Search found 838 matches

by Egil Skallagrimsson
Mon Jun 07, 2010 6:19 pm
Forum: Traveller
Topic: Piracy vs Salvage vs assistance
Replies: 36
Views: 4166

After all, the 3rd Imperium owns the space between the stars, and, more practically, when someone finally comes across a working Ancients battleship of horrendous power, the Emperor will want first dibs!

Egil
by Egil Skallagrimsson
Mon Jun 07, 2010 6:16 pm
Forum: Traveller
Topic: Piracy vs Salvage vs assistance
Replies: 36
Views: 4166

A ship parked in orbit with a transponder stating that is not derelict in, board without permission and you will eventually get charged with trespass or theft. I doubt that there would be many ownerless vessels drifing around in space, there may be lots of spacecraft drifting about, but ownership of...
by Egil Skallagrimsson
Sun Jun 06, 2010 8:33 pm
Forum: Traveller
Topic: Particle Beams, Pulse Lasers and Beam Lasers
Replies: 41
Views: 4321

Many thanks to all for the wide range of replies, lots to think about there. Still going to increase the damage of nukes, 4d6 missiles and 16d6 torpedoes (contact hit), but will keep particle beams as is (3I space opera conventions), they are clearly very much part of the spirit of the game In a non...
by Egil Skallagrimsson
Sun Jun 06, 2010 8:14 pm
Forum: Traveller
Topic: Piracy vs Salvage vs assistance
Replies: 36
Views: 4166

Estastablishing ownership of a ship that misjumped 500 years ago near Terra, and reappears, floating and with dead crew in District 268 might be quite an adventure in itself!

Egil
by Egil Skallagrimsson
Sun Jun 06, 2010 8:10 pm
Forum: Traveller
Topic: Piracy vs Salvage vs assistance
Replies: 36
Views: 4166

Definately something that would be roleplayed and brokered/advocated. Sounds like just the thing that Imperial High Law would have several volumes about, but the basic principle seems clear, the finder is expected to render assistance if possible, and may attempt salvage, if the crew are clearly dea...
by Egil Skallagrimsson
Fri Jun 04, 2010 10:50 am
Forum: Traveller
Topic: Particle Beams, Pulse Lasers and Beam Lasers
Replies: 41
Views: 4321

So your vision is something like the new BSG? Partly, though I am not sold on the WWII battle of Midway approach, works brilliantly in the series, but, without the universes best, and most miniturised, FTL allowing small craft to jump in and jump away after firing, I see space fighters as death tra...
by Egil Skallagrimsson
Wed Jun 02, 2010 11:29 pm
Forum: Traveller
Topic: Combat Thoughts
Replies: 37
Views: 4381

Actually, BP, your poll shows that a game system cannot cover everything (surprised?), and that creative players take a flexible approach to the rules, which leads to a better game, if we wanted tablets of stone we would be playing chess. Your, examples, though rather extreme, are the kind of things...
by Egil Skallagrimsson
Wed Jun 02, 2010 2:54 pm
Forum: Traveller
Topic: Particle Beams, Pulse Lasers and Beam Lasers
Replies: 41
Views: 4321

I suppose I am envisaging space combat as somewhat similar to The Reality Function's combat wasps at higher tech levels, say above11, and similar to modern wet naval warfare below. The use of particle beams to deflect other beams looks feasable (probably a good deal more feasable than sand casters)....
by Egil Skallagrimsson
Wed Jun 02, 2010 11:56 am
Forum: Traveller
Topic: So, Cthonian Stars.
Replies: 24
Views: 4022

Always find it very hard to keep a straight face in Cthulhu games, I suppose because of the irony of setting up a fiction based on monsterous primeval terror, that then get listed and itemised like avians in a twitchers guide. That said, well GMed, and perhaps after throwing out the official monster...
by Egil Skallagrimsson
Wed Jun 02, 2010 11:08 am
Forum: Traveller
Topic: Particle Beams, Pulse Lasers and Beam Lasers
Replies: 41
Views: 4321

