Search found 233 matches

by mwsasser
Wed Apr 20, 2011 2:56 pm
Forum: Legend
Topic: Monster Island, lost in the mists?
Replies: 17
Views: 2147

However, you shouldn't cease your creativity there. I seriously suggest that all of you continue to submit monsters, so that you build an unofficial 'RQ2 Monster Compendium' here on the forum. If there is interest I could ask for it to be stickied so that the beasts would be available for anyone vi...
by mwsasser
Tue Apr 19, 2011 6:18 pm
Forum: Legend
Topic: New to RQII
Replies: 13
Views: 1485

GamingGlen wrote:After I told them what broos do to captives :twisted: , both players rolled up new characters. They also read the Bleed CM and First Aid became another important skill.
Your story sounds like the test one-shot I have prepped for this weekend. I want to know what broo do to captives though?
by mwsasser
Sat Apr 16, 2011 5:50 pm
Forum: Legend
Topic: broo disease & chaos features
Replies: 5
Views: 1238

Thanks guys.
by mwsasser
Mon Apr 04, 2011 1:46 am
Forum: Legend
Topic: A Bit of Monster Island fun...
Replies: 32
Views: 5214

Re: The Dead Hanger

Antalon wrote:Finally some time to post:

The Dead Hanger tree
Wow... I love this one!
by mwsasser
Mon Apr 04, 2011 1:35 am
Forum: Legend
Topic: Character Sheet & Combat Tracker
Replies: 12
Views: 1458

I'm liking the combat tracker, I'll see how well it works for me when I run my game this Friday.
by mwsasser
Mon Apr 04, 2011 1:16 am
Forum: Legend
Topic: broo disease & chaos features
Replies: 5
Views: 1238

broo disease & chaos features

Are there any other Broo diseases besides the creeping chills, rabies or soul palsy from the main book? Also, should I tweak each of the broo with the Chaotic Features table from Monster Coliseum or is that kind of over the top? I see Broo are listed as having chaos features but I was assuming that ...
by mwsasser
Fri Mar 25, 2011 3:42 pm
Forum: Legend
Topic: sample magic items
Replies: 18
Views: 3615

I think you just have to tailor everything based on the story and the players. When I ran old school d&d I never used book items or monsters for that matter if I could. Everybody knew the rules too well. Makes for a less vanilla game.
by mwsasser
Fri Mar 25, 2011 2:15 pm
Forum: Legend
Topic: sample magic items
Replies: 18
Views: 3615

I actually looked at it but I think the subtle rules changes that mongoose introduced into the game sort of neutered much of that book.
by mwsasser
Tue Mar 15, 2011 2:27 pm
Forum: Legend
Topic: sample magic items
Replies: 18
Views: 3615

When I posted the first message about this, I was ignorant of the A&E book's chapter on the topic. At this point I'm satisfied with it's rules. I do plan on keeping the sorcery Enchanting Ritual as the only way to create enchanted items although at this time that particular ritual will be "lost." On...
by mwsasser
Mon Mar 14, 2011 5:36 pm
Forum: Legend
Topic: sample magic items
Replies: 18
Views: 3615

I think for myself that ability to enchant items has been lost in my own game world. Most magic items are rare. Occasionally you can find alchemical healing potions but again... rare. In this I am trying to break the group I'm running away from D&D thinking. I might run a quest at some point in the ...
by mwsasser
Mon Mar 14, 2011 4:27 pm
Forum: Legend
Topic: sample magic items
Replies: 18
Views: 3615

I think your link it broken but in answer to you, I'm not sure. I played in an old school runequest game years ago. I vaguely recall a sword that had a +5% hit bonus on it and I thought that was pretty spiffy. I'd assume +2% would be a nice "starter" magic weapon. An artifact might give you an extra...
by mwsasser
Mon Mar 14, 2011 3:09 pm
Forum: Legend
Topic: sample magic items
Replies: 18
Views: 3615

sample magic items

I've been trying to google some sample magic items for runequest and when that failed, I thought it might be smart to ask here. I'm totally clueless about what to look for or how a magic items should be structured or limited. Any help would be appreciated.
by mwsasser
Fri Feb 18, 2011 8:33 pm
Forum: Legend
Topic: skills and sample adventure
Replies: 6
Views: 975

I think you guys have rounded out my questions nicely. Thanks much.
by mwsasser
Fri Feb 18, 2011 7:07 pm
Forum: Legend
Topic: Crafting items
Replies: 2
Views: 818

This is one of the things I have trouble grasping since I come from a d&d background. Everything is written as though it's in stone and must be backwards compatible. This system isn't that rigid. So when I searched today about crafting the response Pete gave was like a bolt of lightning. Doh! I was ...
by mwsasser
Fri Feb 18, 2011 6:22 pm
Forum: Legend
Topic: skills and sample adventure
Replies: 6
Views: 975

I'm not wild about glorantha but I will certainly look at those. :-)

Any thoughts on the movement question?
by mwsasser
Fri Feb 18, 2011 4:50 pm
Forum: Legend
Topic: skills and sample adventure
Replies: 6
Views: 975

skills and sample adventure

If you use two-handed skills or sword & shield and lose your arm and cannot get it regenerated by a healer. Do you have to start your combat skills over? Can you divide sword & shield into separate skills? If you have 2 combat actions, can you use more than one on Move action and get double movement...
by mwsasser
Mon Feb 14, 2011 11:11 pm
Forum: Legend
Topic: sample characters
Replies: 4
Views: 850

Thanks guys!
by mwsasser
Mon Feb 14, 2011 11:11 pm
Forum: Legend
Topic: Character Generator
Replies: 31
Views: 7566

And it seems to work quite well!
by mwsasser
Mon Feb 14, 2011 9:27 pm
Forum: Legend
Topic: sample characters
Replies: 4
Views: 850

sample characters

Does anyone happen to know where I can find a batch of already made sample characters for RQ2? Or perhaps a quick PC character generator that can pop them out?
by mwsasser
Thu Dec 09, 2010 2:00 am
Forum: Legend
Topic: combat style combinations
Replies: 6
Views: 1412

Well I guess making it up as the GM decrees makes sense. I just wish they'd have said something like that in the game book. Thanks for your answers guys.