Search found 2313 matches

by -Daniel-
Mon Feb 04, 2008 9:53 pm
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 4763

I believe that if you speak to those who have fired a real RL (AT-4 for example) and not some Airsoft thing, you will find there is a recoil effect regardless of the backblast.

Daniel
by -Daniel-
Thu Jan 31, 2008 8:33 pm
Forum: Traveller
Topic: Tactics Question.
Replies: 30
Views: 6602

If nothing else was learned by this thread is that the skill/rule needs to be spelled out much better then it is in the document at this point. :wink:

Daniel
by -Daniel-
Thu Jan 31, 2008 1:13 am
Forum: Traveller
Topic: Tactics Question.
Replies: 30
Views: 6602

Wow, lots of interesting thoughts here. First thanks for the input guys. Helps me figure out what I want to do in my game until they elect to either leave it to me or clerify the rule in the rules. :D After thinking on it for a while I believe I am leaning toward the idea that the Tactics score that...
by -Daniel-
Thu Jan 31, 2008 1:08 am
Forum: Traveller
Topic: Terraforming as a Trade Classification
Replies: 65
Views: 12997

Just a short statement:

I was happy in my ignorance EDG :wink:

Now that I know there is a problem, I want it fixed. I like that Traveller tries to be as realistic as it can for a SciFi game in such areas.

Daniel
by -Daniel-
Wed Jan 30, 2008 5:55 am
Forum: Traveller
Topic: Tactics Question.
Replies: 30
Views: 6602

I find it hard to believe that you could lead effectively at section or platoon level if you were relying on the constant guidance of a subordinate in the midst of a firefight. So a new Lieutenant in the field would not rely on his Platoon Sergeant for guidance on a regular basis until he had more ...
by -Daniel-
Wed Jan 30, 2008 12:05 am
Forum: Traveller
Topic: Tactics Question.
Replies: 30
Views: 6602

That is my understanding as well. BUT, only one person can use their Tactics skill per group. So if the Tactics-3 guy is not the leader, then the leader cannot use his Tactics skill unless he is not in communications with your guy. Seems obvious, but I wanted to make sure. Makes sense. But the grou...
by -Daniel-
Wed Jan 30, 2008 12:04 am
Forum: Traveller
Topic: New CT UWPs and Stats (FINAL!)
Replies: 64
Views: 11586

Wow, now that was an interesting read. :D

Thank You

Daniel
by -Daniel-
Tue Jan 29, 2008 8:07 pm
Forum: Traveller
Topic: If you could change just one thing about the new Traveller..
Replies: 48
Views: 10209

I disliked the Charisma/Bearing/Looks based attributes in other systems and would not want to see them brought into Traveller to that extent.

I think this kind of attribute speaks to the role playing and that should be left to the player.


Daniel
by -Daniel-
Tue Jan 29, 2008 5:40 pm
Forum: Traveller
Topic: Tactics Question.
Replies: 30
Views: 6602

That is my understanding as well. BUT, only one person can use their Tactics skill per group. So if the Tactics-3 guy is not the leader, then the leader cannot use his Tactics skill unless he is not in communications with your guy. Seems obvious, but I wanted to make sure. Makes sense. But the grou...
by -Daniel-
Tue Jan 29, 2008 5:05 pm
Forum: Traveller
Topic: Tactics Question.
Replies: 30
Views: 6602

One more question to make sure I understand it. The person with the Tactics does NOT have to be the leader, correct?

Daniel
by -Daniel-
Tue Jan 29, 2008 5:03 pm
Forum: Traveller
Topic: If you could change just one thing about the new Traveller..
Replies: 48
Views: 10209

Sturn wrote:Back on topic please?
So far, the only thing I disliked significantly in the playtest document was the initiative system. It felt clunky and overly complex in a game designed to be simple.

Daniel
by -Daniel-
Tue Jan 29, 2008 5:00 pm
Forum: Traveller
Topic: Assault Rifle Damage Too High?
Replies: 36
Views: 9030

I have to voice my agreement here as well. I do nto expect my games to be 100% realistic, they are games after all. But I do expect a good deal of logical outcomes so that I can shift into the game and enjoy the role playing rather then dealing with unrealistic outcomes. tbeard has outlined the reas...
by -Daniel-
Tue Jan 29, 2008 4:54 pm
Forum: Traveller
Topic: Mercenary Chat Space
Replies: 14
Views: 3171

Consistency is key IMHO... I agree. If the source book feels too different from the basic game something is wrong. I also would not want to see too many changes in any other area in a source book either. Source books should be add ons and not replacement rules . Glad to hear you seem to be in that ...