Search found 37 matches

by iggy42
Tue Dec 22, 2015 11:32 pm
Forum: Traveller
Topic: Issue with the movement modifier
Replies: 10
Views: 1433

Issue with the movement modifier

My issue is with the flat "-1 per 10m of movement" modifier in combat. See the table below to see how quickly moving targets become unhittable which I'm sure isn't the intention. A target moving at 100km / ~60 mph gets -16 to be hit. You'd need some serious fire control to engage that. Least we'll a...
by iggy42
Sat Jun 30, 2012 12:02 am
Forum: Traveller
Topic: [2300AD] Errata and travel times
Replies: 4
Views: 1110

Re: [2300AD] Errata and travel times

Thanks for the reply.

Cheers, Iggy
by iggy42
Wed Jun 20, 2012 9:44 pm
Forum: Traveller
Topic: [2300AD] Errata and travel times
Replies: 4
Views: 1110

[2300AD] Errata and travel times

Hello Peeps, Couple of questions 1. Is there going to be any official errata for 2300ad? I.e pdf download (This is one for Mongoose staff/mods) 2. There seems to be two distinct methods for determining travel times to / from orbit: one on pages 194/5 and the other on pages 260/1. They produce very d...
by iggy42
Tue Jan 18, 2011 11:20 pm
Forum: Traveller
Topic: Simple space combat query - no really
Replies: 13
Views: 1341

Thanks all for your comments - I appreciate that a common sense applies. Ultimately all situations come down to a ref's judgment and negotiation with the players. Apologies for changing tack half way through the thread! And agree - well equipped imperial guard wouldn't be so easily evaded :) Cheers,...
by iggy42
Tue Jan 18, 2011 7:05 pm
Forum: Traveller
Topic: Simple space combat query - no really
Replies: 13
Views: 1341

Hi - I'm referring to the movement mod for ground combat i.e. -1 per 10 meters of movement. That's fine and dandy for character movement which amounts to -1 or -2 at worst, but consider an air/raft or other vehicle that flits by at a 60kmh / 37 mph (not fast really) - that generates a whooping -10 t...
by iggy42
Tue Jan 18, 2011 6:18 pm
Forum: Traveller
Topic: Simple space combat query - no really
Replies: 13
Views: 1341

Cheers guys - confirmed what I thought.

Now just gotta sort out the broken movement mod and I'm sorted :)
by iggy42
Tue Jan 18, 2011 12:08 am
Forum: Traveller
Topic: Simple space combat query - no really
Replies: 13
Views: 1341

Simple space combat query - no really

The rule on firing beam weapons (main rule book pg. 147) states a weapon fires once in a round. My question is - if a beam weapon has been used to fired on a target is it available for point defense, or does a turret / beam weapon need to be reserved for point defense? My assumption is that the "may...
by iggy42
Sat Aug 15, 2009 11:52 pm
Forum: Traveller
Topic: Hit modifier for movement
Replies: 3
Views: 618

Hi - in the main rulebook (hardback version) its on page 61 listed under a heading of "Common Modifiers to Attacks", under the Penalties column.

Cheers, Ig
by iggy42
Sat Aug 15, 2009 12:37 pm
Forum: Traveller
Topic: Hit modifier for movement
Replies: 3
Views: 618

Hit modifier for movement

Hello All, Main rules give a hit modifier for movement as -1 per whole 10m moved. Fine for slow movers like but it starts to get a bit silly when high speed vehicles are invloved - see below: The table doesn't come out very well e.g. should read as 75 kmh is 125 m/6 sec, -12 hit mod. kmh m / 6 sec -...
by iggy42
Thu Feb 05, 2009 11:08 pm
Forum: Traveller
Topic: Some HG questions
Replies: 0
Views: 580

Some HG questions

Hello All, Some general High Guard questions. I've had a check through and can't find answers. Nothing major, just minor irritations :) 1) Other than in some example text I can't see where it states the effects of a nuclear damper. From what I can gather NDs count as 2 points of armour per level aga...
by iggy42
Sat Jan 10, 2009 10:42 am
Forum: Other Roleplaying Games
Topic: Conan 2nd ed. binding issues
Replies: 20
Views: 3549

Big thank you to Mongoose - I received my beautifully bound replacement copy of 2 ed. Conan this morning. The problem was not down to Mongoose or the shop but at another point in the supply chain. Mongoose had aleady fixed the fault and the copy I had received should not have been in circulation. Ma...
by iggy42
Wed Jan 07, 2009 9:58 pm
Forum: Other Roleplaying Games
Topic: Conan 2nd ed. binding issues
Replies: 20
Views: 3549

msprange wrote:Needless to say, if you also drop us a line at msprange@mongoosepublishing.com, we will freely replace your books as well. . .
Hi - thanks. Email sent with details of the shop included.

Thanks again. :)
by iggy42
Wed Jan 07, 2009 5:38 pm
Forum: Other Roleplaying Games
Topic: Conan 2nd ed. binding issues
Replies: 20
Views: 3549

This is very old stock your shop is getting - can you please let us know which shop this is? We'll swap those books out freely, and make sure whoever is selling them won't send any more out. Thanks for the quick response - what's the best way to get in touch? I don't want to put the shop details on...
by iggy42
Tue Jan 06, 2009 10:20 pm
Forum: Other Roleplaying Games
Topic: Conan 2nd ed. binding issues
Replies: 20
Views: 3549

Conan 2nd ed. binding issues

Mongoose - please sort out the issue with bindings of the 2nd ed. book. I've been after a copy for a while but the one in my local store was too tight and to view some pages meant breaking the binding. Two more arrived today and I waited expectantly as the shop owner opened the delivery box in front...
by iggy42
Thu Dec 18, 2008 7:18 pm
Forum: Traveller
Topic: HG pulse laser hit DM
Replies: 3
Views: 690

That'll teach me to actually read the books I purchase - I'll take a closer look... :oops:

Thanks for the replies
by iggy42
Wed Dec 17, 2008 10:34 pm
Forum: Traveller
Topic: HG pulse laser hit DM
Replies: 3
Views: 690

HG pulse laser hit DM

Quick question (I hope!)

HG updates the pulse laser with a -2DM to hit - I take it this DM replaces the current core rulebook DMs across all range bands (up to very long) rather than being in addition to them (which would make it pretty useless...)?

Cheers, Iggy
by iggy42
Wed Dec 10, 2008 7:10 pm
Forum: Traveller
Topic: Sandcaster PD v Missiles
Replies: 5
Views: 1230

Sandcaster PD v Missiles

In previous versions of traveller (just checked my copy of MegaT) sandcasters could be used as point defense against missiles. I imagine a giant shotgun being fairly effective in that role. I notice in MGT core book that lasers PD vs missiles, and sand is PD against beam - is this a change / ommissi...