Search found 5942 matches

by rust
Wed Jan 01, 2014 1:45 pm
Forum: Traveller
Topic: Scholar - A New Book
Replies: 90
Views: 8267

Re: Scholar - A New Book

There have been science fiction roleplaying games where the science was as important as the weapons catalogue. My per- sonal favourite is the Ringworld RPG with its excellent rules for research, including how to connect research projects with adventuring, how to gain experience and improve skills wi...
by rust
Mon Dec 30, 2013 2:38 pm
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 4355

Re: Traveller 2300 Game Query

enderra wrote: "Massive objects" implies gravity, and the rest sounds like a lot of hokum unworthy of a game that at least attempts to be "hard" science fiction.
Perhaps the misnomed grav scanner measures the inertial mass, a body's
resistance to acceleration by a force, instead of the gravitational mass ... 8)
by rust
Wed Dec 25, 2013 11:32 pm
Forum: Traveller
Topic: New setting for Traveller needed
Replies: 149
Views: 15841

Re: New setting for Traveller needed

With all due respect, but I don't believe this can be true. Yes, there are certain assumptions built into the Traveller rules, and in some areas they are more pervasive than in others; but it should be trivial to easy to adapt the rules to any setting you wish. What's giving you trouble? The techno...
by rust
Wed Dec 25, 2013 10:36 pm
Forum: Traveller
Topic: New setting for Traveller needed
Replies: 149
Views: 15841

Re: New setting for Traveller needed

However I'd say that the core Traveller rulebook isn't at all generic. Apart from about one page worth, in total, of sidebar options that are perfunctory at best, it sticks pretty solidly to a single set of social and technological assumptions. It does provide basic support for a fair variety of po...
by rust
Thu Dec 19, 2013 11:50 am
Forum: Traveller
Topic: Blank Planet Map?
Replies: 7
Views: 1570

Re: Blank Planet Map?

You mean something like this ?

(Link had to be removed, website does not want deeplinks,
use website page below instead
:( )

There are more blank maps on this site:

http://zho.berka.com/maps/

The maps are not .svg, but it should not be a problem to
change the format.
by rust
Mon Dec 09, 2013 9:26 am
Forum: Traveller
Topic: New setting for Traveller needed
Replies: 149
Views: 15841

Re: New setting for Traveller needed

Travellers key Trope as stated by Loren Wiseman in the august pages of the Journal defines the core aspect of Traveller as the Communication speed is only as fast as the fastest ship. The Babylon 5 setting of Traveller did not use that trope, and some of my own Traveller settings also had FTL commu...
by rust
Thu Dec 05, 2013 9:14 am
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 8849

Re: Jump Arrival Point

Wil Mireu wrote: I'm not really sure what the obsession is with "hiding behind asteroids" ...
It is a classical space opera trope that has been used over and over
again in Golden Age science fiction. The bad guy in a Western wears
a black hat, the space pirate hides behind an asteroid ... :lol:
by rust
Wed Dec 04, 2013 5:21 pm
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 8849

Re: Jump Arrival Point

Condottiere wrote:But apparently, you're more likely to find a tree in meadow, than an asteroid in a belt.
It is not difficult to locate one, the problem is to get there without
being detected ... :wink:
by rust
Wed Dec 04, 2013 4:08 pm
Forum: Traveller
Topic: Jump Arrival Point
Replies: 75
Views: 8849

Re: Jump Arrival Point

Condottiere wrote:So how do you hide in an asteroid belt?
Keep a big enough asteroid between your ship and the enemy's sensors,
just like a squirrel keeps a tree between itself and the hunter.

Otherwise, no plausible way of hiding in an asteroid belt.
by rust
Fri Nov 29, 2013 1:55 pm
Forum: Traveller
Topic: Why is software included in ship maintainance cost?
Replies: 24
Views: 2634

Re: Why is software included in ship maintainance cost?

