Search found 219 matches

by Galadrion
Sat Oct 17, 2009 12:18 am
Forum: Traveller
Topic: Ships - player owned... or not
Replies: 154
Views: 13055

One of the things I thought was cool in David Webber's "Honorverse" was the development of communications traveling on gravity waves. They couldn't use it for like, voice and video comm but it allowed sensor buoys to communicate virtually real-time with any RMN ships... I say virtually because it w...
by Galadrion
Fri Aug 28, 2009 7:50 pm
Forum: Traveller
Topic: Starship Flight Controls?
Replies: 17
Views: 2579

Doc Smith was a true Renaissance man; see Robert Heinlein's tribute to the man, and bear in mind that the Admiral was a tough fellow to fool on most topics. It's hardly surprising, given his background and the shaping influence he had on the culture of science and science fiction, that he would anti...
by Galadrion
Thu Aug 20, 2009 4:02 am
Forum: Traveller
Topic: The ancients in your campaigns.
Replies: 67
Views: 7787

Well, the way I've been handling it (lately) is by including Grandfather and his descendants... who were considerably more numerous than in the "official" line. At least two additional generations, meaning there were at least 160,000 "Ancients"... who are actually one of the "interim" civilizations....
by Galadrion
Sun Jul 05, 2009 3:47 am
Forum: Traveller
Topic: What Properties Would You Like To See Mongoose Acquire?
Replies: 209
Views: 33428

Most of Baen Publishing's science fiction series would be high on my list, with particular emphasis on David Weber (particularly the Mutineer's Moon trilogy), the Honorverse, the Familias Regnant and Ship series. I've no objection to most of Baen's sci-fi lines, to be honest. The problem I'm having ...
by Galadrion
Tue May 19, 2009 6:41 am
Forum: Traveller
Topic: Psion: professional Brain stuff comment
Replies: 2
Views: 716

Heh - and here I was expecting this to be a thread about Mongoose including Anne McCaffrey's Brain/Brawn ships...
by Galadrion
Tue May 19, 2009 6:37 am
Forum: Traveller
Topic: Psion is HERE!
Replies: 101
Views: 10620

It seems a bit weird to me to not have an SRD for it - it's a black book after all, those are supposed to be generic SF rules aren't they? Or is the Psion book tied to the OTU somehow? Considering all the references/homages to other sci-fi tropes, I don't see how it could be considered tied to the ...
by Galadrion
Tue May 19, 2009 6:01 am
Forum: Traveller
Topic: Stealing a Ship
Replies: 27
Views: 3488

How hard do you want it to be? If the Imperium is run anywhere on the same spectrum as "competently", the authorities are going to have large advantages in tracking down and "dealing with" hijackers, but if you want a more space-opera style game, your group could have a chance of staying ahead of pu...
by Galadrion
Fri May 15, 2009 1:31 pm
Forum: Traveller
Topic: Core Rulebook Crew Question 1 Medics
Replies: 69
Views: 6420

:D I always found it funny that the two highest paid crewmen work a grueling 8 hours per week heading to or from the 100 diameter limit. Then it is Beer-Thirty for another week. The Stewards should riot. :roll: :roll: And have you looked at real-world employment, then? It sounds an awful lot like m...
by Galadrion
Fri May 15, 2009 6:12 am
Forum: Traveller
Topic: Core Rulebook Crew Question 1 Medics
Replies: 69
Views: 6420

I would suggest that a six man crew would benefit from one (or more) crewman having some medical skill, but that hiring a full-time EMT or Trauma Tech to be constantly ready 'just in case' seems overkill. At 100+ crewmembers and/or passengers, I agree that a full time 'Medic' is appropriate, but at...
by Galadrion
Thu May 14, 2009 4:31 am
Forum: Traveller
Topic: Printing options
Replies: 6
Views: 1175

