Search found 249 matches

by Boneguard
Sat Jul 20, 2013 2:54 pm
Forum: Traveller
Topic: What Psionic Talents (Advanced and Basic) for OTU/Third Imp
Replies: 10
Views: 1098

Re: What Psionic Talents (Advanced and Basic) for OTU/Third

I would keep to low ESP/Awareness stuff as well as Low Telekinisis stuff. It is what modern Psionicist (claim they) can perfom.
by Boneguard
Fri Jul 19, 2013 11:19 pm
Forum: Traveller
Topic: Prohibited Items in Ship Searches
Replies: 35
Views: 3233

Re: Prohibited Items in Ship Searches

Well the local Forces could be deputized under Imperial law to take care of problem in the Spaceport. Surely possible. As I indicated earlier, IMTU the Imperials and locals do work together and have some overlap. My point is that in the rules as written, folks are free to do what they want in their...
by Boneguard
Fri Jul 19, 2013 10:31 pm
Forum: Traveller
Topic: Prohibited Items in Ship Searches
Replies: 35
Views: 3233

Re: Prohibited Items in Ship Searches

The way I'd play it is that Imperial law rules all the way to the starport boundary. Expect to be searched or scanned for illegal stuff when you leave the starport, but provided you don't try to take your PGMP off the starship, you won't get into trouble. As for smugglers dropping contraband from l...
by Boneguard
Fri Jul 19, 2013 2:04 pm
Forum: Traveller
Topic: Prohibited Items in Ship Searches
Replies: 35
Views: 3233

Re: Prohibited Items in Ship Searches

The way I look at it, it kind of solve the problem: Custom/duty Free area on Spaceport (be it in orbit or on the ground) like in modern airport. Some item might be legal under Imperial Law (which apply to space) but not legal planetside. However until the PC has gone through Custom and declared what...
by Boneguard
Fri Jul 19, 2013 1:36 am
Forum: Traveller
Topic: Fictional Characters As Traveller Characters Guessing Game
Replies: 57
Views: 6508

Re: Fictional Characters As Traveller Characters Guessing Ga

This is a really hard one... TL 15+ Age: 20 Sex: Female Str: 07 (?) Dex: 07 (?) End: 07 (?) Int: 07 (?) Edu: 07 (?) Soc:07 (?) Psi/Luck: 15 (+3) 0.5 Term Traveller / Explorer Her psionics is a passive skill that is always active and gives her a +3 or -3 in her favor for any die roll that would do h...
by Boneguard
Tue Jul 16, 2013 4:00 pm
Forum: Traveller
Topic: Fictional Characters As Traveller Characters Guessing Game
Replies: 57
Views: 6508

Re: Fictional Characters As Traveller Characters Guessing Ga

My guess is: Rick Deckard from Blade Runner
by Boneguard
Sun Jul 14, 2013 3:25 pm
Forum: Traveller
Topic: Need Adventure Ideas...
Replies: 10
Views: 1086

Re: Need Adventure Ideas...

Reading the Character and what you got so far, the only thnig I could think about would be: An Evening Soirée that turns bad -theft, bad seafood, murder mystery etc.- I kind of have the image of the 1st Pink Panther (1964 with P. Sellers, where 'the Phantom' tries to stell the jewel), or Clue for a ...
by Boneguard
Sat Jul 13, 2013 9:14 pm
Forum: Traveller
Topic: Fictional Characters As Traveller Characters Guessing Game
Replies: 57
Views: 6508

Re: Fictional Characters As Traveller Characters Guessing Ga

I think I know who it is, but I'm not well versed in Traveller to be able to post a character.
by Boneguard
Sat Jul 13, 2013 1:56 pm
Forum: Traveller
Topic: Prime Directive as system neutral source book?
Replies: 28
Views: 3391

Re: Prime Directive as system neutral source book?

PD books don't even mention Star Trek if I recall. Indeed they do not. That's part of the copyright impossibility I mentionned above. In the Starfleet forum, I had -unknowingly- mentioned 2 races from the Star Trek franchise that I wanted to convert to PD. That had to take it off as it was infringi...
by Boneguard
Sat Jul 13, 2013 12:31 pm
Forum: Traveller
Topic: Prime Directive as system neutral source book?
Replies: 28
Views: 3391

Re: Prime Directive as system neutral source book?

