Search found 838 matches

by Egil Skallagrimsson
Thu Sep 19, 2013 8:05 pm
Forum: Traveller
Topic: AD2300, N00B, Is this game really that deadly?
Replies: 31
Views: 3724

Re: AD2300, N00B, Is this game really that deadly?

Exactly! Autofire has its uses, especially from a PGMP, but with ACRs and gauss rifles bursts are usually much more effective, in particular if your slug rifle skill is 2 or greater. Egil Auto-fire is pretty nice if you have a good dex bonus; ACR, 3d6 plus effect with 3 hits is pretty killer. Now, ...
by Egil Skallagrimsson
Wed Sep 18, 2013 6:27 pm
Forum: Traveller
Topic: AD2300, N00B, Is this game really that deadly?
Replies: 31
Views: 3724

Re: AD2300, N00B, Is this game really that deadly?

Can People give me some hints about tactics for keeping PC's alive if things get violent? I'd like to run a merc campaign. Don't fight fair. This is not Dungeons & Dragons . It's not even Dark Heresy . The difference in combat potential between a player character and a generic mook trooper is prett...
by Egil Skallagrimsson
Wed Sep 18, 2013 6:23 pm
Forum: Traveller
Topic: AD2300, N00B, Is this game really that deadly?
Replies: 31
Views: 3724

Re: AD2300, N00B, Is this game really that deadly?

Do I understand correctly? Is this game really that deadly? . No. Remember that a completely average character, 777777, has to receive 21 points of damage before killed by a single shot, then note the 3d6 dam caused by a semiautomatic rifle. Even if (1 in 216 chance) an 18 is rolled, the firer will...
by Egil Skallagrimsson
Mon Sep 16, 2013 8:46 pm
Forum: Traveller
Topic: analogs for the Humans?
Replies: 19
Views: 2137

Re: analogs for the Humans?

The Solomani are difficult for me to say. "Racial supremacist bad guys" is a vibe that was introduced about them at some point, and it's an easy stereotype to run with, and I think a variety of (frankly lazy) authors of Traveller material have really emphasized this to extremes to turn them into "S...
by Egil Skallagrimsson
Sat Sep 14, 2013 9:51 am
Forum: Traveller
Topic: analogs for the Humans?
Replies: 19
Views: 2137

Re: analogs for the Humans?

I think direct comparisons are impossible, which, to be honest, is a good thing and allows a lot of flexibility. However, for what its worth, the following have always reminded me of some human societies more than others; The Imperium- the service nobility structure, and pretence of absolute power, ...
by Egil Skallagrimsson
Sat Sep 07, 2013 10:19 am
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

one thing to think about with projectile weapons, is that firing off center in zero g (such as from the shoulder), will cause the firer to rotate, whereas firing from center of mass will be more easily corrected. Which might be a major drive, in the end, to develop recoilless laser weapons, to stop...
by Egil Skallagrimsson
Sat Sep 07, 2013 10:15 am
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

Very interesting, and hard to predict, if laser rifles can be made shorter than modern rifles, then perhaps we will start to see some interesting shapes in weapons. The other thing to think about is the weight, the stock is not just there to transmit recoil to the shoulder, the point of contact wit...
by Egil Skallagrimsson
Sat Sep 07, 2013 9:57 am
Forum: Traveller
Topic: FTL Communication?
Replies: 81
Views: 10066

Re: FTL Communication?

It doesn't even have a manoeuvre drive, making the X-boat helpless once it has arrived in the destination system until a mothership (X-boat tender) comes along to refuel it and send it on its way. I know this is "canon", but this sort of x-boat design has always seemed rather dubious, giving the x-...
by Egil Skallagrimsson
Thu Sep 05, 2013 5:51 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

It's a game where the mechanics allow a character with experience using a fully automatic assault rifle with adjustable sights on a world with low gravity, thin atmosphere, and little wind to be used with the SAME SKILL LEVEL as a ball and powder musket on a high gravity, dense atmosphere, high win...
by Egil Skallagrimsson
Thu Sep 05, 2013 5:49 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

