Search found 552 matches

by Jeraa
Fri Apr 08, 2011 2:22 am
Forum: Other Roleplaying Games
Topic: [CONAN] Question about being Flat-Footed
Replies: 8
Views: 1268

That is how I've always done it. Both Conan and 3.5 D&D do it the same.

I can't see how the book can be read any other way. It specifically says, at the beginning of battle, before you have a chance to act, you are considered flat footed.

What does your player think you are doing wrong?
by Jeraa
Thu Apr 07, 2011 11:23 pm
Forum: Other Roleplaying Games
Topic: [CONAN] Life's Blood and Condition
Replies: 26
Views: 3502

Have you seen this ? Granted, its looked at from a D&D perspective, but it would be the same for all d20 games, including Conan. The guy looked at the numbers as presented by the system (skill checks, ability checks, etc.) and determined that the average person would be 1st level; 2nd or 3rd if real...
by Jeraa
Thu Apr 07, 2011 6:30 am
Forum: Other Roleplaying Games
Topic: [CONAN] Life's Blood and Condition
Replies: 26
Views: 3502

So your average commoner (Constitution 10-11), who has at most 4 hit points, would always operate as "hindered or wounded", despite being at full health? And this change still doesn't fix the whole, 1 hit takes you from fully functional to unconscious and dying thing. Yeah, it gives a slightly large...
by Jeraa
Sat Apr 02, 2011 5:06 pm
Forum: Traveller
Topic: What Would Have Been An Awesome April Fools Joke...
Replies: 9
Views: 1457

I still have the article. WotC didn't stat anything - just announced the My Little Pony RPG.

http://www.wizards.com/default.asp?x=dnd/dd/20060401a
by Jeraa
Sat Apr 02, 2011 5:32 am
Forum: Traveller
Topic: What Would Have Been An Awesome April Fools Joke...
Replies: 9
Views: 1457

My Little Pony Traveller?! That would look nice on my shelf next to My Little Pony Pathfinder (Ponyfinder):

http://forum.rpg.net/showthread.php?569 ... hell-Paizo
by Jeraa
Mon Mar 28, 2011 5:31 pm
Forum: Traveller
Topic: Worrying about Ship Armour
Replies: 15
Views: 2150

Armor is useful, yes. But most civilian ships won't have it. And besides, its only a 100 tons ship. Not that big. When/If the players upgrade to something a little bigger, they will be more room for armor. Also, sometimes armor and weapons are a bad thing. Something along the lines of: "Why would a ...
by Jeraa
Wed Mar 23, 2011 8:59 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

But, I reread the encounter charts. I n a system that "Settled Space", you can't roll a collision (71). That tells us that the collision ISN'T with micrometeors (2D6 damage) but with large man made space junk. Hence the pilot roll to avoid. (You aren't going to see .5 gram objects in time) AND you ...
by Jeraa
Wed Mar 23, 2011 1:15 am
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

Well... there are people able to teleport themselves with but a single thought... :wink:
by Jeraa
Tue Mar 22, 2011 6:29 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

But at least I believe we can all say that the damage scaling is by points, rather than by damage dice. At least thats what all the votes have been.
by Jeraa
Tue Mar 22, 2011 6:04 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

Correct. So, I just handwave and say that hulls are that strong. What's the problem as that is the only solution that could work given the ship designs? And, consequently, why those non-energy weapons in the book get divided by 50 when figuring damage. The rules account for the hull resisting at th...
by Jeraa
Tue Mar 22, 2011 5:57 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

In a hard sci-fi universe, DFW is probably right. But Traveller has never been, and still isn't, a hard sci-fi universe. It is harder than other examples (like Star Wars). But then again, mashed potatoes are harder than yogurt. Neither one is that hard. :)
by Jeraa
Tue Mar 22, 2011 5:53 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

DFW wrote: See, that wasn't to hard to figure out was it?
You say that like you have convinced me of something. I know what that table implies. I've known for years. And I also know, real-world physics has no impact at all on game physics. Apparently, you have trouble separating a game from reality.
by Jeraa
Tue Mar 22, 2011 5:46 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

I see the times. And I know the speeds involved. Yes, physics does say a ship would take massive damage if not be destroyed. However, this is a game. Not a real-world simulation. And the game says you are wrong. If you want something that models reality that closely, your in the wrong place. And yes...
by Jeraa
Tue Mar 22, 2011 5:41 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

The interplanetary travel rules. UNLESS, you think that those aren't the rules used to figure interplanetary travel. If so, cite YOUR source. Cite a specific page as I have. The only place I can find in the entire Spacecraft Operations chapter that mentions micrometeors (or any other object encount...
by Jeraa
Tue Mar 22, 2011 5:33 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

DFW, cite your source. Where in the rules does it specifically say a ship is armored to prevent damage by micro meteors? I have already cited several sources that specifically say the opposite. No where does it say, or even imply, a ship can withstand micrometeor impacts. Several locations mention m...
by Jeraa
Tue Mar 22, 2011 5:22 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

A armored ship can withstand that kind of punishment. A micro-meteor does 12 damage max. So 12 points of armor should stop it. 12 points of armor requires 10% of your ship if bonded superdense, down to 30% of your ship for titanium steel.
by Jeraa
Tue Mar 22, 2011 5:08 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

The self-sealing option specifically mentions micrometeroid impacts. If there is an armor option that seals those holes, a hole needs to be made in the ship first.

Pretty obvious when you think about it.
by Jeraa
Tue Mar 22, 2011 4:53 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

Except ships can't just ignore micro meteors, or the self-sealing armor option (page 106 of the core book) would be entirely pointless. And encountering a micro-meteor sounds like the Collision! encounter on page 140 of the core book. So 2d6 damage. And just noticed micrometeorites are even mentione...
by Jeraa
Tue Mar 22, 2011 4:34 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

Was fired from this . High Explosive * Weight of projectile: 4.8 t (4,800 kg) * Muzzle velocity: 820 m/s * Maximum range: 48 km * Explosive mass: 700 kg * Crater size: 30 ft (10 m) wide 30 ft (10 m) deep. AP Shell The main body was made of chrome-nickel steel, fitted with an aluminum alloy ballistic...
by Jeraa
Tue Mar 22, 2011 3:51 pm
Forum: Traveller
Topic: Ground Weapons VS Starships
Replies: 112
Views: 8253

Massed firepower isn't the problem. Its that, if the rule is to scale the damage dice, there is no single weapon in any of the books (except starship weapons) that can even scratch a starship. Not even a small, 10 ton, unarmored ship. Its not stated out, put the table on page 110 of the Central Supp...