Search found 296 matches

by JRoss
Mon Sep 12, 2016 5:21 am
Forum: Traveller
Topic: Free 1E Ref Screen
Replies: 0
Views: 5951

Free 1E Ref Screen

So since the next stretch goal in my Kickstarter campaign, Kaigaku, a samurai RPG, is a GM screen I'm giving out free PDFs of my previous GM screens. It includes Traveller 1E, White Star and White Lies. The GM screens come in this backer post. Sign up, get free stuff!
by JRoss
Mon Aug 01, 2016 9:35 pm
Forum: Traveller
Topic: [GK Games] And now for something a little different
Replies: 9
Views: 723

Re: [GK Games] And now for something a little different

Cool! I've been wanting to do something similar. My idea is for an actual coloring game, where the color of say, your equipment and armor, gives your character abilities, and the way you color scenes or do connect-the-dots causes the story to branch.
by JRoss
Tue Jul 26, 2016 6:58 pm
Forum: Traveller
Topic: Lots of Dice and a little Cepheus Engine, too
Replies: 200
Views: 15280

Re: Lots of Dice and a little Cepheus Engine, too

Prime-Evil, Flynn put in notes about what to do. I'm planning on expanding the rules with a solo play variant.
by JRoss
Thu Jul 14, 2016 10:14 pm
Forum: Traveller
Topic: Lots of Dice and a little Cepheus Engine, too
Replies: 200
Views: 15280

Re: Cepheus Engine

Yes, but why is the triangular distribution better than the curvier distribution of 3 or more dice? What are Traveller players gaining with a triangular distribution that they can’t get with an additional die? Much easier to calculate odds. Characters remain more competent at their job (assuming th...
by JRoss
Thu Jul 14, 2016 10:14 pm
Forum: Traveller
Topic: Lots of Dice and a little Cepheus Engine, too
Replies: 200
Views: 15280

Re: Cepheus Engine

Yes, but why is the triangular distribution better than the curvier distribution of 3 or more dice? What are Traveller players gaining with a triangular distribution that they can’t get with an additional die? Much easier to calculate odds. Characters remain more competent at their job (assuming th...
by JRoss
Wed Jul 13, 2016 10:48 pm
Forum: Traveller
Topic: Lots of Dice and a little Cepheus Engine, too
Replies: 200
Views: 15280

Re: Cepheus Engine

Well, it's a good system, and Flynn just released it in docx format for easier hacking. On to the dice: 2D6 offers a much more predictable spread of probabilities than d20 and other systems, which is important in a game where combat is lethal and fast. It also cuts down on bookkeeping since players ...
by JRoss
Wed Mar 30, 2016 5:05 am
Forum: Mongoose General Discussion
Topic: RPG Suite
Replies: 32
Views: 17102

Re: RPG Suite

Drains my laptop battery fast. Very fun to use, though.
by JRoss
Sat Feb 13, 2016 6:48 pm
Forum: Traveller
Topic: High and Dry up on Drivethru!
Replies: 10
Views: 1193

Re: High and Dry up on Drivethru!

Yea!
by JRoss
Thu Feb 11, 2016 6:01 pm
Forum: Traveller
Topic: [[[Playtest Focus]]] February Update
Replies: 4
Views: 205

Re: [[[Playtest Focus]]] February Update

Noticed that bridge sizes are increased. Is this intentional? The Virtual Crew program states that it takes on the role of up to 5 pilots, gunners and sensor operators. This seems to be separate from the Virtual Gunner program. The description of the Virtual Crew states that you can make a drone shi...
by JRoss
Wed Feb 10, 2016 5:26 am
Forum: Traveller
Topic: Pirates of Drinax Kickstarter?
Replies: 24
Views: 3702

Re: Pirates of Drinax Kickstarter?

Compatible with Second Edition, please!
by JRoss
Tue Feb 09, 2016 3:03 am
Forum: Traveller
Topic: Has anyone else tried the RPG Suite?
Replies: 2
Views: 420

Re: Has anyone else tried the RPG Suite?

I'm more excited about the rest of the generators coming. I also want the capability to stream to tablets so everyone can make their characters simultaneously. That will speed up the connections process.
by JRoss
Tue Feb 09, 2016 1:12 am
Forum: Traveller
Topic: How many tons is Ceres?
Replies: 40
Views: 2227

Re: How many tons is Ceres?

Yeah. Well the game's going to start with the work only partially completed and they add to it over time. I'm going to have lots of pre-statted modules so the only need to add the new number in instead of recalculating all of it. The whole thing has a modular hull, which in game terms I'm representi...
by JRoss
Tue Feb 09, 2016 12:28 am
Forum: Traveller
Topic: Has anyone else tried the RPG Suite?
Replies: 2
Views: 420

Has anyone else tried the RPG Suite?

I got it and I love it. It's a lot of fun to si down and create a character without going through a whole ton of pages. It's fast and comprehensive. The tool isn't perfect yet, but I believe that it's going to get there.
by JRoss
Mon Feb 08, 2016 11:43 pm
Forum: Traveller
Topic: How many tons is Ceres?
Replies: 40
Views: 2227

Re: How many tons is Ceres?

So I'm working on a setting/campaign where the players use a pre-fab station builder to begin hollowing out a gas giant's moon in a newly-discovered system. The system creates a Jump 3 or Jump 2 route where one didn't exist, so the system becomes a hot new destination.
by JRoss
Sun Feb 07, 2016 9:53 pm
Forum: Traveller
Topic: How many tons is Ceres?
Replies: 40
Views: 2227

Re: How many tons is Ceres?

Yeah, that is huge. Good to know. Thanks.
by JRoss
Sun Feb 07, 2016 9:32 pm
Forum: Traveller
Topic: How many tons is Ceres?
Replies: 40
Views: 2227

How many tons is Ceres?

So say someone wanted to make a planetoid ship out of Ceres? How many tons would it be total?
by JRoss
Sat Feb 06, 2016 9:49 pm
Forum: Traveller
Topic: Augmentation biotech
Replies: 4
Views: 370

Re: Augmentation biotech

Yeah, that's kind of my take.
by JRoss
Sat Feb 06, 2016 2:55 am
Forum: Traveller
Topic: Consious Intelligence
Replies: 12
Views: 432

Re: Consious Intelligence

I'm just thinking of a game-breaking TCS fleet is all. :D I've also got an idea for an adventure with cyborg/drone fighters controlled by an African hunting dog brain augmented by the halteres (gyros) of a fly.
by JRoss
Sat Feb 06, 2016 2:24 am
Forum: Traveller
Topic: [[[ Playtest Focus ]]] Robots
Replies: 10
Views: 1125

Re: [[[ Playtest Focus ]]] Robots

I'd like to see a section on making robots, a la High Guard and Vehicle Handbook. There are currently no hard design guidelines.
by JRoss
Sat Feb 06, 2016 2:24 am
Forum: Traveller
Topic: [[[ Playtest Focus ]]] Robots
Replies: 10
Views: 1125

Re: [[[ Playtest Focus ]]] Robots

I'd like to see a section on making robots, a la High Guard and Vehicle Handbook. There are currently no hard design guidelines.