Search found 1361 matches

by Somebody
Tue Feb 18, 2014 5:05 pm
Forum: Traveller
Topic: House Rules - Fixing Ship Fuel Operational Times
Replies: 87
Views: 8495

Re: House Rules - Fixing Ship Fuel Operational Times

There are both simplifications for casual players (ie. those NOT INTERESTED in being amateur accountants just to play an RPG), and metagame decisions (keep the PCs needing fuel, and thus money) at work in Traveller, and specifically in CT, T4, T20, MGT, and T5. If you want precision in fuel handlin...
by Somebody
Tue Feb 18, 2014 5:02 pm
Forum: Traveller
Topic: House Rules - Fixing Ship Fuel Operational Times
Replies: 87
Views: 8495

Re: House Rules - Fixing Ship Fuel Operational Times

If the tankers use drop tanks, after emergency refueling before the discrete withdrawal of the expeditionary task force, the tankers then subsequently blow the empty tanks and with the reduced tonnage, make a run for it. Drop tanks are "new equipment" in most versions and have a number of "how do t...
by Somebody
Tue Feb 18, 2014 11:51 am
Forum: Traveller
Topic: House Rules - Fixing Ship Fuel Operational Times
Replies: 87
Views: 8495

Re: House Rules - Fixing Ship Fuel Operational Times

Tanker support has a few problems IMHO. If going "full strategic mobility" (J3 at TL13-, J4 at higher TL IIRC) the tanker has a problem - Either it is a lot bigger than the craft it supports or it can not jump out again (J3: 30 percent hull for the jump in, 30 percent refuel a equal sized ship, 30 p...
by Somebody
Mon Feb 17, 2014 4:40 pm
Forum: Traveller
Topic: House Rules - Fixing Ship Fuel Operational Times
Replies: 87
Views: 8495

Re: House Rules - Fixing Ship Fuel Operational Times

The easiest way to get that level of detail is to use another rules set at least when it comes to ships and ship operations. MegaTraveller is likely the best choice here since most assumptions are "close" (Thruster plates, small and cheap missiles etc). That will give you the "what power is consumed...
by Somebody
Fri Feb 07, 2014 5:23 pm
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 10264

Re: Jump Arrival Point

GT had such beautiful things as "unbribable imperial Administration" and "99+ percent of the nobles are hard working goody two shoes" not to mention a merrit based fleet/marines etc.
by Somebody
Fri Feb 07, 2014 10:34 am
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 10264

Re: Jump Arrival Point

Ahh, the pirat debate is rising it's head :) Basically for piracy you need to find the IYTU answers to some questions: 1) Where is the Imperial Navy? 2) Do trade ships use "empty systems" as part of their routes 3) Where do you play and what are the relations between systems 4) The "lens" used on th...
by Somebody
Fri Feb 07, 2014 10:14 am
Forum: Traveller
Topic: What's stopping people from sharing high-tech information...
Replies: 39
Views: 4889

Re: What's stopping people from sharing high-tech informatio

The most important question in the OTUs 3I is: Where is the profit in doing so? The teacher teams need finance and to have a resonably effect in a resonable time there must be enough relative to a worlds population. This is a common problem in modern "uplift" programs - training the teachers that tr...
by Somebody
Thu Jan 30, 2014 4:53 pm
Forum: Traveller
Topic: High rank with low social
Replies: 14
Views: 1639

Re: High rank with low social

Social Standing is IMHO a mix of "where do you come from", "where do you see yourself", "who'm do you hang around with" I.e the upper level managers of our local mine (4000+ employees) during the 1970s to 90s mostly(1) came from a working class background with parents that where the equivalent of a ...
by Somebody
Sat Jan 18, 2014 5:30 pm
Forum: Traveller
Topic: EBooks
Replies: 0
Views: 909

EBooks

While this may not be new to some it was for me: Amazon has the complete set of Poul Andersons Polesotechnic League as well as quite a bit of Pournelles CoDominion out as EBooks. Since Nicholas Van Rijn and David Falkayn are close to Free Traders and Falkenbergs Legion a prime example of interstella...
by Somebody
Mon Jan 06, 2014 2:36 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 785
Views: 128166

Re: Solomani Confederation (Military)