Wire-bound and comb-bound both have the advantage of laying flat when you open them; between the two, I've usually found that comb-binding is a little more durable, given a similar quality of materials. (My SO, who is an archival bookbinder by training, agrees with this reasoning and adds that saddl...
by Galadrion
Thu May 14, 2009 4:16 am
Forum: Traveller
Topic: Core Rulebook Crew Question 1 Medics
Replies: 69
Views: 6420

I'd agree with Alex on this point; even if there are no paying passengers involved, the crew is almost certainly going to need a medic. Think about it: the crew is going to be involved in moving cargo around (I've done this professionally; believe me, you're going to need medical personnel), probabl...
by Galadrion
Thu May 14, 2009 12:42 am
Forum: Traveller
Topic: Core Rulebook Crew Question 1 Medics
Replies: 69
Views: 6420

I can see some justification for requiring medics for low passengers, and probably more of them than more mobile patients need. Cold sleep hibernation is pretty much a medical procedure, and inherently fairly risky - it would compare with invasive and/or major surgery, in terms of mortality. I'd say...
by Galadrion
Fri May 08, 2009 1:54 am
Forum: Traveller
Topic: Why Piracy fails in traveller......
Replies: 37
Views: 5034

Of course, the pirates themselves aren't much in the way of Havenites. More along the lines of Masadans. Silasians, actually. Residents of a poor, unstable region who've resorted to using their circumstances as an excuse to take other people's property. If they have even that much justification - m...
by Galadrion
Fri Mar 13, 2009 11:33 pm
Forum: Traveller
Topic: Money Money Money!
Replies: 54
Views: 7442

Locals would have to impound the Pirate ship (possibly the PC's as well) until the facts could be determined. If the PC's are fairly innocent, then they could be let go but not be allowed to leave the system until a full investigation was done. If there was _any_ claim on the ship (say the original...
by Galadrion
Fri Feb 27, 2009 10:06 pm
Forum: Traveller
Topic: Scouts system generation
Replies: 30
Views: 4127

Also, keep in mind that the 5% estimate needs to modified by the liklihood that the system will have 6+ orbits. *Snip* Here's the main point, though: Zones, as used here are not the actual scientific definitions, anyway -they correspond more to the "HOT, Cold Just right" descriptions noted in the c...
by Galadrion
Fri Feb 27, 2009 9:47 pm
Forum: Traveller
Topic: Scouts system generation
Replies: 30
Views: 4127

Argh. They'd better remember it for the World Builders Book then - Mars currently does not have an Orbital Zone in Traveller! (it's not Habitable Zone, and it's not Outer Zone (where gas giants accrete) - it's between the two, hence "Middle Zone"). The region between the habitable and outer zones i...
by Galadrion
Fri Feb 27, 2009 9:28 pm
Forum: Traveller
Topic: Belter Starting age
Replies: 27
Views: 3086

If you're going to allow early/late career initiation, then personally I'd say allow it for all careers. No more than one term earlier than normal should be allowed - starting at age 14 can be considered reasonable from either a frontier society standpoint or from the standpoint of a wunderkind , bu...
by Galadrion
Fri Feb 27, 2009 9:00 pm
Forum: Traveller
Topic: Scouts system generation
Replies: 30
Views: 4127

Are Orbital Zones (Inner, Habitable, etc) mentioned? Please tell me they remembered to add the Middle Zone... Yes, they did remember the Habitable Zone (not "Middle" Zone)... though it may turn out to be uninhabited, depending upon how generation proceeds. It might also turn out to contain multiple...
by Galadrion
Wed Feb 11, 2009 4:01 am
Forum: Traveller
Topic: Combat Armour/Battle Dress and Fair Fights...
Replies: 41
Views: 5603

Re: Combat Armour/Battle Dress and Fair Fights...

Thanks. That's the kind of advice I was looking for. Other possibilities (which will probably be more shocking since the players are less likely to have thought of them): (1) Breaching charges and mining lasers are far from the only mining equipment which can be adapted/McGuyvered. Any sort of mini...