Very impressed with the Atomic Rocket site, thanks apoc527, though still working through some of the maths. The site is rather doubtful about particle beams, and also raises some interesting points about the difficulty of hitting a small, fast moving, probably dodging, target at ranges in excess of ...
by Egil Skallagrimsson
Wed Jun 02, 2010 9:20 am
Forum: Traveller
Topic: Combat Thoughts
Replies: 37
Views: 4381

Another thought about the rapid single shot problem, allow an extra round fired at same target for each skill level, up to slug weapon 4 anyway, but, if a hit is scored, this is added to the damage, as in burst fire. No need for any other modifications as these are covered by the higher skill level....
by Egil Skallagrimsson
Wed Jun 02, 2010 9:10 am
Forum: Traveller
Topic: Combat Thoughts
Replies: 37
Views: 4381

Like Apoc527s initiative solution, have always thought that more could be made of leadership and tactics, and it will make a successful ambush much more effective, though perhaps the ambushers initiative should be rerolled after the first round. The burst fire seems to be a big leap in leathality (r...
by Egil Skallagrimsson
Tue Jun 01, 2010 5:45 pm
Forum: Traveller
Topic: Particle Beams, Pulse Lasers and Beam Lasers
Replies: 41
Views: 4321

I was assuming tactical nukes in the sub 1kt yield, something akin to nuclear artillery shells or nuclear torpedos or depth charges, still would have thought they would do more damage than double the equivelent weight of high explosive.

I feel another MTU rule coming on.

Egil
by Egil Skallagrimsson
Tue Jun 01, 2010 5:26 pm
Forum: Traveller
Topic: Particle Beams, Pulse Lasers and Beam Lasers
Replies: 41
Views: 4321

Thanks, that makes (to a non-physicist!) sense, particle beams clearly are a wonder weapon, astonishing that something from TL8 has got no counter measure until TL16. Time to scrub that house rule. Thinking about nuclear weapons (not a happy thought), nuclear missiles and, especially, nuclear tipped...
by Egil Skallagrimsson
Tue Jun 01, 2010 5:09 pm
Forum: Traveller
Topic: Combat Thoughts
Replies: 37
Views: 4381

Makes sense, lose minor action as well, obviously the semi automatic extra shots would have to be taken against the same target, suggest a -1DM at close, -2 at short, -3 at medium, -4 at long and -6 at very long for second and subsequent shot, steady aimed fire is better than blazing away, other tha...
by Egil Skallagrimsson
Tue Jun 01, 2010 3:23 pm
Forum: Traveller
Topic: Particle Beams, Pulse Lasers and Beam Lasers
Replies: 41
Views: 4321

Particle Beams, Pulse Lasers and Beam Lasers

OK, I might well have missed something here. When I first read the rules, I assumed that particle beams, as a radiation based weapon, could be defended against by using nuclear dampers. Then, on a re-read, I realised that this didn't seem to be so, they seemed to be more of a beam weapon. Surely, th...
by Egil Skallagrimsson
Tue Jun 01, 2010 2:32 pm
Forum: Traveller
Topic: Combat Thoughts
Replies: 37
Views: 4381

Overall, I think the Mongoose Trav combat rules strike a good balance between playability, narrative and reality. The problem with initiative is common to many games, the only way around it is simultaneous iniitiative, but that can be confusing to implement in a large fire fight or mellee without us...
by Egil Skallagrimsson
Tue Jun 01, 2010 1:59 pm
Forum: Traveller
Topic: What Properties Would You Like To See Mongoose Acquire?
Replies: 209
Views: 33404

Lots of interesting ideas, but quite a number of recent suggestions seem to be computer games, which are surely best played on the computer. I second all the references to classic scifi (Asimov, Clarke, Heinlein etc), but it strikes me that one of the beauties of Trav is most of these can be easily ...