Search found 552 matches

by Jeraa
Fri Aug 11, 2017 2:38 pm
Forum: Traveller
Topic: NPC attribute DM included in official NPC stat blocks?
Replies: 5
Views: 1049

Re: NPC attribute DM included in official NPC stat blocks?

It may sound trivial, but I want to be sure about attribute DMs already included in NPC stat blocks published in official material. I purchased Gods of Marduk seconds ago and there is an NPC stat block shown with attributes and skills. Are the pure attribute DMs already included in the skill DMs or...
by Jeraa
Fri Aug 11, 2017 1:49 pm
Forum: Traveller
Topic: Combat and Leadership
Replies: 12
Views: 1917

Re: Combat and Leadership

Just hope for a better initiative spot in the next round. So the Boons don't carry over? I think they do. There's nothing that says they have to be used in that round. But it makes sense if they don't carry over. Just because you noticed an opening last round (allowing a Boon to some action) doesn'...
by Jeraa
Fri Aug 11, 2017 1:31 pm
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 16806

Re: Revisiting Fighters in a Post High Guard Era

A missile being "too small and too fast" to target isn't an excuse. A spacecraft scale weapon only has a -2 DM to attack ground scale targets - including humans. A human is much smaller than a missile, and a lot smaller than a torpedo. A missile usually has Thrust 15 maximum (torpedoes Thrust 10). A...
by Jeraa
Thu Aug 10, 2017 9:12 pm
Forum: Traveller
Topic: Multiple Tasks in combat
Replies: 3
Views: 743

Re: Multiple Tasks in combat

For every additional Task the difficulty is raised by one step. So far so good. Can the same task be done more than once on the characters turn? So regarding combat, could he attack twice at 10+ either twice the same target or two different targets once? Or do the multiple tasks have to be of diffe...
by Jeraa
Tue Aug 08, 2017 5:39 pm
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 16806

Re: Revisiting Fighters in a Post High Guard Era

T5 doing is isn't a good reason to change it in MgT. They could have kept the rules from MgT 1e and updated them for 2e, but instead chose to rewrite them. They could, but at least I am happy they did not. The MgT1 system was a mess with 3 different design systems and two different combat systems, ...
by Jeraa
Tue Aug 08, 2017 11:51 am
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 16806

Re: Revisiting Fighters in a Post High Guard Era

Only because Mongoose changed the rules for no good reason. Both firmpoints and dogfights comes from T5? MgT2 has some coordination with T5. T5 doing is isn't a good reason to change it in MgT. They could have kept the rules from MgT 1e and updated them for 2e, but instead chose to rewrite them. No...
by Jeraa
Tue Aug 08, 2017 10:49 am
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 16806

Re: Revisiting Fighters in a Post High Guard Era

The dog fighting rule isn't about ww2 in space, but the reality of getting under the big guns of larger vessels and only occurs with close range or less which also is the range limit for small craft mounted guns. Only because Mongoose changed the rules for no good reason. Small craft used to mount ...
by Jeraa
Mon Aug 07, 2017 12:58 pm
Forum: Traveller
Topic: How long to fire up the Quattro?
Replies: 15
Views: 1684

Re: How long to fire up the Quattro?

I've ruled that it takes 1d6 minutes to start up an M drive and take off, with the potential to do it in 1d6 x 10 seconds (at -2 to the check) if need be. Does that sound reasonable? Of course, this only matters for combat or other situations where a quick getaway is crucial. I guess a TL7 or 8 rea...
by Jeraa
Mon Aug 07, 2017 12:39 pm
Forum: Traveller
Topic: Telepathy duration
Replies: 8
Views: 942

Re: Telepathy duration

Don't suppose the first edition Psion supplement sheds any light? It does not. Classic Traveller (Book 3), however, does. The CT durations are (Mind Link and Suggestion aren't in CT Book 3): Telepathy Life Detection - 60 seconds Telempathy - 60 seconds Read Surface Thoughts - 60 seconds Send Though...
by Jeraa
Mon Aug 07, 2017 8:20 am
Forum: Traveller
Topic: Question about Pirates in Traveller
Replies: 11
Views: 1850

Re: Question about Pirates in Traveller

The fuel tanks entry for the Harrier ist as follows: J-2, 4 weeks of operation Doesn't it mean, that you can do four J-2 jumps on a row with full tanks, so having a reach of overall 8 Parsecs or am I misreading anything? Not having the material to look at, usually the fuel entry contains two separa...
by Jeraa
Wed Aug 02, 2017 5:31 am
Forum: Traveller
Topic: Battle Riders
Replies: 195
Views: 22335