Remember also that "Gun Combat" includes weapon maintenance. Knowing how to clean a slug thrower probably won't help you maintaining an energy weapon, aside from the very rough "these things often screw together like this" type activities. I could see personal laser weapons not requiring any cleani...
by Egil Skallagrimsson
Thu Sep 05, 2013 5:36 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

I suspect the earliest models would do exactly this - it would play upon the familiar feel of pistol and rifle to make the transition easier. But after they'd been accepted? There's no need for a stock on a laser rifle as there's no need to cinch it up into your shoulder to account for the recoil. ...
by Egil Skallagrimsson
Thu Sep 05, 2013 5:25 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

Youve shot laser and powder weapons? Cool! :roll: :roll: :roll: I also see no real world data - just your opinion, like everyone elses. Anyways; Ive been to several gun ranges with many friends. We have shot everything from 9mm glocks (Several variants) to revolvers, RPK-74, MP5s, AR10, M16s, AK47s...
by Egil Skallagrimsson
Wed Sep 04, 2013 3:08 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

Not irrelevant, just pointing out that you don't seem to have much idea what you are talking about, ACTUALLY, I have given real world data. You, nothing. Point out EXACTLY where my data is incorrect. I'll wait, again. :roll: Keep on waiting, then, you don't seem to be able to understand replies any...
by Egil Skallagrimsson
Thu Aug 29, 2013 1:43 pm
Forum: Traveller
Topic: Is The K'kree Navy A Threat - I Think Not! / Virus
Replies: 210
Views: 18943

Re: Is The K'kree Navy A Threat - I Think Not! / Virus

Staterooms are 48 tons per K'kree at MCr1 per K'kree. Double Staterooms are 24 tons per K'kree and cost MCr2 per K'kree. As someone with no experience of CT, TNE etc this has been very informative, and the "herdship" idea is very interesting. Anyway, time to put in my 2Cr; 1. If the K'Kree were not...
by Egil Skallagrimsson
Tue Aug 27, 2013 5:00 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

However, I see the MgT chargen as a very successful way to create playable, and (usually) interesting rpg characters, and if used in the spirit intended, and using the obvious interpretations of the CRB, very workable. Of course, picking bits out of context and looking for extreme examples will ten...
by Egil Skallagrimsson
Tue Aug 27, 2013 4:48 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

You spend a lot of time shooting laser weapons, do you? Irrelevant. I have spent a lot of time shooting "powder" weapons. And, I understand the physics of lasers. If you had similar knowledge & experience you wouldn't make comments such as that... Not irrelevant, just pointing out that you don't se...
by Egil Skallagrimsson
Tue Aug 27, 2013 1:20 pm
Forum: Traveller
Topic: Traveller 5
Replies: 166
Views: 21294

Re: Traveller 5

A while ago I tried to gauge the level of interest in T5 with a view to maybe doing supplements and adventures to support it. Apart from a handful of people who took the attitude that 'you should do that because it will support Traveller and that's always good', the overall response was minimal. Wh...
by Egil Skallagrimsson
Tue Aug 27, 2013 1:12 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

The Learning New Skills post chargen section is yet another place. It simply says "To increase a skill, a character must train for a number of weeks equal to his current Skill Total plus the desired level of the skill." The thing is not to take the learning skills rule out of context of everything ...
by Egil Skallagrimsson
Tue Aug 27, 2013 12:45 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

I can't see any problem with "Gun combat 0" being transferrable to all gun combat specialisms, Egil Not remotely possible. Other than the fact that both a revolver and a laser rifle cause damage, there is little commonality in mechanics. Someone who is used to something (laser) where the shot is no...
by Egil Skallagrimsson
Tue Aug 27, 2013 12:36 pm
Forum: Traveller
Topic: General skill vs. Specialty skill
Replies: 69
Views: 5705

Re: General skill vs. Specialty skill

I can't see any problem with "Gun combat 0" being transferrable to all gun combat specialisms. Funny how players will error on the side that benefits them. "Pilot 0" is a bit more tricky, but if we accept it as basic skill in handling a space craft, it is not unreasonable to extend that to capital ...