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by Wulf Corbett
Tue Feb 06, 2007 11:01 pm
Forum: Mongoose General Discussion
Topic: VAS: What angle exactly is considered "crossing the T&q
Replies: 23
Views: 6966

BuShips wrote:Wulf, other than Mongoose deciding that no ship will block another from being able to fire, there really is no problem with not having any rules specifically covering the tactic of "T crossing" I think.
Nah, I know... I just wanted a rule called 'Crossing the T' in the book... :roll:

Wulf
by Wulf Corbett
Tue Feb 06, 2007 2:37 pm
Forum: Victory at Sea
Topic: Smoke Counters
Replies: 12
Views: 2867

Smoke must be of a certain density to be effective. Move to fast, and it will be too dispersed to be effective. Therefore, as an abstraction, it leaves gaps.

Wulf
by Wulf Corbett
Tue Feb 06, 2007 11:53 am
Forum: Mongoose General Discussion
Topic: VAS: What angle exactly is considered "crossing the T&q
Replies: 23
Views: 6966

Although basically extinct in the ships of today because of missiles and aircraft, crossing the enemy's T was still something taught at academies and sought after in WW1 and WW2. If you think the main function of crossing the T became mute after the age of sail, we'll just have to agree to disagree...
by Wulf Corbett
Mon Feb 05, 2007 8:48 pm
Forum: Victory at Sea
Topic: New player questions
Replies: 35
Views: 6729

I am in the USA, and I think I'll be going with 1/3000 scale. First of all, it is more in line with the weapon ranges(although still pretty far off), it is also cheaper, is pretty well developed with much support and many options, and allows for larger games. Plus, they have a Surcouf mini. Two ind...
by Wulf Corbett
Mon Feb 05, 2007 8:24 pm
Forum: Victory at Sea
Topic: New player questions
Replies: 35
Views: 6729

Anyone got any decent photos of the 1/3000 ranges? Most of those appallingly-designed sites didn't have any pictures at all... I'm working on a set of comparative photos, once I get the other minis in. As for the state of the websites, I stand by my comments from past threads. These companies are r...
by Wulf Corbett
Mon Feb 05, 2007 4:29 pm
Forum: Mongoose General Discussion
Topic: VAS Are Torpedo attacks affected by Bad weather/night time ?
Replies: 7
Views: 2561

as a general question, how much less likely were you to hit a target if you set your torpedos 3 or 4 meters lower in the water? assuming choppy conditions. was it a valid counter or a waste of a torpedo? 3 or 4 metres deeper than usual would go right under a destroyer or some cruisers, I think. Tha...
by Wulf Corbett
Mon Feb 05, 2007 4:20 pm
Forum: Victory at Sea
Topic: New player questions
Replies: 35
Views: 6729

indierockclimber wrote:Yeah I was afraid there wouldn't be much US vs German...

Would the battles still be decently matched though?
If you get the book first, you can choose a balanced force from the Priority system. I don't have mine handy or I'd give an example.

Wulf
by Wulf Corbett
Mon Feb 05, 2007 4:17 pm
Forum: Victory at Sea
Topic: New player questions
Replies: 35
Views: 6729

Any suggestions for a first order of some German & US ships that would produce small, but fun battles? It's best to wait and see what forces are represented in the book, but basically, you'd want a Battleship or Battlecruiser, a Cruiser or two, and a half-dozen Destroyers. If you get the book first...
by Wulf Corbett
Mon Feb 05, 2007 3:47 pm
Forum: Mongoose General Discussion
Topic: VAS Are Torpedo attacks affected by Bad weather/night time ?
Replies: 7
Views: 2561

as for bad weather, i definitely think choppy weather would mess up a torpedo, but on the same token, it's going to make the target less maneuverable, so maybe the effects cancel each other out. Torpedoes would have to be set to run deeper in heavy weather, or run the risk of breaching and going we...
by Wulf Corbett
Mon Feb 05, 2007 3:42 pm
Forum: Victory at Sea
Topic: New player questions
Replies: 35
Views: 6729

Lord David the Denied wrote:What are the main 1/3000 manufacturer's/retailers in the UK, Wulf? I like the GHQ models myself, but savings are always welcome...
See the last page of this thread:
http://www.mongoosepublishing.com/phpBB ... hp?t=22604

