Search found 463 matches

by Wil Mireu
Mon May 05, 2014 3:52 pm
Forum: Traveller
Topic: How to calculate in-system travel times easily
Replies: 71
Views: 9930

Re: How to calculate in-system travel times easily

Shawn is just one of several people here who apparently have trouble with the idea that you or I play Traveller differently than they do. Some of those people, such as one often-grumpy astronomer, have a habit of getting banned for their resulting behavior. Shawn has not gotten that bad so far, IMO...
by Wil Mireu
Sun May 04, 2014 9:01 pm
Forum: Traveller
Topic: Jump Bubbles
Replies: 104
Views: 9235

Re: Jump Bubbles

Mostly because fissionables are not a standard assumption, so they too are a handwave. No. There are PP's that are fission. Fission has ALWAYS been part of Trav. From '77 on. Cite pages in the 77 edition that are not just trade goods, please. Also keep in mind that the 77 edition is prior to the se...
by Wil Mireu
Sun May 04, 2014 3:33 pm
Forum: Traveller
Topic: How to calculate in-system travel times easily
Replies: 71
Views: 9930

Re: How to calculate in-system travel times easily

ShawnDriscoll wrote:What typically happens in a game after getting such information?
Do stop trolling.
by Wil Mireu
Thu May 01, 2014 1:08 am
Forum: Traveller
Topic: Limiting size of Jump capable ships
Replies: 85
Views: 9599

Re: Limiting size of Jump capable ships

All depends on how much armor vs. how much K.E. A ship that accelerates for days at 6G's (velocity?) and is hitting micrometers (x mass?) and is not damaged (with no armor rating) will have a certain ability to shrug off kinetic impact effects. Keep in mind that this is one of the many aspects of T...
by Wil Mireu
Thu May 01, 2014 12:26 am
Forum: Traveller
Topic: Limiting size of Jump capable ships
Replies: 85
Views: 9599

Re: Limiting size of Jump capable ships

Missiles are actually kind of under-whelming against true naval combatants. Combine your nuclear damper with decent armor and you can shrug off missile attacks. Without an ablative affect you can wander into a firefight and just thumb your meson cannons against a missile-armed attacker. Missiles wi...
by Wil Mireu
Wed Apr 30, 2014 8:42 pm
Forum: Traveller
Topic: No grav tanks needed at higher TL's
Replies: 190
Views: 13825

Re: No grav tanks needed at higher TL's

This is for your own setting? What if you say that grav drives don't work on a planetary surface? (e.g. they only operate where the existing G-field is below 0.1g). Or that grav drives are huge and can't fit on vehicles? That way you won't have "grav tanks" anymore. Though then you'll have the inter...
by Wil Mireu
Tue Apr 29, 2014 12:27 am
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

What don't you like? there are a few core ideas that are essential, how the space ships work aren't one of them, I like to default to Traveller wherever possible, their is no reason to go in our own direction. Traveller and BSG are similar enough already, don't you agree? For instance do you want l...
by Wil Mireu
Mon Apr 28, 2014 11:25 pm
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

Not really. Just as Ron Moore reimagined the BSG series, so can we, see below Honestly? If what you really want to do is post your ideas with little feedback, then I think you're going to be much better served by getting your own blog and putting up all these longs 'streams of consciousness' of you...
by Wil Mireu
Mon Apr 28, 2014 10:13 pm
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

Trying to do BSG with Traveller assumptions is futile. Traveller is a generic SF game. That means you will save yourself a lot of headaches by changing the FTL drive rules to correspond to BSG's 'rules', rather than by trying to cram BSG into the Third Imperium's rules. Otherwise it's "Square Peg, R...
by Wil Mireu
Mon Apr 28, 2014 9:30 pm
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

Tyllium seems to be used both for the drives and for the vipers which were not jump capable,so it is basically a source of energy. Traveller uses hydrogen for its jump drives, no reason why we couldn't use hydrogen. Tyllium was only essential for one episode. The main thing is hydrogen is the commo...
by Wil Mireu
Mon Apr 28, 2014 4:58 pm
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

There's an awful lot of waffle and over-thinking in this thread :). Battlestars can't accelerate very fast - we never saw anyone pinned in their chairs during the series (maybe they have inertial compensators, but that seems a bit too 'magical tech' for them). I'd suspect that a battlestar probably ...
by Wil Mireu
Mon Apr 28, 2014 4:12 pm
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

by Wil Mireu
Mon Apr 28, 2014 6:04 am
Forum: Traveller
Topic: [Trooper X/Traveller] Welcome to the Edge of the Frontier
Replies: 7
Views: 1183

Re: [Trooper X/Traveller] Welcome to the Edge of the Frontie

Wil, it was not my intention to slight or exclude fans of GURPS Traveller or T20. Yes, both did a lot to keep the flame burning. Mea culpa, that will be corrected. I will note, however, that you left out the Hero System edition of Traveller. I did, but I think that barely counted - IIRC it was only...
by Wil Mireu
Sun Apr 27, 2014 10:17 pm
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

"What are they, steam powered?" From the description, close. No energy weapons just small caliber belt fed autocannons and high caliber ship's guns loaded manually and sighted with help from low level computers more akin to the 1960s. By not networked, I assume it was all this level with each contr...
by Wil Mireu
Sun Apr 27, 2014 9:20 pm
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

The Reimagined Battlestar Galactica has a very low use for computer and electronics. The fighters and ships are more like a wet navy in space. They were still big on computers and electronics, but they weren't networked - that (and being generally out of date software-wise) is what saved Galactica ...
by Wil Mireu
Sun Apr 27, 2014 8:13 pm
Forum: Traveller
Topic: [Trooper X/Traveller] Welcome to the Edge of the Frontier
Replies: 7
Views: 1183

Re: [Trooper X/Traveller] Welcome to the Edge of the Frontie

What, GURPS Traveller and T20 don't count for anything? GURPS Traveller did a damn good job 'keeping the flame burning' after 1998. It's only fair to give credit for that.
by Wil Mireu
Sat Apr 26, 2014 3:12 am
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

Tom, haven't laid the keel for a Battlestar just yet. It seems they are heavily armored without shields while baystars are unarmored. BASEstars, not Baystars. "Baystars" gives me horrible visions of Michael Bay as the Imperious Leader, cackling maniacally about how AWESOME it is to nuke the Twelve ...
by Wil Mireu
Fri Apr 25, 2014 5:31 pm
Forum: Traveller
Topic: Battlestar Galactica 3.0
Replies: 121
Views: 11614

Re: Battlestar Galactica 3.0

Nope, a 1 km object would be hard to spot in the Oort cloud, since the Oort cloud is 1 light year away! There's a little thing called "infra-red" that you may want to look into. If we can detect a 250K brown dwarf at a distance of 7 lightyears using IR, how far away do you think we have to be to de...
by Wil Mireu
Wed Apr 23, 2014 7:15 pm
Forum: Traveller
Topic: Twilight 2014
Replies: 54
Views: 4733

Re: Twilight 2014

Sigtrygg wrote:Of course it is relevant.
It isn't. People are discussing real world politics and events, not fictional ones.