This said I'll make my first newbie question: why is software included in ship maintenance cost? Well, one has to pay for all those patches and updates required to keep the software running smoothly ... :shock: More seriously, I also see no convincing reason to pay maintenance for software, so I us...
by rust
Fri Nov 29, 2013 10:50 am
Forum: Traveller
Topic: 20 diameter limit variant
Replies: 37
Views: 5681

Re: 20 diameter limit variant

If jump tech comes naturally for a technological civilization why is the galaxy not filled to the rim with super old hyper tech civilizations? It may very well be, after all Traveller's charted space is just a tiny region of the galaxy. There are lots of possible reasons why more advanced civilizat...
by rust
Wed Nov 27, 2013 9:31 pm
Forum: Traveller
Topic: PC weapons vs. Mercs vs. Naval
Replies: 36
Views: 4049

Re: PC weapons vs. Mercs vs. Naval

Our weapons work great on enemies we can see, but not so great against enemies that hide in civilian populations. But this is not a problem of the weapons, it is a problem of the dislike to use them against civilian populations. A less humane doctrine which would allow the use of the same weapons a...
by rust
Wed Nov 27, 2013 8:32 pm
Forum: Traveller
Topic: PC weapons vs. Mercs vs. Naval
Replies: 36
Views: 4049

Re: PC weapons vs. Mercs vs. Naval

However, in America, most "militia" types are former military. This would hardly make much of a difference. I am "former military", and according to the grades I got in all tests I was a rather good soldier, probably the equivalent of Level 2 in Traveller terms, but after only a couple of years wit...
by rust
Tue Nov 26, 2013 11:41 pm
Forum: Traveller
Topic: PC weapons vs. Mercs vs. Naval
Replies: 36
Views: 4049

Re: PC weapons vs. Mercs vs. Naval

Condottiere wrote:A well regulated militia being necessary to the security of a free state, the right of the people to keep and bear arms shall not be infringed.
The civilians' right to commit suicide by attempting to fight military units
will certainly not be infringed ... 8)
by rust
Thu Nov 21, 2013 6:12 pm
Forum: Traveller
Topic: a 3D Traveller universe
Replies: 20
Views: 3163

Re: a 3D Traveller universe

When I grew tired of the 2D hex maps I designed the next setting's
background universe as a 3D universe and gave the players the
equivalent of a subway map with distances and travel times, which
in the end was all they needed to plan their ship's voyages.
by rust
Mon Nov 18, 2013 10:30 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2714
Views: 259927

Re: Ship Design Philosophy

1. I still need a guide for: (...) The human body is well adapted to a surface gravity of 1 G, any higher gravity or acceleration causes severe stress for the cardio- vascular system. For short periods of time and with the best pos- sible equipment (acceleration seats, g-suits, etc.) an acceleratio...
by rust
Sun Nov 17, 2013 9:42 am
Forum: Traveller
Topic: SDB's vs. Warships
Replies: 131
Views: 12573

Re: SDB's vs. Warships

How about you ban F33D for his persistent rudeness and trolling? This forum has an Ignore function which makes posts by certain posters invisible to those who put these posters on their list of Foes, and this gi- ves you the means for your personal ban of disliked posters - no need for a general ba...
by rust
Sat Nov 16, 2013 8:37 am
Forum: Traveller
Topic: SDB's vs. Warships
Replies: 131
Views: 12573

Re: SDB's vs. Warships

As long as Traveller's technology is only able to turn one form of energy into another form of energy true stealth in space is difficult to achieve, if at all, because any kind of energy is com- paratively easy to detect. However, a technology able to turn energy into matter would make stealth in sp...
by rust
Fri Nov 15, 2013 3:14 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2714
Views: 259927

Re: Ship Design Philosophy

I was referring to a gel that would absorb more pressure as it was applied ... While this could reduce some of the unwelcome side effects of a high acceleration, it would not solve the major problem, which takes place inside the human body. For example, during an acceleration of 6 G the blood insid...
by rust
Fri Nov 15, 2013 9:57 am
Forum: Traveller
Topic: SDB's vs. Warships
Replies: 131
Views: 12573

Re: SDB's vs. Warships

Very few people really get the economics, and many contest the assumptions, which are: -backwater systems really are *backwater*; when the mainworld only has 400 people in residence, it is simply not going to have the infrastructure for high security or the attention of the Navy. True, but the huge...