Search found 623 matches

by Colin
Fri Jul 05, 2013 5:56 pm
Forum: Traveller
Topic: 2300AD: Salvage Rights - on Drivethru
Replies: 4
Views: 792

Re: 2300AD: Salvage Rights - on Drivethru

You are correct. I didn't catch that, neither did the guy checking my designs. I will go back and take a look.
by Colin
Fri Jun 21, 2013 8:57 pm
Forum: Traveller
Topic: Hovercars, Opinions Welcome
Replies: 54
Views: 3743

Re: Hovercars, Opinions Welcome

The Vehicle Upgrade book has Quirks in it, and there is certainly room for more.
by Colin
Mon Jun 17, 2013 11:37 pm
Forum: Traveller
Topic: Hovercars, Opinions Welcome
Replies: 54
Views: 3743

Re: Hovercars, Opinions Welcome

Still based on size 1. The extra space comes from all the things left out. I will admit that this bit doesn't work as well as I would like. Spaces in a vehicle refers to interior space, what is available for people, cargo, and other gear. The rest of the vehicle is taken up by chassis, engines, fuel...
by Colin
Thu May 16, 2013 10:50 pm
Forum: Traveller
Topic: 2300 AD Adventure for Con Game
Replies: 2
Views: 580

Re: 2300 AD Adventure for Con Game

When are you planning on running the game?

How about a 2300AD/horror crossover involving Pentapods, zombies, and monsters, set on a deep-well planetary outpost?
by Colin
Tue May 14, 2013 6:41 am
Forum: Traveller
Topic: 2200AD
Replies: 18
Views: 2074

Re: 2200AD

Holy crap! What, did you see my notes for the Core Sourcebook?

There may be gaps and issues with the Future History of 2300. However, it is what it is, and it was specifically-designed to be not-USA-centric.
by Colin
Mon May 13, 2013 9:24 pm
Forum: Traveller
Topic: 2200AD
Replies: 18
Views: 2074

Re: 2200AD

I can't really speak to the original justifications. However... The Mexican annexation of Texas, New Mexico, Arizona, and SoCal occurred after the States had been thumped by nukes themselves, while a 3-way Civil War was going on. Texas, itself, as a political entity, has no nukes. Any nukes statione...
by Colin
Mon May 13, 2013 4:33 pm
Forum: Traveller
Topic: 2200AD
Replies: 18
Views: 2074

Re: 2200AD

Rolling 2300 back to 2200... DNA Modification more acceptable, but the first stirrings of the protest movements can be felt. First Neos developed. Stutterwarp is limited to Old Commercial technology. Could introduce some glitches, likely linked to reduced performance at longer ranges. Cost 10x as mu...
by Colin
Fri May 10, 2013 3:29 pm
Forum: Traveller
Topic: Vehicle Handbook questions
Replies: 11
Views: 1314

Re: Vehicle Handbook questions

Bays do not take up Space in and of themselves. Basically, they are cargo bays optimized to hold weapons. A 10 Space bay holds 10 Spaces of weapons, and take up no additional Space. A generic bay can drop up to half of its ordnance load per round. So a 5-Space bay can drop 3 Sapces of ordnance per r...
by Colin
Fri May 10, 2013 7:07 am
Forum: Traveller
Topic: Space Stations
Replies: 18
Views: 2472

Re: Space Stations

Well, you can design a space station or habitat using the ship design system, but there is a great deal missing from the system that would have to be worked out. Let's look at size. A small Bernal-sphere habitat might be 200 meters across, with a total of ten rings (5 each fore and aft of the sphere...
by Colin
Thu May 09, 2013 10:48 pm
Forum: Traveller
Topic: Space Stations
Replies: 18
Views: 2472

Re: Space Stations

The FAR stations are Bernal spheres, while the C1 tax haven and Beta Canum habs are Stanford torus. The O'Neill-style habitats are only found in the Core, where they have the developed infrastructure, robotic resources, and sheer wealth to create the O'Neill cylinders. Most habitats are far smaller.
by Colin
Thu May 09, 2013 9:46 pm
Forum: Traveller
Topic: Scale damage
Replies: 9
Views: 1277