It would work just as well for most european powers in the 1850s-1914 setting. "White man's burden" and "Worthy Alien Gentleman" all while playing the "Great Game" against the evil 3I. Imperial Germany would work very nicely as a template including the fleet strategy and the state deputies (Reichsra...
by Somebody
Mon Dec 30, 2013 8:56 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2960
Views: 342634

Re: Ship Design Philosophy

One of the two common deviations from canon OTU (1) is that I play the Terranians as a classic, functional democracy. The Empires upper class does not understand the system completely but sees that it has no nobles, no "has been in the family since x" fiefs and therefor they see the system as a thre...
by Somebody
Sat Dec 28, 2013 2:51 pm
Forum: Traveller
Topic: Starship sensors
Replies: 16
Views: 2034

Re: Starship sensors

AFAIK it was the other way round in TNE and Mega (and 2300AD) I never said they were right..... You use passives to get the "something is out there" information, sneak up on it and than hit it with actives for an accurate firing solution. Basically "Red October" with the Sollies replacing Iwans and...
by Somebody
Fri Dec 27, 2013 11:28 am
Forum: Traveller
Topic: Starship sensors
Replies: 16
Views: 2034

Re: Starship sensors

And yet I long to use a periscope. http://upload.wikimedia.org/wikipedia/en/c/ce/Torpedo...Los%21.jpg In that case I recommend the german translation of the "Wing Commander" movie. Jürgen Prochnow of "Das Boot" fame doing the "Kaleu in space" with quotes like "Be quiet, a destroyer" (and the Kilrat...
by Somebody
Fri Dec 27, 2013 11:23 am
Forum: Traveller
Topic: Starship sensors
Replies: 16
Views: 2034

Re: Starship sensors

Hi there, not sure if this has been discussed previously, but I have a question about the sensors table on p. 144 of the core rulebook. Visual and Thermal sensors, the type listed in the first and second columns, appear to be the most effective of all kinds, providing better detail than active rada...
by Somebody
Fri Dec 20, 2013 10:47 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2960
Views: 342634

Re: Ship Design Philosophy

Wouldn't an open frame with multiple grapples in the 100dton class be a more flexible ferry? The most costly part of a starship is the jump drive so at least on medium to high traffic "circuits" such a "Jumpship" could work out. In-system boats, maybe even high accelleration ones that dock with a sh...
by Somebody
Wed Nov 27, 2013 8:00 pm
Forum: Traveller
Topic: PC weapons vs. Mercs vs. Naval
Replies: 36
Views: 4460

Re: PC weapons vs. Mercs vs. Naval

The question is one of brutality. Today the regular forces are heavily restricted in what they can do , what weapons they can use and how loosely they can define targets and free fire areas. Now take a look at the Warshaw uprising in August 1944. The germans had no restrictions and only their limite...
by Somebody
Wed Nov 27, 2013 11:51 am
Forum: Traveller
Topic: PC weapons vs. Mercs vs. Naval
Replies: 36
Views: 4460

Re: PC weapons vs. Mercs vs. Naval

I see the militia and raise by a bataillion of M109A6 Paladin. The days when armed civilians had a chance against the military are long gone. I'll call you with a battery of MLRS. I won't even ask for ATACMS, just the standard 12 pack. :mrgreen: A the old grid square remover. The triumph of brute f...
by Somebody
Tue Nov 26, 2013 1:23 pm
Forum: Traveller
Topic: PC weapons vs. Mercs vs. Naval
Replies: 36
Views: 4460

Re: PC weapons vs. Mercs vs. Naval

I see the militia and raise by a bataillion of M109A6 Paladin. The days when armed civilians had a chance against the military are long gone.
by Somebody
Sat Nov 23, 2013 3:32 pm
Forum: Traveller
Topic: Robotic ships
Replies: 63
Views: 8512

Re: Robotic ships

My take on robot ships: They exist but mostly on the safe and well established routes closer to the core. They are rare in the less structured regions and totally uncommon in the frontier setting most player characters operate. Similar to a Tigress. It exists as part of the background but most pc wi...
by Somebody
Wed Nov 20, 2013 3:46 pm
Forum: Traveller
Topic: Future Traveller - Suggestions Appreciated
Replies: 121
Views: 21373

Re: Future Traveller - Suggestions Appreciated

Trying to use apps at a game table is a great way to slow down role-play to a crawl. Use a better app and operating system. :) Which ones exactly? See the mail above for a few software examples , one does not need special programs to get a lot of milage for RPG use. Operating system recommended by ...