Search found 233 matches
- Tue Dec 25, 2012 9:31 pm
- Forum: Legend
- Topic: iron companion mundane artifice creations
- Replies: 1
- Views: 941
iron companion mundane artifice creations
I'm a little punch drunk from lack of sleep this Christmas, so I apologize if somebody else already asked this and I've missed it. But I've just got The Iron Companion as a gift and a couple of questions spring to mind on Mundane Artifice Creations. Resistant complexity, if you pick 1d4 Cold or Heat...
- Tue Oct 23, 2012 4:38 pm
- Forum: Legend
- Topic: small stat block
- Replies: 3
- Views: 1309
small stat block
Anybody out there made a small stat block yet?
- Wed Aug 08, 2012 1:49 am
- Forum: Legend
- Topic: Legend - "1,001 Characters," "760 Patrons"
- Replies: 10
- Views: 2201
Re: Legend - "1,001 Characters," "760 Patrons"
If there was a small statblock like traveller has, it would be easy to generate in software.
- Sat Jul 21, 2012 3:57 am
- Forum: Legend
- Topic: Best Rules for playing with miniatures and battlemap
- Replies: 4
- Views: 1468
Re: Best Rules for playing with miniatures and battlemap
We use 1 meter and 2 meter hexes based on the size of the event. For instance 1 meter in buildings or 2 meter in a large field. If you use 2 meters and have a character that only gets 5m movement, we tend to round movement up to 6 meters since everything else in the game is rounded up.
- Tue Jul 10, 2012 1:42 pm
- Forum: Legend
- Topic: Age of Treason - map scale problem
- Replies: 17
- Views: 4229
Re: Age of Treason - map scale problem
Yan wrote:Errors in cartography transcend language barriers.
You are beating a dead horse here Yan, give it up. Perhaps you should be happy the maps are far astoundingly more precise than medieval maps. Further... continued argument can make you look like a jerk. Remember to place nice.
Re: Creations
Thanks Alex.
- Mon Apr 23, 2012 1:55 pm
- Forum: Legend
- Topic: Magical Weapons and Players
- Replies: 25
- Views: 4926
Re: Magical Weapons and Players
Where are the Passion Traits explained, that is a very nice idea. And no DamonJinx, it would be a 1 time cost and act exactly the same way Divine Magic works with POW. You dedicated the item to you through a ritual which could be as simple a ceremonial statement. "Azure bowl of divine gruel, I dedic...
- Mon Apr 23, 2012 3:06 am
- Forum: Legend
- Topic: Magical Weapons and Players
- Replies: 25
- Views: 4926
Re: Magical Weapons and Players
I like the concept for requiring rituals for magic items or even to disconnect yourself from the item. It would tie in perfectly with the devotional spending POW on the item like with divine magic. More powerful items might have skill requirements or even intelligence. My only thought now is how to ...
Re: Creations
Ditto... I'm tired of signing up for 20 different sites just to download something.Bifford wrote:Any chance of putting this on Google Docs so I don't have to sign up for the site to download that?
Please and thank you![]()
What about putting it on the BRP site?
- Mon Apr 23, 2012 2:57 am
- Forum: Legend
- Topic: Legend of Grimrock
- Replies: 21
- Views: 3121
Re: Legend of Grimrock
I'm stuck on level 6 in that darn pit puzzle with the guys who throw fire. They aren't the problem but running the right direction hitting buttons on that column is really ticking me off.
- Tue Apr 10, 2012 4:16 pm
- Forum: Legend
- Topic: Shipboard weapons
- Replies: 17
- Views: 2621
Re: Shipboard weapons
I've been holding off water based combat for months waiting on this data. I'm having to ignore it again during my next game, it would be nice if there were some real rules.
- Wed Apr 04, 2012 4:48 pm
- Forum: Legend
- Topic: quick parry question
- Replies: 2
- Views: 965
Re: quick parry question
Thanks for the verification.
- Wed Apr 04, 2012 2:18 pm
- Forum: Legend
- Topic: quick parry question
- Replies: 2
- Views: 965
quick parry question
If the attacker criticals and the defender has an ordinary success for parry, will the defender still parry but the attacker get a maneuver? I'd assume so, otherwise Bypass Parry wouldn't make sense.
- Wed Mar 28, 2012 2:06 pm
- Forum: Legend
- Topic: Creating Grimoires
- Replies: 10
- Views: 1982
Re: Creating Grimoires
I think it comes down to how many you want to have in it. Keep in mind though that most previously listed cults usually only have 4 to 6 in their grimoires. I don't see why it would be an issue for a powerful cult to have 2 different grimoires though. One for lowbies and another for higher access me...
- Sat Mar 17, 2012 2:32 pm
- Forum: Legend
- Topic: Atypical Campaign: A Bit of an Experiment
- Replies: 2
- Views: 913
Re: Atypical Campaign: A Bit of an Experiment
I was a player in something much like this in the mid 90s. It worked out great. The players were the dieties creating things from the nothingness. We ended up with a mix of new races, religions, ancient legends/monsters and foreign enemies. The gm was very pleased with the results and I know for a f...
- Sun Mar 11, 2012 9:42 pm
- Forum: Legend
- Topic: age of treason alchemy
- Replies: 1
- Views: 790
age of treason alchemy
Simulacrum, did you intend to allow positive haste modifiers for alchemy brewing? Such as taking double the amount of time ect?
- Thu Mar 08, 2012 2:38 pm
- Forum: Legend
- Topic: Sorry guys...
- Replies: 46
- Views: 13363
Re: Sorry guys...
I have to agree with alex_greene here. I am creating a Player's Guide for the World of Greyhawk setting using mainly Legend with a bit of BRP. I am not a huge Glorantha fan and just know Greyhawk better ... There are a LOT of d&d converts here these days. I'm one of them and I've seen that number j...
- Tue Mar 06, 2012 4:38 pm
- Forum: Legend
- Topic: [JBE] A Monster Called Gruff
- Replies: 4
- Views: 1205
Re: [JBE] A Monster Called Gruff
Yea, he looks fun!
- Tue Mar 06, 2012 4:34 pm
- Forum: Legend
- Topic: house rule body locations
- Replies: 8
- Views: 1585
Re: house rule body locations
Very interesting points, thanks guys. I think we'll stick with the d20. 

- Mon Mar 05, 2012 5:22 pm
- Forum: Legend
- Topic: Potion Creation
- Replies: 18
- Views: 2456
Re: Potion Creation
Its very interesting Alex but you are referencing at least 2 books that I don't own. Could you rework it to use less outsourced material?