Search found 838 matches

by Egil Skallagrimsson
Fri Jul 25, 2014 8:55 am
Forum: Traveller
Topic: 2300AD, a few questions
Replies: 4
Views: 1369

Re: 2300AD, a few questions

1. It's a rocket equipped with a secondary rotor drive system, like a rocket and a helicopter had a love child: http://en.wikipedia.org/wiki/Rotary_Rocket 2. All rolls (my interpretation). This represents the sniffles, rashes, coughs and upset stomach from the alien bioshere. 3. Yeah, that's a hold...
by Egil Skallagrimsson
Tue Jul 22, 2014 10:48 am
Forum: Traveller
Topic: 2300AD, a few questions
Replies: 4
Views: 1369

2300AD, a few questions

Recently bought a copy of the 2300AD core book, and think I have got my head around most of the rules, however, can someone help me with a few points? 1. is a "roton" the same as a SSTO? 2. What happens if you fail your Planetary Adaptation Syndrome? p38 talks about "-1 penalty being permanent while...
by Egil Skallagrimsson
Tue Jun 17, 2014 9:20 pm
Forum: Traveller
Topic: Standard Missiles - Why Even Bother?
Replies: 57
Views: 7122

Re: Standard Missiles - Why Even Bother?

Damage, for the main 3I campaign, have stuck with the limited damage in CRB and HG, but, if, in one round, a target is hit by enough conventional missiles to exceed the armour rating, +1, or enough nuclear missile to exceed half the armour rating, +1, then allow one roll on the hit location table. ...
by Egil Skallagrimsson
Mon Jun 16, 2014 8:00 pm
Forum: Traveller
Topic: Dismountable fuel tanks and fuel bladders
Replies: 10
Views: 1311

Re: Dismountable fuel tanks and fuel bladders

Collapsible and demountable tanks both appear in Trillion Credit Squadron. Collapsible tanks take up 1% of their space when empty and cost Cr. 500/ton of capacity. They cannot transfer fuel fast enough to be used for jump fuel. Demountable tanks are rigid tanks that always use their full space but ...
by Egil Skallagrimsson
Mon Jun 16, 2014 7:45 pm
Forum: Traveller
Topic: Standard Missiles - Why Even Bother?
Replies: 57
Views: 7122

Re: Standard Missiles - Why Even Bother?

Standard Missile: 3d6 damage Nuclear Missile: 6d6 damage Long Range Missile (HG): 2d6 damage Multi-warhead Missile (HG): 1d6 “hits” 2d6 damage (smaller warheads) Plasma Missile (TCS): 3d6 damage, ignore 3 points of armor Decoy Missile (TCS): 2d6 damage, -2 DM to point defense Fragmentation Missile ...
by Egil Skallagrimsson
Mon Jun 16, 2014 7:41 pm
Forum: Traveller
Topic: Standard Missiles - Why Even Bother?
Replies: 57
Views: 7122

Re: Standard Missiles - Why Even Bother?

Ok, silly idea time. How about multiplying the damage die roll by the Effect? Or would that be overpowered? Now, that is a good idea! Other ideas, I have changed the range modifiers severely, so that all beam weapons have much stronger penalties when firing at medium range targets and beyond, while...
by Egil Skallagrimsson
Wed May 07, 2014 9:25 pm
Forum: Traveller
Topic: MgT and the OTU
Replies: 9
Views: 1077

Re: MgT and the OTU

Is Mongoose allowed to use the other "historical" eras of the OTU? Can you set adventures during the Long Night? Can you use the rebellion or hard times settings? What of T4 and TNE? Are you allowed to move the setting forward by a few thousand years to get out of the 1105 canon rut? In YTU, why sh...
by Egil Skallagrimsson
Wed Apr 23, 2014 4:31 pm
Forum: Traveller
Topic: Weapons Playtest - Second Round
Replies: 137
Views: 12580

Vehicle Damage Rules Suggestion

Ok, whether we go with "DD", or stick to the current position, how happy are we with the way damage is applied? At the moment, a powerful hit, say 30 points past armour, may still cause relatively little damage, two triple hits do not amount to much if the target has 8 point of hull, and another 8 p...
by Egil Skallagrimsson
Wed Apr 23, 2014 4:12 pm
Forum: Traveller
Topic: Twilight 2014
Replies: 54
Views: 4431

Re: Twilight 2014

Okay, can I call on a moderator to move this? It is clearly not Traveller and it is, sorry, not helpful to T2k either (discussion is comic book unrealistic). I have reported this thread twice, nothing seems to be happening. It's neither relevant to Traveller nor T2K nor the real world either (given...
by Egil Skallagrimsson
Wed Apr 23, 2014 3:52 pm
Forum: Traveller
Topic: Twilight 2014
Replies: 54
Views: 4431

