Search found 1300 matches

by Wulf Corbett
Fri Sep 21, 2007 12:58 pm
Forum: Other Miniatures Games
Topic: Dilgar and Cantauri in 2e
Replies: 95
Views: 15226

Dilgar are going to be savage in any planetary assault scenario. One of the two fleets with mass drivers, and the Dilgar get them free; they also get dedicated orbital weapons and assault ships with plenty of troops, even one that's atmospheric at skirmish level. You'll have to work hard to stop a ...
by Wulf Corbett
Wed Sep 05, 2007 3:26 pm
Forum: Other Miniatures Games
Topic: Breaching Pod miniatures
Replies: 7
Views: 1610

I have quizzed Matt about the Breaching Pod minis, since we (playtesters) did get a look at some pics early on - but he said 'Next month', which would be now - and no show! I guess they're causing problems, or else they have enough new moulds to deal with.

Wulf
by Wulf Corbett
Thu Aug 30, 2007 5:34 am
Forum: Other Miniatures Games
Topic: Thorun Torpedofighters
Replies: 11
Views: 2579

It's not that they're the next best thing vs capital ships? They do have heavier weapon systems, but their primary advantage is their immunity (if used correctly) to A-F fire. They also have advantages in Planetary Assault. Any fighters can attack ships, as ever, these are simply better at it - but...
by Wulf Corbett
Wed Aug 29, 2007 8:02 pm
Forum: Other Miniatures Games
Topic: Thorun Torpedofighters
Replies: 11
Views: 2579

On a side-related note... just how powerful are the new anti-ship fighters (including the thoruntorpedo)? Just a slight improvement over the standard fighter or a cruiser's nemesis? Their primary advantage is they have weapons with ranges greater than 2" - 2" being the range of the Anti-Fighter Tra...
by Wulf Corbett
Wed Aug 22, 2007 7:08 pm
Forum: Other Miniatures Games
Topic: Umm, Whoops?
Replies: 30
Views: 5595

lastbesthope wrote:Nope, zero page 28s in my copy, but 2 page 60s.
If it was a stamp, it would be worth a fortune...

Wulf
by Wulf Corbett
Tue Aug 21, 2007 9:39 pm
Forum: Other Miniatures Games
Topic: I need some FA scale Vorchans (unpainted)
Replies: 8
Views: 1999

Sorry, I only have a dozen...

Have you tried ordering from http://www.agentsofgaming.com/ofacr.htm ? The site still worked a few months ago, as a private sales site.

Wulf
by Wulf Corbett
Tue Aug 21, 2007 1:06 pm
Forum: Other Miniatures Games
Topic: Fleet Books
Replies: 46
Views: 8844

My postie puts 'em in the shed. I've got him trained. :D If you speak to your local Postmaster you can sign a waver to have all mail that would otherwise be returned to the depot (even those bits that should be signed for) left in a safe place or with a neighbour, etc. That's what I have arranged. ...
by Wulf Corbett
Wed Apr 11, 2007 11:27 am
Forum: Victory at Sea
Topic: Nicknames
Replies: 37
Views: 7794

DM wrote:HMAS Waterhen - "The Chook"
What class was that? I have to have that represented...

Wulf
by Wulf Corbett
Thu Apr 05, 2007 2:52 pm
Forum: Other Miniatures Games
Topic: Painting the White Stars ?
Replies: 23
Views: 5780

I actually have some resin kits of Whitestars, a bit bigger than the Mongoose ones, with decals to cover the ENTIRE SURFACE... You paint it silver, varnish, apply decals, then varnish again.

Have never quite summoned up the courage to attempt one...

