Search found 782 matches

by Solomani666
Sun Nov 13, 2016 7:29 pm
Forum: Traveller
Topic: Samurai Beetle Suits [TL12 battledress]
Replies: 2
Views: 1068

Re: Samurai Beetle Suits [TL12 battledress]

Vaccsuit -3 will mean that almost no one will be able to use it effectively.
by Solomani666
Sat Nov 05, 2016 2:23 am
Forum: Traveller
Topic: Adventures during character creation
Replies: 14
Views: 2211

Re: Adventures during character creation

Yes.
I often do it as flashbacks.
I also do this if in the middle of a campaign and only 1 person can play.
by Solomani666
Mon Oct 31, 2016 6:58 am
Forum: Traveller
Topic: Colony ship
Replies: 36
Views: 5016

Re: Colony ship

Reminds me of the TTA Conestoga class ships:

Image
by Solomani666
Mon Oct 31, 2016 1:32 am
Forum: Traveller
Topic: Colony ship
Replies: 36
Views: 5016

Re: Colony ship

1000 years give or take.
by Solomani666
Sat Oct 29, 2016 5:45 am
Forum: Traveller
Topic: Hyperspace: potential setting alternate travel method
Replies: 12
Views: 1003

Re: Hyperspace: potential setting alternate travel method

Ever heard of a TV show called Babylon 5? Your hyperspace is very similar to the way it worked in the show. That was part of the inspiration for the idea. I added a good bit to it to make travel a bit more complicated and risky. I also wanted to make it possible to track, pursue and ambush ship in ...
by Solomani666
Sat Oct 29, 2016 5:31 am
Forum: Traveller
Topic: Highguard 2.0 - Railgun Barbette
Replies: 69
Views: 5835

Re: Highguard 2.0 - Railgun Barbette

Solomani666 wrote:Like I was saying...
Railguns are definitely available at by TL-8


http://futurism.com/uss-zumwalt-the-lar ... -u-s-navy/

https://www.youtube.com/watch?v=8Njvtm78zrs
by Solomani666
Fri Oct 28, 2016 5:15 pm
Forum: Traveller
Topic: A Scenario Structure for Smuggling in Traveller
Replies: 1
Views: 507

Re: A Scenario Structure for Smuggling in Traveller

Can you post a link please?
by Solomani666
Thu Oct 27, 2016 6:50 pm
Forum: Traveller
Topic: [Sell Me] What will I enjoy about MGT2e?
Replies: 17
Views: 2623

Re: [Sell Me] What will I enjoy about MGT2e?

It's the most streamlined version. The task system makes character actions easy to play and understand. Tasks that are not covered in the game are easily translated from English. Simple, Routine, Difficult etc. Adding new weapons and equipment are easy. (CT requires the creation of two charts to add...
by Solomani666
Tue Oct 25, 2016 2:56 pm
Forum: Traveller
Topic: Effect "0" In Combat
Replies: 17
Views: 1809

Re: Effect "0" In Combat

The Effect is the roll minus the difficulty. A failure is a negative Effect. See p59. The house rule in the OP is not unreasonable, but I would avoid it since I fear it would slow down combat. It really does't slow down combat much at all. It could be nixed for a bunch of 'red shirts' and only appl...
by Solomani666
Tue Oct 25, 2016 2:44 pm
Forum: Traveller
Topic: House Rule - Personal Combat Damage
Replies: 4
Views: 783

Re: House Rule - Personal Combat Damage

So, do you mean that exceptional success effectively bypasses armor? A hit with an Effect of 6 or more automatically inflicts a minimum of 1 point of damage regardless of the targets armor rating. If I understand right, his houserule would just change that to 1 point per damage die of the weapon. S...
by Solomani666
Tue Oct 25, 2016 2:42 pm
Forum: Traveller
Topic: Effect "0" In Combat
Replies: 17
Views: 1809

Re: Effect "0" In Combat

Or, just apply effect of any kind to damage - roll damage and the attack at the same time. Effect 0? No change to damage. Effect 3? +3 damage. Effect -3? -3 to damage. That would actually speed up combat methinks :P I wouldn't use it though, personally. I'm a RAW guy :) Without thinking it through ...
by Solomani666
Tue Oct 25, 2016 3:57 am
Forum: Traveller
Topic: Art: 600 ton Attack Corvette
Replies: 15
Views: 1814

Re: Art: 600 ton Attack Corvette

Mini-spinals don't have enough detail in my view. Small ships are going to mount 30CM or whatever spinals to fit their size and energy. Not everyone gets a wave motion gun in the bow. Death to Desslok!!! :) Funny that as you post this, I just so happen to be watching "Space Battleship Yamato 2199"....
by Solomani666
Tue Oct 25, 2016 2:46 am
Forum: Traveller
Topic: House Rule - Personal Combat Damage
Replies: 4
Views: 783

House Rule - Personal Combat Damage

Exceptional Success does at least 1 point of damage.

My house rule is that an Exceptional Success does the Damage Dice in damage with a minimum of 1.

Your thoughts?
by Solomani666
Thu Oct 20, 2016 2:06 am
Forum: Traveller
Topic: Effect "0" In Combat
Replies: 17
Views: 1809

Re: Effect "0" In Combat

The roll is Average (8+). It looks as if you miss if you roll a 7 or less after all modifiers are taken, but if you score 8 or higher you hit. Effect only applies if you hit, and it applies to damage. If you hit with an 8, Effect is zero, so apply just the rolled damage, in full . It doesn't matter...
by Solomani666
Wed Oct 19, 2016 12:53 pm
Forum: Traveller
Topic: Effect "0" In Combat
Replies: 17
Views: 1809

Re: Effect "0" In Combat

Which means you can't miss? So if you shoot in any random direction, you always do at least half damage? I do not think that is what he means. The rules on page 74 of the core rule book clearly state that you calculate the effect and add it to a "successful attack". So you could miss and never need...
by Solomani666
Tue Oct 18, 2016 8:16 pm
Forum: Traveller
Topic: Random Thoughts On A Truly Sick Weapon
Replies: 3
Views: 600

Re: Random Thoughts On A Truly Sick Weapon

AnotherDilbert wrote:If the rail gun rounds are fast enough to hit anything at 10 000 km, they have to be very small (like gravel) so an added explosion is unlikely to add much damage.
I'm thinking the size of a 3 or 4 wine bottles stacked end to end.
And not frac-C.
by Solomani666
Tue Oct 18, 2016 7:32 pm
Forum: Traveller
Topic: Effect "0" In Combat
Replies: 17
Views: 1809

Effect "0" In Combat

My house rule is that an effect of 0 for an attack role does 1/2 damage.
This seems in harmony with the description of an effect 0 in the task rules.

Your thoughts?
by Solomani666
Mon Oct 17, 2016 7:00 pm
Forum: Traveller
Topic: Highguard 2.0 - Railgun Barbette
Replies: 69
Views: 5835

Re: Highguard 2.0 - Railgun Barbette

AnotherDilbert wrote:Frac-c railguns would require speeds in the 30 000 km/s range, far beyond what is possible today, even on a theoretical stage. This is magic tech.
Agreed.
IMTU railgun projectiles are not frag-c but still go really really fast.