Re: Scale damage

The scaling issue came up for discussion when I was writing this version of 2300AD. Personally, I do not like the scaling rules when applied against 2300AD ships. I also wanted to do small craft as vehicles. I was overruled, primarily to ensure consistency between the versions. I would use a scale v...
by Colin
Thu May 09, 2013 9:38 pm
Forum: Traveller
Topic: Vehicle Handbook questions
Replies: 11
Views: 1314

Re: Vehicle Handbook questions

Basically, a bay takes up the amount of space used by the ordnance it holds. So if it holds 10 spaces of ordnance, then it takes up 10 spaces. A dedicated bay is designed to use a specific weapon, like a medium tac missile. Such a bay can launch all of its weapons in a round, as each has their own l...
by Colin
Thu May 09, 2013 9:28 pm
Forum: Traveller
Topic: Vehicle Handbook questions
Replies: 11
Views: 1314

Re: Vehicle Handbook questions

Each Space represents about 250 kg of cargo. In terms of volume, it's roughly 1 cubic meter, or about 0.07 starship tons.
by Colin
Thu May 09, 2013 9:24 pm
Forum: Traveller
Topic: Space Stations
Replies: 18
Views: 2472

Re: Space Stations

O'Neill-style habitats are part of the 2300AD setting. They are found throughout the core, at Neubayern, Kie-Yuma, Beta Canum, Hochbaden. The American FAR stations are habitat-sized stations, too. The Bessieres system has several habitats, along with hundreds of factories and other smaller stations....
by Colin
Thu May 09, 2013 9:18 pm
Forum: Traveller
Topic: Nerfing Stutterwarp
Replies: 8
Views: 1398

Re: Nerfing Stutterwarp

It is different from a "typical" hard sf setting in that sense. However, from a technological standpoint, stutterwarp is what "makes" 2300AD, just like jump drive and reactionless thrusters "make" classic traveller. If I were to do things differently, I would look at moving the boundary for effectiv...
by Colin
Thu May 09, 2013 9:08 pm
Forum: Traveller
Topic: massive gravity effects
Replies: 82
Views: 8943

Re: massive gravity effects

In writing 2300, I'm handicapped to a degree by what has gone before. King is not a world that anyone in their right mind would settle. My thoughts: Interface transport: For humans its nuclear-powered spaceplanes. Small capacity, lots of reaction mass. For cargo, it's a catapult. High power consumpt...
by Colin
Fri May 03, 2013 12:04 am
Forum: Traveller
Topic: Pistol Range v.s Handgun Range
Replies: 14
Views: 2033

Re: Pistol Range v.s Handgun Range

Yes, round bullet, but the cartridge has a square cross-section. It's a stable compound, electrically-ignited, with a structural strength about equal to a solid chunk of ABS plastic the same size.
by Colin
Fri May 03, 2013 12:00 am
Forum: Traveller
Topic: Whats what?
Replies: 8
Views: 1118

Re: Whats what?

For 2300AD, the most relevant books are Cyernetics, Robots, Animal Encounters, Vehicle Handbook, Biotech Vehicles, and Vehicle Upgrade Manual. High Guard and Scouts an be useful as well. Scoundrel and Agent can have their uses, but you have to pick and choose the technology carefully. Psion is not u...
by Colin
Mon Apr 29, 2013 7:06 pm
Forum: Traveller
Topic: 2320AD
Replies: 8
Views: 1211

Re: 2320AD

Hahahahahahahaha!!!!

Whoo! Wow. Yeah...

I'll put that on my list...
by Colin
Mon Apr 29, 2013 4:40 pm
Forum: Traveller
Topic: [2300AD] Bayern
Replies: 8
Views: 1477

Re: [2300AD] Bayern

Had it been up to me, I would not likely have named it Bayern either. The Bayern is able to do what is does through the use of disposable stutterwarp drives and a shipyard-scale drive tuner. A drive tuner uses technology similar to an actual stutterwarp to bring drives on-line and "align" them. Whil...