Wulf
by Wulf Corbett
Thu Apr 05, 2007 12:53 pm
Forum: Other Miniatures Games
Topic: There seems to be something wrong with Shadow craft??
Replies: 53
Views: 10670

Whitestars were designed to kill Shadow Ships. If you find they win all the time, then they're working properly. Unfortunately Shadow actually kill Whitestars a hell of a lot better, need I mention the DD/AF trait that the Shadow Scout has in its maw! Scouts, yes. We don't see a whole lot of hot Sc...
by Wulf Corbett
Thu Apr 05, 2007 12:48 pm
Forum: Other Miniatures Games
Topic: There seems to be something wrong with Shadow craft??
Replies: 53
Views: 10670

Sorry could you repeat that please. One turn and double speed? Where is that. We thought a serious problem was that the shadows were all really really slow. He's right. Look at the Shadow version of Superb Maneouverability, it's different - they can make a single turn up to 90 degrees, then move at...
by Wulf Corbett
Thu Apr 05, 2007 12:13 pm
Forum: Other Miniatures Games
Topic: There seems to be something wrong with Shadow craft??
Replies: 53
Views: 10670

Whitestars were designed to kill Shadow Ships. If you find they win all the time, then they're working properly.

Wulf
by Wulf Corbett
Thu Mar 29, 2007 3:24 pm
Forum: Other Miniatures Games
Topic: Idea: fix double and triple damage weapons
Replies: 144
Views: 28023

"Hey, the maximum damage potential of a beam is infinite!" "Don't be silly" "Well what if I keep rolling sixes forever then?" "Oh yeah you're right" Slightly more involved... my contribution was a regular opponent who would roll Beam rerolls ludicrously well - but only when playing Minbari! To the ...
by Wulf Corbett
Thu Mar 29, 2007 3:01 pm
Forum: Other Miniatures Games
Topic: Idea: fix double and triple damage weapons
Replies: 144
Views: 28023

Davesaint wrote:Yep. That has been discussed. :wink:
Particularly with reference to Minbari...

Wulf
by Wulf Corbett
Thu Mar 29, 2007 1:28 pm
Forum: Mongoose General Discussion
Topic: VAS Supplement Question
Replies: 3
Views: 1475

Re: VAS Supplement Question

DSV1 wrote:I take it that aircraft will be "upgraded" in the comng VAS supplement then ?
We'll be fitting ramjets to them all.

Image
Even the biplanes
Image

Wulf
by Wulf Corbett
Thu Mar 29, 2007 9:59 am
Forum: Other Miniatures Games
Topic: Idea: fix double and triple damage weapons
Replies: 144
Views: 28023

I remember my former boss at GW arguing that he didn't like the randomness of dice rolls, they were unfair. He wanted the game to be run more on "averages" :shock: This was, of course, the idea behind Average Dice - 6-sided dice with no 1 or 6 - which used to be the rule for wargaming. SOME randomn...
by Wulf Corbett
Wed Mar 28, 2007 12:51 pm
Forum: Other Miniatures Games
Topic: Idea: fix double and triple damage weapons
Replies: 144
Views: 28023

not really high AD ones need to all hit to get those multiple chances of crits, whereas a low AD TD weapon would get 3 chances of crits from every single hit. Which is, statistically, exactly the same chance, once you hit ... This idea does increase the number of potential crits from successful hit...
by Wulf Corbett
Wed Mar 28, 2007 11:01 am
Forum: Other Miniatures Games
Topic: Idea: fix double and triple damage weapons
Replies: 144
Views: 28023

And this change wouldn't alter people's perception would it? Double Damage means you roll double the damage dice... surely that is just as scary as rolling the same number of hits but doubling the damage values? The real issue with Double Damage is the 6-6 crit (and the like), not just crits in gen...
by Wulf Corbett
Wed Mar 28, 2007 10:23 am
Forum: Other Miniatures Games
Topic: Idea: fix double and triple damage weapons
Replies: 144
Views: 28023

It is an interesting option. Most complaints about damage multipliers are from people saying they're too nasty. I agree fully that more AD = more crits = nastier, but I think people will see this as the lesser option. Worth a thought. I can't see it in 2ed though, we are too far into playtesting to ...
by Wulf Corbett
Tue Mar 27, 2007 9:08 am
Forum: Victory at Sea
Topic: The smaller navies of WWII - resources?
Replies: 10
Views: 2925

I'd recommend this as a more reliable reference now: http://www.amazon.co.uk/Conways-Worlds-Fighting-Ships-1922-1946/dp/0851771467/ref=sr_1_1/203-3326080-3026351?ie=UTF8&s=books&qid=1174982043&sr=8-1 Is that a new edition? I'm sure mine has a different cover (although I wouldn't swear to it, I neve...