Search found 66 matches

by Fonso
Tue Oct 30, 2012 8:54 am
Forum: Legend
Topic: Wrack: Spellcasting and obscured. Or: Is spell an attack?
Replies: 25
Views: 4407

Re: Wrack: Spellcasting and obscured. Or: Is spell an attack

Reading the Legend rules: Page 192, Range: If Range is augmented beyond Touch then the caster automatically strikes his intended target, unless the target is able to dive for cover or flee out of reach before the spell is completed. i.e., unless Evaded. :wink: As a general rule. In Legend Wrack is ...
by Fonso
Mon Oct 29, 2012 9:03 pm
Forum: Legend
Topic: Wrack: Spellcasting and obscured. Or: Is spell an attack?
Replies: 25
Views: 4407

Re: Wrack: Spellcasting and obscured. Or: Is spell an attack

In this theme, I'm with Alex. There are two different games, even they are almost 100% compatible. Wrack in both is a sorcery spell. In both too they are ranged attack spells. But there are two different rules and they do different effects. In Legend Wrack is resisted with Resistance, not Evasion. I...
by Fonso
Tue Oct 23, 2012 8:20 am
Forum: Legend
Topic: Sample Grimoire
Replies: 4
Views: 1389

Re: Sample Grimoire

In my campaign dwarves practice something akin to sorcery-alchemy. The great book of gemology (Great grimoire - brilliant dwarves): Animate (precious metals and gems), glow, form/set (precius metals & gems), Enhance DEX, Palsy (transform the victim in gold or other inert precious material for durati...
by Fonso
Fri Oct 19, 2012 7:50 am
Forum: Legend
Topic: ADVENTURES IN INNER SEA'S, USING LEGEND?
Replies: 21
Views: 3959

Re: ADVENTURES IN INNER SEA'S, USING LEGEND?

I think that could be easely done if you do two simple things: A) Reduce the number of combats per sesion. Pathfinder is more combat oriented than Legend. If you want to do all Aventure Path's combats, will be a massacre in Legend. B) You will have to change many D&D monsters for other more classics...
by Fonso
Sun Oct 14, 2012 3:53 pm
Forum: Traveller
Topic: Traveller en español
Replies: 2
Views: 867

Re: Traveller en español

Thanks!

I hope your wishes come true someday.
by Fonso
Fri Oct 12, 2012 1:15 pm
Forum: Legend
Topic: Social Group Template
Replies: 7
Views: 1748

Re: Social Group Template

The Storm Child Ottojasko The Storm Child Ottojasko is the younger existing in the city of Thorwal. They sail in a skeidh, a small otta (dragon ship akin as a viking longship) of 40 rowers and a serpent's figurehead named Stormpiercer . Its hetman (captain) is Cern Ragnarsson, a bold merchant who h...
by Fonso
Fri Oct 12, 2012 12:22 pm
Forum: Legend
Topic: Social Group Template
Replies: 7
Views: 1748

Re: Social Group Template

It's surprising how universal group sizes are in both civilized and 'other' societies. Partly to do with the ability to bond and communicate. Certain patterns are repeated in military groups and schools. Half a dozen is a basic family unit, ideal tutorial group, military half section/tent party (or...
by Fonso
Fri Oct 12, 2012 12:14 pm
Forum: Legend
Topic: opposed skill in combat situation
Replies: 5
Views: 1462

Re: opposed skill in combat situation

In both cases I use a simple opposed roll, because combat's success categories don't have any sense. I don't remember now if there is some rule specific about this, but is how I rule it in my games. In your examples, defender doesn't evade the attack (both sucess, but 50 is greater than 40) and atta...
by Fonso
Tue Oct 09, 2012 5:03 pm
Forum: Traveller
Topic: Traveller en español
Replies: 2
Views: 867

Traveller en español

I guess everybody already knows that very soon there will be an edition of Traveller (and Paranoia) on Spanish. Long ago Matthew put here the news: http://forum.mongoosepublishing.com/viewtopic.php?f=2&t=51023 The books are almost finished. If there is someone who doesn't know this news, and is inte...
by Fonso
Tue Oct 09, 2012 5:01 pm
Forum: Paranoia
Topic: ¡Paranoia en castellano!
Replies: 0
Views: 3200

¡Paranoia en castellano!