The fluff can be removed anyway and ST:TNG stuff thrown in for a game. Impossible. Although it would be interesting, they won't be able to do so due to copyright. ??? You're saying GMs can't use fluff from other sources for their game sessions? oh no. The GM could add fluff from any of the above me...
by Boneguard
Sat Jul 13, 2013 12:20 pm
Forum: Traveller
Topic: Prime Directive as system neutral source book?
Replies: 28
Views: 3391

Re: Prime Directive as system neutral source book?

The background fluff is the same for PD:GURPS and PD:D20, and these were greatly expanded from what was in PD version one. There's a core rulebook that has a bunch of general fluff, and then books for Feds, Klingons, and Romulan each of which do waaay in-depth with all sorts of fluff for each empir...
by Boneguard
Thu Jul 11, 2013 3:23 pm
Forum: Traveller
Topic: Prime Directive as system neutral source book?
Replies: 28
Views: 3391

Re: Prime Directive as system neutral source book?

ShawnDriscoll wrote:Conversion over to Savage Worlds will be the key no matter which PD book you get.
I agree with you, however I pointed out the other system, just in case one of them is closer thus making conversion easier.
by Boneguard
Thu Jul 11, 2013 12:40 pm
Forum: Traveller
Topic: Prime Directive as system neutral source book?
Replies: 28
Views: 3391

Re: Prime Directive as system neutral source book?

I would be incline to Say: Yes and No. The PD core book would definitively help you by providing background information, History, Race, ships, weapon, etc. that could be integrated in your game (keeping in mind that prime Directive is closer to the Oeriginal Star Trek Serie with Kirk). However, I'm ...
by Boneguard
Wed Jul 10, 2013 11:17 pm
Forum: Traveller
Topic: Do Aslan ride horses?
Replies: 16
Views: 3261

Re: Do Aslan ride horses?

A cursory look in my GURPS and CLassic Traveller doesn't seem to indicate any kind of riding beast for any race other then in generic term. However, considering their culture, it would make sense that -if they have an animal big enough to carry them- they would develop mounted warfare. Now, I would ...
by Boneguard
Fri Jun 28, 2013 10:49 am
Forum: Traveller
Topic: Non Third Imperium Setting
Replies: 43
Views: 4470

Re: Non Third Imperium Setting

I know it would require a bit of conversion, but SJGames had just such a setting for their GURPS Traveller line: Interstellar Wars ! Here is the blurb: The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal e...
by Boneguard
Wed Jun 26, 2013 11:08 am
Forum: Traveller
Topic: Where are the Vacc Suits kept?
Replies: 62
Views: 7238

Re: Where are the Vacc Suits kept?

Personally I would say: 1) Either, In the hallway locker next to the airlock or; 2) Everyone's run-to area; 3) In the hanger area. The reason why is that you need them to be easily accessible in case of emergency. You don't want the PC/NPC to have to rush to their room to change then the exit...much...
by Boneguard
Sat Jun 15, 2013 4:31 pm
Forum: Traveller
Topic: 17th Century Pirates anyone?
Replies: 36
Views: 3668

Re: 17th Century Pirates anyone?

That would be interesting.

And since a lot of Pirate came from various background -plantation owner, Navy sailor, merchant, etc- and were thrust into a life of piracy, the Travellors Career approch for character generation works quite well.
by Boneguard
Thu Jun 06, 2013 11:30 pm
Forum: Mongoose General Discussion
Topic: Predator RPG
Replies: 8
Views: 13283

Re: Predator RPG

Well it's been a year since I asked about a Predator(AVP) RPG. Any news on this front?
by Boneguard
Sun Jun 02, 2013 10:03 pm
Forum: Mongoose General Discussion
Topic: [ACTA:SF] Confused about nebulas and compulsory movement
Replies: 5
Views: 2445

Re: [ACTA:SF] Confused about nebulas and compulsory movement

What I meant was how do you break out of orbit from ANY planet, if you cannot make a normal movement because you are under the compulsory movement rules? Not necessarely. As you mentionned the Compulsory movement occurs at the END PHASE, so unless the player ends their movement in a planetary orbit...
by Boneguard
Sun Jun 02, 2013 1:01 pm
Forum: Mongoose General Discussion
Topic: [ACTA:SF] Confused about nebulas and compulsory movement
Replies: 5
Views: 2445

Re: [ACTA:SF] Confused about nebulas and compulsory movement

Ie, you enter the nebula by normal movement, then take the compulsory nebula movement in the end phase. Subsequent normal movements are not allowed, because the compulsory movement rules state that you do not get to move in the next movement phase. Instead you get the random compulsory movement gen...