Wulf
by Wulf Corbett
Mon Feb 05, 2007 3:22 pm
Forum: Mongoose General Discussion
Topic: VAS Critical hit effects question
Replies: 6
Views: 2169

that's hazy. Not at all. The effects from Critical hits (other than Crew & Damage loss) do not accumulate except where specifically noted, but each critical effect must be repaired individually. So 3 crits with a -1 Speed effect only cause -1 Speed in total, but to get that Speed back you have to f...
by Wulf Corbett
Mon Feb 05, 2007 3:10 pm
Forum: Victory at Sea
Topic: New player questions
Replies: 35
Views: 6729

indierockclimber wrote:But do a lot of people in the US play at 1:2400? I gotta say the GHQ minis look fantastic.
It's the preferred scale in the US. Eyesight is probably poorer over there :P

Wulf
by Wulf Corbett
Mon Feb 05, 2007 3:09 pm
Forum: Victory at Sea
Topic: .pdf of corrections, clarifications, design notes, etc.
Replies: 1
Views: 1110

Re: .pdf of corrections, clarifications, design notes, etc.

The Chauffeur wrote:will Mongoose release a .pdf file with explanations of any misprints, typos, incorrect stats, and maybe some rules clarifications that have popped up since the rulebook's release?
They produce an errata/FAQ for every game, so I'd say yes. Not this soon though, give it a bit of time.

Wulf
by Wulf Corbett
Mon Feb 05, 2007 3:05 pm
Forum: Victory at Sea
Topic: New player questions
Replies: 35
Views: 6729

indierockclimber wrote:Oh yeah, $100 for a fleet is a main seller for this game for me :)
You'd get double the number of ships for half the price in 1/3000...

Wulf
by Wulf Corbett
Sun Feb 04, 2007 4:41 pm
Forum: Mongoose General Discussion
Topic: VAS Critical hit effects question
Replies: 6
Views: 2169

Re: VAS Critical hit effects question

The rules state that they are not cumulative which is fine but if you get a result of say Turbine damaged -1 speed and then get the same result again next turn before it is repaired is it ignored as the Turbines are already damaged ? Not quite. There is no cumulative effect, but you have to repair ...
by Wulf Corbett
Fri Feb 02, 2007 11:49 am
Forum: Victory at Sea
Topic: Yamato
Replies: 56
Views: 10828

By the time the arbalest was in commun use, though, horses were well protected with plate barding, and longbows had largely fallen out of favour. It was the arbalest that did for these late medieval knights. Actually, it's virtually impossible to effectively protect a horse from arrows. You can pla...
by Wulf Corbett
Fri Feb 02, 2007 10:45 am
Forum: Victory at Sea
Topic: Yamato
Replies: 56
Views: 10828

Horses for courses, really, but saying the longbow was the better anti-armour weapon is just not correct. I didn't say that, I said the knight had more to fear from the longbow. Armour penetration is only one factor, and evidence is disputed. But when he's sitting in his invulnerable tin can, on to...
by Wulf Corbett
Thu Feb 01, 2007 8:35 pm
Forum: Victory at Sea
Topic: Yamato
Replies: 56
Views: 10828

A good heavy crossbow or arbalest had a draw weight around 300lbs, about double the biggest longbows, and delivered a solid iron quarrel at much higher velocities. It both outranged the longbow and outperformed it as an armour-piercing weapon. Yes, a good heavy crossbow. As opposed to the ordinary ...
by Wulf Corbett
Thu Feb 01, 2007 3:45 pm
Forum: Victory at Sea
Topic: Formula for working out ship stats
Replies: 34
Views: 7005

Maybe VaS 2E someday will be d10 or d12 based so that you get a HUGE range of ships available and can play anything with an ISD of 1900 - 1945!. That would rock!! I, on the other hand, would find it utterly pointless, since they would never have met, and were not designed to fight one another... Wulf
by Wulf Corbett
Thu Feb 01, 2007 2:52 pm
Forum: Victory at Sea
Topic: Yamato
Replies: 56
Views: 10828

Hence the problems for the knights who now had mass bolts flying towrds them instead of elitist arrows arcing down :D Actually, you'd have more archers than crossbowmen, due to the changing battlefield. The real difference was, you could train crossbowmen for a couple of hours a week, then lock the...