Re: Twilight 2014

That said, as others have pointed out, Ukraine is not likely to directly trigger WW3. However, a somewhat plausible scenario might be that Russia, emboldened by Western division, actually tries the same trick on Lithuania (no, I do not think Putin would be that stupid, but then, stranger things hav...
by Egil Skallagrimsson
Wed Apr 23, 2014 3:35 pm
Forum: Traveller
Topic: Justifying Starport Class
Replies: 59
Views: 4700

Re: Justifying Starport Class

Maybe I'm thinking about it the wrong way, but the idea of a Class A or B starport on a planet that consists of a single TL2-3 farmstead is s little silly. If the planet was that valuable, the Imperium would surely funnel the resources to up the TL and build a larger planetside military or industri...
by Egil Skallagrimsson
Wed Apr 23, 2014 3:22 pm
Forum: Traveller
Topic: Small Craft Jump/FTL drives
Replies: 31
Views: 3036

Re: Small Craft Jump/FTL drives

Honestly either way you go your are going to have a marginally performing ship at best and you are NOT going to have a 10-ton Jump Ship. I personally found that below 50-tons, you just can't fit everything in that you need. Remember, you need J-Drive, 10% fuel, M-Drive (possibly) and P-Plant, State...
by Egil Skallagrimsson
Wed Apr 16, 2014 3:52 pm
Forum: Traveller
Topic: Weapons Playtest - Second Round
Replies: 137
Views: 12580

Re: Weapons Playtest - Second Round

Suppose we said that instead of ignoring armour at this level, each die of DD ignores 50 points of armour. So, most DD weapons ignore 50 points, but the really powerful 2DD weapons ignore 100. This would allow us to create vehicles that can one-shot one another in some settings, and can still slug ...
by Egil Skallagrimsson
Wed Apr 16, 2014 1:07 pm
Forum: Traveller
Topic: Weapons Playtest - Second Round
Replies: 137
Views: 12580

Re: Weapons Playtest - Second Round

Comments on "Weapons Second Round" Personally I am not a fan of only two specialisations, at the moment anyone with, say, slug pistol 1, has 0 in slug rifle, energy pistol, energy rifle and shotgun, which works fine as a basic level of competency, and seems "realistic". Also thinking about those cha...
by Egil Skallagrimsson
Thu Apr 10, 2014 9:31 pm
Forum: Traveller
Topic: Traveller Weapon Playtest Comments
Replies: 114
Views: 15277

Re: Traveller Weapon Playtest Comments

More of a query, really, for some reason I can't see the notes columns from the Revised Shooting Weapons Document, which might explain this. Gauss rifles seem to have lost the AP capacity, while Heavy ACRs have gained it. Presumably the other way round would make sense.

Egil
by Egil Skallagrimsson
Thu Apr 10, 2014 9:07 pm
Forum: Traveller
Topic: Traveller Weapon Playtest Comments
Replies: 114
Views: 15277

Re: Traveller Weapon Playtest Comments

Some interesting suggestions here, my 2Cr are 1. Weapon specialisations, the current slug pistols/slug rifles/energy pistol/energy rifle/shotgun seems better than the OP suggestion. I fall into the school of thought that a good rifle shot can shoot a SMG or a PDW just as well, and use a LMG with the...
by Egil Skallagrimsson
Sat Mar 01, 2014 10:35 am
Forum: Traveller
Topic: Survival in traveller
Replies: 5
Views: 998

Re: Survival in traveller

I have been wanting to run a campaign in traveller for a while now, and have finally gotten a chance to. The first part of the campaign as I have it planned is a survival/escape story. In this game, a recent civil was has just ended, and the act of setting up a new democratic government has been un...
by Egil Skallagrimsson
Thu Feb 27, 2014 2:03 pm
Forum: Traveller
Topic: Book 1: Mercenary Second Edition
Replies: 54
Views: 13125

Re: Book 1: Mercenary Second Edition

The blog entry looks interesting, certainly getting rid of the rash of extra skills will be a good thing. Mercenary first edition was a weak supplement, so looking forward to an improvement, hopefully one which will take into account developments in equipment and weapon ranges in the 2nd ed vehicles...
by Egil Skallagrimsson
Wed Feb 26, 2014 5:37 pm
Forum: Traveller
Topic: Starport X
Replies: 14
Views: 1773

Re: Starport X

IMTU I automatically chance an "X" on an Imperial World to an E since from the way the 3I and what it rules is decribed there should be a port in every member system. Chances are the "X" is an artifact from the time the (sub)sectors where generated while the 3I was not fully defined (Spinward March...
by Egil Skallagrimsson
Wed Feb 26, 2014 11:36 am
Forum: Traveller
Topic: Starport X
Replies: 14
Views: 1773

Re: Starport X

I like that starport size is related to population, but the roll of 2d6-7 + pop generates a LOT of Class-X starports, and I'm wondering what the implications of that would be. On a pop-3 world, for example, if I roll a 6- then I'll get a class-X starport, and that's about a 42% chance. A pop of 3 i...