olaus Petrus
Thu May 01, 2014 2:19 pm
Forum: Legend
Topic: Your rules for character creation?
Replies: 10
Views: 3821

Re: Your rules for character creation?

We also use common sense, if you roll really crappy, roll again. We try not to have any characters with a characteristic below about 8-9 unless the player wants that. This is a difficult question. You don't want to have totally crappy characters in the party, because few bad dice rolls in character...