Search found 1758 matches

by Captain Jonah
Fri Sep 11, 2015 8:26 pm
Forum: Traveller
Topic: Double and Triple Missiles
Replies: 39
Views: 2906

Re: Double and Triple Missiles

This gets even more ridiculous when bays arrive. A small bay throwing 12 missiles or a large bay throwing 20 missiles defeated by a single beam laser and a single point defence roll. In the current rules 'large' bays fire 24 missiles, not 20. Even worse if one beam laser can auto kill the whole lot...
by Captain Jonah
Fri Sep 11, 2015 7:11 pm
Forum: Traveller
Topic: Sublight travel
Replies: 17
Views: 2120

Re: Sublight travel

Something seems off. How can M2 rates be lower than M1 rates? The drives and PP have to be bigger, more cost and less tonnage for Pax and Freight. Does not make sense. Its the small increase in size and cost going from M1 to M2 compared to the big drop in travel times, above M2 you are looking at f...
by Captain Jonah
Fri Sep 11, 2015 6:56 pm
Forum: Traveller
Topic: Power systems
Replies: 21
Views: 1514

Re: Power systems

Maybe one power per turret just to power the turret and systems then give Missiles and Sand power 0. So a triple laser is 13 power not 12 but a triple missile is 1. If they are allocating power to sensors and systems in high guard then adding turrets isn't going to be a big problem and you can just ...
by Captain Jonah
Fri Sep 11, 2015 6:52 pm
Forum: Traveller
Topic: Mercenary Cruiser
Replies: 5
Views: 625

Re: Mercenary Cruiser

Samcollins wrote:Is the Hull rating of 80 wrong? For 800dton ship? A
Its a delicate little thing, doesn't like getting hurt :lol:

The printer version says 40 Hull :shock:

Should be 160 though.
by Captain Jonah
Fri Sep 11, 2015 6:48 pm
Forum: Traveller
Topic: Lab Ship
Replies: 5
Views: 754

Re: Lab Ship

Limited fuel is a problem across just about every single ship.

Someone needs to mention it to the mongoose guys and girls :lol:
by Captain Jonah
Fri Sep 11, 2015 6:34 pm
Forum: Traveller
Topic: Reloading Missile Racks
Replies: 22
Views: 2197

Re: Reloading Missile Racks

So now a missile launcher is a Missile Rack with 12 missiles in it. OK A gunner can reload a turret in 1 round, OK. What provisions are made for Autoloaders? Also what, if any, benefit should you get from having a missile magazine right next to the turret as opposed to a spare missile rack sitting ...
by Captain Jonah
Fri Sep 11, 2015 6:26 pm
Forum: Traveller
Topic: Double and Triple Missiles
Replies: 39
Views: 2906

Re: Double and Triple Missiles

Smart Missiles, even if fired from the same turret at the same time, should not all impact on the exact same part of the hull. In fact, they should be designed to spread out a bit and present harder targets (1 shot doesn't kill multiple missiles). I agree the rules as written make sense for light-s...
by Captain Jonah
Fri Sep 11, 2015 6:16 pm
Forum: Traveller
Topic: Double and Triple Missiles
Replies: 39
Views: 2906

Re: Double and Triple Missiles

The intent seems to be that 3 missiles fired from a triple missile turret are treated as one attack. The gunner makes one roll to fire them, they make one to-hit roll when they reach their target, a defender makes one roll to shoot them all down with point defense, and they do 4D+8 damage if they h...
by Captain Jonah
Fri Sep 11, 2015 5:56 pm
Forum: Traveller
Topic: Free Trader/Far Trader
Replies: 9
Views: 987

Re: Free Trader/Far Trader

Free Trader: MCr46.4 Far Trader: MCr55.1 (sorry I am NOT going to list the price down to 5 significant figures..!) So allowing a Traveller to select the Far Trader rather than a Free Trader is given them a 25% bonus. (hummm funny how that number strikes a cord...) Perhaps make a comment that if the...
by Captain Jonah
Thu Sep 10, 2015 2:33 pm
Forum: Traveller
Topic: Free Trader/Far Trader
Replies: 9
Views: 987

