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Remember how Supplement 8: Cybernetics had rules for creating biotech versions of augmentations? I think we need that here. It's more convincing for science fiction and also lets you create a trans-species character.
True. Reduced fuel consumption can decrease by up to15%, which in the case of Jump 9, reduces it to 75%, so you end up with 2.5% left over for a bridge, power plant, life support, crew quarters and anything else.
Apologies if I'm not the first to note this. So, we have to devote 10 x Jump rating hull points towards fuel storage. Here's what's weird to me. If a Jump 9 (!) drive requires 22% of your hull points, you can't ever fuel it because you need 90% of your space devoted to fuel, and that's 112%. Additio...
- Mon Jan 18, 2016 5:44 pm
- Forum: Traveller
- Topic: WotC joining forces with Player-publishers
- Replies: 13
- Views: 1046
Respectfully, GK Knights, I disagree, or at least I don't feel that Foreven is restrictive. It requires the same sort of documentation as the OGL and it doesn't take a cut of the profits. Both setups let you play in their canon sandbox, but only in a portion of it.
Software Table on page 106 states that if a player does not have a skill, then the Expert system gives a +1 bonus to the roll. The example of use on page 107 seems to contradict this. I suspect that the table should read " If a Traveller already has the skill, then an Expert program grants DM+1 to h...