Re: Battle Riders

Assuming a system with one main world and one gas giant. Nearly all of the fleet will be stationed to protect the mainworld. No you'd put the effort on the gas giant as that is a far more strategic advantage for creating a beach head for the attacker. No, you put it at the main world. A gas giant i...
by Jeraa
Tue Aug 01, 2017 9:42 am
Forum: Traveller
Topic: Hull Structure Options and Balance
Replies: 11
Views: 1771

Re: Hull Structure Options and Balance

So, I have a PROBLEM (using HG2): the basic hull types seem greatly uneven in their stats. Why have a "standard" hull type if it is inferior to all others? Why are "close structure" (-10% cost and +10%hp) and "sphere" (-20% cost) so obviously superior to standard? Why would the Traveller universe c...
by Jeraa
Sat Jul 29, 2017 11:09 am
Forum: Traveller
Topic: Apartment Rent?
Replies: 20
Views: 2414

Re: Apartment Rent?

Edit: And I just noticed this thread died a year and a half ago, so I seriously doubt there will be a reply. Especially considering the person who bumped it one has a single post, and a link to a non-existent site so it may be spam. An apartment in the middle of a big city is generally more expensiv...
by Jeraa
Fri Jul 28, 2017 5:23 pm
Forum: Traveller
Topic: CSC: Item Numbers & Stacking Body Armour
Replies: 3
Views: 774

Re: CSC: Item Numbers & Stacking Body Armour

First question: All items in the CSC are paired with a 7-digit item number (ie. 01/84352.) While the prefix number is clearly associated with the collection the equipment is found in, the remaining 5 numbers seem to be completely random. I think the idea of a sku for each item could be really helpf...
by Jeraa
Wed Jul 26, 2017 10:43 pm
Forum: Traveller
Topic: Point-buy like in Mindjammer for Traveller
Replies: 15
Views: 2788

Re: Point-buy like in Mindjammer for Traveller

Hmmm, can't seem to find a point buy in 1e. Someone have the page? Personally I never needed to generate that way but, since this is for a kid, fudge rolls. Let the person go as many terms as they want though I would keep the aging rule as a limiter. When a skill roll comes up, let them choose whic...
by Jeraa
Sun Jul 23, 2017 9:04 am
Forum: Traveller
Topic: Battle Riders
Replies: 195
Views: 22335

Re: Battle Riders

Hydrogen bubbles are mentioned in T4 (Fire, Fusion, & Steel page 12). The majority of the fuel is used during the initial jump to create the jump tunnel, but some is used "to create a thin hydrogen atmosphere around the ship during jump, which helps to delay the collapse of the jump bubble." Evidenc...
by Jeraa
Sun Jul 23, 2017 5:14 am
Forum: Traveller
Topic: Battle Riders
Replies: 195
Views: 22335

Re: Battle Riders

My, my, isn't this thread going round in circles... Maybe we should organise a tournament, BR vs J1 BR? We would need to agree victory points and set it in a subsector or several subsectors. Agree an initial budget for fleet construction and then see how it goes... Which would solve little as the a...
by Jeraa
Sat Jul 22, 2017 8:39 pm
Forum: Traveller
Topic: HELP: Ship Design Walk-through
Replies: 9
Views: 1588

Re: HELP: Ship Design Walk-through

For example, the description of a Frigate sounded right, but I'm not sure what the average tonnage of one is. Basically, there isn't any. It is more about role and capabilities than actual tonnage. A small (2-3 system) empire may consider their big ships battleships, but those same ships are corvet...
by Jeraa
Sat Jul 22, 2017 6:51 pm
Forum: Traveller
Topic: Third Imperium lore valid for New Traveller?
Replies: 22
Views: 3426

Re: Third Imperium lore valid for New Traveller?

I recently grabbed the free Third Imperium Campaign I: Secret of the Ancients and wonder if the lore in the book is compatible to New Traveller or will New Traveller also have some reboot of the Setting lore? Lore shouldn't really change between editions, though the specific mechanics of that lore ...
by Jeraa
Wed Jul 19, 2017 7:12 am
Forum: Traveller
Topic: Battle Riders
Replies: 195
Views: 22335

Re: Battle Riders

At 300,000t the tender is already far more efficient than the standard tender, where the listed tl 15 battle tenders are at 1,000,000t with around 4x 50,000t riders. ? I do not think I have heard of such inefficient tenders. E.g. the Lurenti class tender is 300 kDt and carries 7 Nolikian BRs of 20 ...