Search found 1300 matches

by Wulf Corbett
Thu Jan 26, 2006 4:15 pm
Forum: Other Miniatures Games
Topic: Initiative Sinking Problems
Replies: 16
Views: 6375

Morpheus1975 wrote:Flame or support away! :P
So... how did you actually vote? Because I sure as hell can't tell from your post... :?

Wulf
by Wulf Corbett
Thu Jan 26, 2006 9:40 am
Forum: Other Miniatures Games
Topic: Crit question (poll)
Replies: 12
Views: 4704

demonllamma wrote:Did you play with the pre-revised system of rolling for damage when it was 2d6? There were fewer criticals, however, the game took a good deal longer.
The chances are, in fact, virtually identical. But much much slower.

Wulf
by Wulf Corbett
Thu Jan 26, 2006 8:41 am
Forum: Other Miniatures Games
Topic: Initiative Sinking Problems
Replies: 16
Views: 6375

This entirely defeats the whole purpose of deliberately taking larger fleets. Smaller numbers get swamped because they SHOULD DO. The idea of proportionately moving ships makes the situation for boresight-heavy fleets worse than ever. If you want simultaneous movement, do it by fractions of movement...
by Wulf Corbett
Tue Jan 24, 2006 7:54 pm
Forum: Other Miniatures Games
Topic: League question
Replies: 4
Views: 2497

Re: League question

Should gravitic shifters be able to be used on friendly ships to re-aim boresights in the shooting phase? It's a weapon like any other weapon, no matter what the effects. How pleasant to you think it would be inside a ship where the local direction of 'down' suddenly shifted by 45 degrees? It may n...
by Wulf Corbett
Tue Jan 24, 2006 3:09 pm
Forum: Other Miniatures Games
Topic: What do you want?
Replies: 22
Views: 8566

I'll vote for Dilgar opposition.

Wulf
by Wulf Corbett
Thu Jan 19, 2006 9:58 pm
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

msprange wrote:In fact, we have just commissioned a test model of the Hood from one of our sculptors - we are going to see how 1/2000 scale looks.
It looks like an outlandish abberation amongst every other manufacturers' scales.

Wulf
by Wulf Corbett
Thu Jan 19, 2006 12:44 pm
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

Speaking of Japan's super battleships (and to add to the navy trivia section), did you know that during construction of the Yamato and Musashi (and numbers 3 & 4 - never completed as battleships) Japan faced a nationwide steel crisis? There simply wasn't enough to build the ships and meet other req...
by Wulf Corbett
Wed Jan 18, 2006 11:49 am
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

1/1200 (1/1250) is the leading contender on what was intended. But several of us watching the game play out liked the 1/2400 scale idea (perhaps because we like the idea of a big fleet). 1:3000 or 1:6000 work best for scale effect (strangely, 1:6000 are more expensive...). Personally I have a mix o...
by Wulf Corbett
Sat Jan 14, 2006 10:00 pm
Forum: Other Miniatures Games
Topic: B5 - Basing Fighters
Replies: 17
Views: 6756

Wulf Corbett wrote:Base size and shape is purely a matter of esthetics and physical positioning.
Oh, by the way, as this system does use 4 arcs of fire, a square base does have a distinct advantage in that it's far easier to measure those arcs.

Wulf
by Wulf Corbett
Sat Jan 14, 2006 9:56 pm
Forum: Other Miniatures Games
Topic: B5 - Basing Fighters
Replies: 17
Views: 6756

Always happy to give credit, when credit is due! Nice displays!! Very good for giving some perspective! I desperately need to take new photos, I now have a full fleet of Dilgar and Pak'ma'ra, many more Vree and Abbai, and assorted others, as well as having most of the ships based. Not a vast amount...
by Wulf Corbett
Sat Jan 14, 2006 9:48 pm
Forum: Other Miniatures Games
Topic: B5 - Basing Fighters
Replies: 17
Views: 6756

I found a guy who bases 2 per base http://www.wulf.demon.co.uk/FApics.htm He utilizes GW 20mm stands for the fighters. I am thay guy 8) Is there a preference for hex or square with this system? No. All measurements are taken from the stem of a base (or the centre of a counter or a base with no stem...
by Wulf Corbett
Sat Jan 14, 2006 9:17 pm
Forum: Other Miniatures Games
Topic: B5 - Basing Fighters
Replies: 17
Views: 6756

I use 2 to a base (not a reply permitted on your poll...), but I use 20mm square GW bases.

Wulf
by Wulf Corbett
Thu Jan 12, 2006 11:51 am
Forum: Other Miniatures Games
Topic: Dilgar & Drakh counters
Replies: 22
Views: 8759

Well, I just chopped up some Dilgar FA Minis to make myself a couple of carriers, but nonetheless I think the first supplement that appears with no counters is the beginning of the pricing out of casual gamers. In other words, no counters is the death knell of the game. So I vote yes.

Wulf
by Wulf Corbett
Fri Jan 06, 2006 1:26 pm
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

I don't know of any historical example of a captain turning his ship end-on to the enemy to become a smaller target against surface gunnery. To open or close the range, yes; to comb incoming torpedoes, yes; but not to avoid shellfire. Unless there are such examples, (please correct me if there are!...
by Wulf Corbett
Thu Jan 05, 2006 11:54 pm
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

Unlike sf space combat, where weapon effectiveness with range can be abstracted out, to my mind it's a rather important factor in WW2 war at sea. I'd agree with that fully, but I'd suggest something more lenient, and simple. Over a certain range (more later), all fire should be considered plunging....
by Wulf Corbett
Thu Jan 05, 2006 11:11 pm
Forum: Other Miniatures Games
Topic: Concentrate all firepower Question
Replies: 36
Views: 13299

I think my feeling about CAF is why is it automatic when scramble scramble & come about! and all hands! are not. I would say SS! would require the maximum performance from a great number of individuals, pilots, hangar crew, 'ground' control, etc. CAF! would probably be automated. Now, Come About, I...
by Wulf Corbett
Thu Jan 05, 2006 3:14 pm
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

The spee was a bit bettered aroured but not sure if it was enough better to go up an armour class. Well, they were claiming it was proof up to 8" on the main armour belt, but how that compares is another matter... I'd prefer it was 4+, myself. On which matter, there seems to be one too many stages ...
by Wulf Corbett
Wed Jan 04, 2006 9:56 pm
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

On the subject of the turrets, now that we know they'e FPS and APS, what exactly are the A B X and Y tuurets? :? Are they fore or aft? Traditionally, A, B, C, etc are forward turrets, X, Y & Z are rear. It doesn't say so on this document, mind you, but I guess we have to accept it's just an incompl...
by Wulf Corbett
Wed Jan 04, 2006 7:44 pm
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

Probably the simplest way to deal with plunding fire is that it takes place at long and extream range. And plundging fire should ignore intervening ships as it goes over there heads. Trouble is, at present, there are no range brackets. I would refine the second statement to 'ignore intervening ship...
by Wulf Corbett
Wed Jan 04, 2006 6:31 pm
Forum: Mongoose General Discussion
Topic: Victory at Sea!
Replies: 122
Views: 53569

Crossing the T works because you can fire both your fore and aft turrets, while the enemy can only fire his fore guns. IIRC. That is, certainly, an advantage, and one that doesn't need ruling on (only one set of turrets can bear), but once shells are no longer firing direct, ranging is more difficu...