I guess everybody already knows that very soon there will be an edition of Paranoia (and Traveller) on Spanish. Long ago Matthew put here the news: http://forum.mongoosepublishing.com/viewtopic.php?f=2&t=51023 The books are almost finished. If there is someone who doesn't know this news, and is inte...
by Fonso
Sun Oct 07, 2012 11:14 am
Forum: Legend
Topic: Social Group Template
Replies: 7
Views: 1748

Re: Social Group Template

Most interesting and useful work - will be looking to include this (or a variant) in some things I am working on thank you :) Glad you like it. I will add other organizations which we have created in my game as translating go. If you have any question about the setting (who are the nivesian, for ex...
by Fonso
Sun Oct 07, 2012 11:09 am
Forum: Legend
Topic: Social Group Template
Replies: 7
Views: 1748

Re: Social Group Template

The Navaluki The Navalauki is a nivesian tribe who lives in the steppes near of the city of Riva. They are famous hunters and herders, living in nomad clans of about 100 members, following its Karen herds. Each tribe is ruled by a high chieftain, named juttu in their tongue, while each clan is led ...
by Fonso
Sun Oct 07, 2012 10:37 am
Forum: Legend
Topic: Social Group Template
Replies: 7
Views: 1748

Re: Social Group Template

Some examples of organizations built with this template: Kaldenberg The village of Kaldenberg is a middenrealmian settlement situated on the banks of the river Galebra, one of the many tributaries of Great River. Its right on the border between County of Grafenfels and Albenhus. Sited about 30 midde...
by Fonso
Sat Oct 06, 2012 10:57 am
Forum: Legend
Topic: Social Group Template
Replies: 7
Views: 1748

Social Group Template

I have been playing with organizations, making templates for my campaign, based in the Dark Eye RPG (Well, as I don't know German, I based on Arkania computer games). One on the templates is about communities and social groups. Its very open and I hope can be useful too other people. I writed on Spa...
by Fonso
Tue Sep 25, 2012 1:06 pm
Forum: Legend
Topic: Weapon Specific Combat Maneuvers question
Replies: 13
Views: 3081

Re: Weapon Specific Combat Maneuvers question

There are three types of maneouvers: Critical maneouvers: Bypass armour, maximise damage, blind opponent & pin weapon. You only can use them if you have a critical roll in your skill. Weapon maneouvers: Bleed, Entangle, Grip, Impale, Stun Location, Sunder & Take weapon. You can only select them if y...
by Fonso
Fri Sep 21, 2012 5:17 pm
Forum: Legend
Topic: Campaign advice for technological cults in Legend
Replies: 9
Views: 2063

Re: Campaign advice for technological cults in Legend

You could do something similar to Weird Science in Savage Worlds. Magic & Superscience use the same mechanics in powers, but change its trapplings, the way they seem and function in the game world. Por example, the bolt power, similar to Disruption in Legend: A wizard makes magic. He move his hands,...
by Fonso
Mon Sep 10, 2012 7:37 am
Forum: Legend
Topic: Savage Worlds conversions?
Replies: 8
Views: 1843

Re: Savage Worlds conversions?

Thanks!
:D :D

Savage Worlds and Legend/RQ are two of my favorite games. Mixing them could be interesting...
by Fonso
Mon Aug 27, 2012 7:45 am
Forum: Legend
Topic: Two attacks for closing range?
Replies: 2
Views: 892

Re: Two attacks for closing range?

So, Arn is standing a couple of meters away from Brynulf. Arn is wielding a short sword (reach S) and Brynulf has his Greataxe (reach L). Arn wants to move in on Brynulf to attack him. Since Brynulf has a reach of sizes more, Arn will have to actively close into Close Combat range. Arn has a SR of ...
by Fonso
Sat Jun 30, 2012 8:29 am
Forum: Legend
Topic: Common Magic and the law
Replies: 28
Views: 5678

Re: Common Magic and the law

In my games, casting any spell with a Resistance trait to another people is similar to attack him with a weapon.
Spells which increase your own capacities would be OK, but it's rude cast them in front of witness when you need an opposed roll against them.
by Fonso
Fri May 11, 2012 5:13 pm
Forum: Legend
Topic: Actual play questions
Replies: 31
Views: 4543

Re: Actual play questions

1 - From 01 to 05 is always successfull. Of course you will need almost certainly 01 to get a better level of success than the sage. 2 - I fear isn't any magical object in the core rules. You could use a nature spirit to increase its MP (using the WE of Spirit Magic) or you could use the sorcery spe...