Re: Free Trader/Far Trader

Oh and the Yacht / safari ship. :roll:
by Captain Jonah
Thu Sep 10, 2015 2:27 pm
Forum: Traveller
Topic: Free Trader/Far Trader
Replies: 9
Views: 987

Re: Free Trader/Far Trader

Something the cropped up in the Sindal forum got me thinking. Can anyone see any good reason why the Free Trader benefit should not be made into a choice of Free Trader or Far Trader? Far Trader allows better exploration for players, Free Trader allows more profit (potentially). Giving this option ...
by Captain Jonah
Thu Sep 10, 2015 11:24 am
Forum: Traveller
Topic: Power systems
Replies: 21
Views: 1514

Re: Power systems

The stewardesses need something to do, especially beverage dispensing, whether cold or hot, from the galley. They get to stand behind the captain in camera shot so they can look frightened when the ship is in combat and then can run around or fall over as the bridge sways from side to side. Same ap...
by Captain Jonah
Wed Sep 09, 2015 8:22 pm
Forum: Traveller
Topic: Safari Ship
Replies: 2
Views: 315

Re: Safari Ship

Isomorphic deck plans are labeled wrongly, the bridge and drive is the upper deck, image shows the turret and the air raft hatch on the top deck and the bulge for the drives being on the upper part of the hull. Also whats with the small craft hanger, does it have an air tight door at the back that c...
by Captain Jonah
Wed Sep 09, 2015 7:59 pm
Forum: Traveller
Topic: Lab Ship
Replies: 5
Views: 754

Re: Lab Ship

nawara wrote:Also, the Laboratory Ship is the only ship in the entire book without a computer.
It's full of science types, they don't need no stinkin computers :lol:
by Captain Jonah
Wed Sep 09, 2015 3:24 pm
Forum: Traveller
Topic: Power systems
Replies: 21
Views: 1514

Re: Power systems

WHAT ! ! ! !

Give up the coffee makers and luxury options in the gunnery control !

Never.

You'll be asking the Engineers to dismantle the jump drive stills next :shock:
by Captain Jonah
Wed Sep 09, 2015 1:09 pm
Forum: Traveller
Topic: Double and Triple Missiles
Replies: 39
Views: 2906

Re: Double and Triple Missiles

A triple turret with a mixed loadout is not able to fire all weapons, it's only able to fire one weapon in the combat round, check the last sentence of the first paragraph under Double and Triple Turrets. As to the rest, I agree multiple missiles from the same turret fired at the same time needs cl...
by Captain Jonah
Wed Sep 09, 2015 12:48 pm
Forum: Traveller
Topic: Double and Triple Missiles
Replies: 39
Views: 2906

Re: Double and Triple Missiles

You've made a an assumption that we need clarified I think: a) Does a triple missile turret fire 3 missiles separately? As per the rules right now, it just fired once at 4D+8 damage as far as I can tell. You can't choose to fire weapons of the same type as "separate". The second part is simple - th...
by Captain Jonah
Wed Sep 09, 2015 12:28 pm
Forum: Traveller
Topic: Power systems
Replies: 21
Views: 1514

Re: Power systems

Those Gunners need a full sized top of the range coffee machine to keep them focused :D As for the power cost. That one point is powering the fire control, the turret rotation and tracking systems, the auto load mechanisms for the missile or sand, the gunners workstation AND his coffee machine. All...
by Captain Jonah
Wed Sep 09, 2015 12:14 pm
Forum: Traveller
Topic: Lack of Fuel
Replies: 30
Views: 2704

Re: Lack of Fuel

For the standard ships the fuel used is a lot less than first edition which makes it very easy to simply add a bit of extra fuel. For example the Free and Far Traders (60 and 75 power) use 1Dton of fuel for two weeks, adding another Dton of fuel is hardly going to be a huge change though the fuel on...
by Captain Jonah
Tue Sep 08, 2015 8:34 pm
Forum: Traveller
Topic: Ship Shares and Ship Benefits
Replies: 7
Views: 990

Re: Ship Shares and Ship Benefits

Needs to cover more ships though to allow players to access something other than the Free Trader if they want longer jump range or just something different from their career. Scout gets a jump 2 scout, Scholar gets a jump 2 lab ship, Rogues get a non existent jump 2 ship, merchants get a jump 1 ship...