Search found 218 matches

by mr31337
Fri Nov 30, 2012 1:14 pm
Forum: Traveller
Topic: Doomed Crew?
Replies: 48
Views: 5171

Re: Doomed Crew?

I'm just assuming that the 'two weeks life support' must include self-powered scrubbers - i.e. ones not dependent on the main reactor or on outside resupply. I assume this represents the bottom-of-the-barrel reserves of the same system which normally cleans the air (which is part of what you buy wi...
by mr31337
Fri Nov 30, 2012 12:03 pm
Forum: Traveller
Topic: Doomed Crew?
Replies: 48
Views: 5171

Re: Doomed Crew?

Things that don't just need power - water purifiers and air purifiers will need chemical reagents as well as electricity to work (although they won't need much of the latter). The two weak deadline is quite literally that because that's probably the point the CO2 scrubbers pack in and everybody suf...
by mr31337
Fri Nov 30, 2012 11:53 am
Forum: Traveller
Topic: Doomed Crew?
Replies: 48
Views: 5171

Re: Doomed Crew?

Apparently the human body consists of about 10% hydrogen. If things were really bad perhaps you could put bodies into the fuel processors. Might not get much fuel, but could keep your players amused. :mrgreen:
by mr31337
Fri Nov 30, 2012 3:35 am
Forum: Traveller
Topic: Doomed Crew?
Replies: 48
Views: 5171

Re: Doomed Crew?

We are told all doors are airtight on a starship, which seem to imply the air circulation/supply system is independant for every room. The suggestion in the CRB is that life support systems are related to the staterooms. So I would assume that as long as air is able to come from these areas to the ...
by mr31337
Fri Nov 30, 2012 3:00 am
Forum: Traveller
Topic: Doomed Crew?
Replies: 48
Views: 5171

Re: Doomed Crew?

I wonder. These OTU ships with their massive tonnage and elegant staterooms and play areas. The conference centers and workout gyms. If a crew had to wall off big sections of a dead ship and, you know, sleep in a room together without artificial gravity and showers, if every system capable of suppo...
by mr31337
Fri Nov 30, 2012 2:39 am
Forum: Traveller
Topic: Doomed Crew?
Replies: 48
Views: 5171

Re: Doomed Crew?

F33D wrote:
mr31337 wrote: and if that is the case then possibly power for emergency signal GK comms beacon as well.
Emergency beacons and the like would be powered by a nuclear battery. Would last for decades.
Yes, that makes perfect sense. Don't really know why I hadn't considered that.
by mr31337
Thu Nov 29, 2012 11:46 pm
Forum: Traveller
Topic: Doomed Crew?
Replies: 48
Views: 5171

Re: Doomed Crew?

CRB p142 says a spacecraft without power can sustain life support for two weeks at most. However, since space is so very cold there must be some emergency power within this 'life support' for emergency heating when you lose power, and if that is the case then possibly power for emergency signal GK c...
by mr31337
Thu Nov 29, 2012 11:32 pm
Forum: Traveller
Topic: Player Character Skill Levels
Replies: 27
Views: 2705

Re: Player Character Skill Levels

I designed my own skill lists and careers for my settings, so my only real problem with the system were the rather bizarre rules for learning and improving skills, which I re- placed with a system borrowed from another game. After that the system worked just fine ... :wink: Any particular system? B...
by mr31337
Wed Nov 28, 2012 1:59 am
Forum: Traveller
Topic: Damage and stats
Replies: 17
Views: 1536

Re: Damage and stats

ShawnDriscoll wrote:
mr31337 wrote:Int and End are never the first stats to be reduced by damage in any location.
Ok, Darth Vader. ;)
You've lost me there!
by mr31337
Tue Nov 27, 2012 11:29 pm
Forum: Traveller
Topic: Damage and stats
Replies: 17
Views: 1536

Re: Damage and stats

I definitely like where you went with the d66 hit table. SJ Games did something similar with GURPS, in their Low Tech rules, where an arm hit or leg hit is now broken down by an additional d6 roll for specific location, and other locations can lead to hits in vitals with a roll of 1 on an additiona...
by mr31337
Tue Nov 27, 2012 8:51 pm
Forum: Traveller
Topic: Damage and stats
Replies: 17
Views: 1536

Re: Damage and stats

LegendaryJWP wrote:I am most assuredly interested in seeing what you've got, and your post inspires me to make some other changes to the system that aren't very Traveller, but would make me happy.
Here we go then, let me know how you get on with them. :)

Mongoose Traveller Hit Location House Rules.pdf
by mr31337
Tue Nov 27, 2012 7:43 pm
Forum: Traveller
Topic: Damage and stats
Replies: 17
Views: 1536

Re: Damage and stats

I've made some house rules for hit location. My Hit location house rules determines which stats take damage (in a certain order according to the location), in this way I have made all stats damageable in combat. Also ruled that Int and End reduced to zero means death, Edu at zero means unconscious. ...
by mr31337
Sat Nov 24, 2012 7:51 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 11200

Re: Life Support

No need. We have low mass insulating products at TL 7 that fit the bill... So, unless TL's run backwards there's no problem. :wink: MLI is used on satellites and so on, giving them their gold colour, but as to how practical this would be in Traveller I think is open for further discussion. It would...
by mr31337
Sat Nov 24, 2012 6:53 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 11200

Re: Life Support

You would only have to heat from -454ºF to ~72ºF if you started with a "cold" ship. Otherwise, you just have to maintain a highly insulated environment in vacuum (which greatly slows heat loss anyway). While there is no conduction or convection, heat will radiate into a vacuum. Given that the tempe...
by mr31337
Sat Nov 24, 2012 4:44 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 11200

Re: Life Support

F33D wrote:Read the last 2 sentences of your own post...
What my last two sentences are interested in is if indeed the energy storage required to heat a 4dton room, to room temperature from 2.73kelvin for two weeks would require subtancial tonnage or cost...or not.
by mr31337
Sat Nov 24, 2012 3:39 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 11200

Re: Life Support

Has anybody considered that also included in life support ought to be energy/fuel for heating 4dtons of stateroom? With a space ship + fusion PP, the problem is getting rid of heat not producing it. the energy (electricity) is already accounted for with the PP. So, there is no added cost for those....
by mr31337
Sat Nov 24, 2012 1:27 pm
Forum: Traveller
Topic: Life Support
Replies: 98
Views: 11200

Re: Life Support

Has anybody considered that also included in life support ought to be energy/fuel for heating 4dtons of stateroom? I don’t know if I like the idea as you’d assume this would be a function of the ship, but since the CRB tells us life support is good for two weeks without power and we know space is ve...
by mr31337
Thu Nov 15, 2012 5:30 pm
Forum: Traveller
Topic: Space Combat: High Guard, 'Alterative Movement'
Replies: 0
Views: 858

Space Combat: High Guard, 'Alterative Movement'

Neither the CRB nor HG 'alternative movement' p83 seem to indicate the order in which ships move. Although one might assume it is based on initiatve that doesn't seem to be clearly expressed. Of course, it doesn't seem to make much difference if you're not using HG 'alternative movement', but if you...