Search found 166 matches

by Zowy
Tue Jun 03, 2008 11:47 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

Army, Merchant, and Agent have Drive as a skill. None of us have it and none of the group skill packages have Drive as one of their skills. I have Drive 0 but I must have missed how this applies to the "Ship Boat" discussion. Drive skill only pertains to ground vehicles. Team - Ditching the Launch ...
by Zowy
Tue Jun 03, 2008 11:10 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

We have Pilot, Navigator and Medic well covered, by more than one player.
I think we need an Engineer, Gunner, and a Broker maybe?

Rebeca has Admin 2, so could do most to the paperwook. But if we are going to do speclative cargos, a real broker can make or break us.?
by Zowy
Tue Jun 03, 2008 7:10 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

I'm imagining a fairly wide ship, similar in shape to the old Safari Ship. On the underbody, to either side of center, are bays each designed to hold a 30 ton module. In the center is a berth for the Cutter itself, with a module included. The bays and berth would have clamshell doors that allow for...
by Zowy
Tue Jun 03, 2008 6:45 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

I would only do a Modular Cutter / Pod, Starship as an unstreamled or disperesed structure ship, where you would stick them on "pod racks". A 30 ton pod stuck inside a normal cargo bay can take upto 40 tons of space, depending on how you are shifting the pods around? Inside the ship or outside? Are ...
by Zowy
Tue Jun 03, 2008 6:04 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

My bigest concern is being able to pay the monthly overhead. If we can do that with a Jump-2 mini-Liner of 200-400 dTons, with just a little cargo and takeing a mail drum every chance we get. I am fine with haveing a 20-30 ton small craft with at least a 2-3G MDrive. After all they will have room to...
by Zowy
Tue Jun 03, 2008 5:32 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

Traveller's of Antares
Antares Outbound
Antares Safari
Antares High Passage

ect 8)
by Zowy
Tue Jun 03, 2008 3:32 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

Army, Merchant, and Agent have Drive as a skill. None of us have it and none of the group skill packages have Drive as one of their skills. Is it safe to be useing a small crafts power plant while in Jump space? Or would it be useing a conection to the Safari ships power plant to make the Launches s...
by Zowy
Tue Jun 03, 2008 5:06 am
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

200 Ton Normandi Safari Ship -200 Ton Streamlined Hull -B J-Drive (Jump 2) -A M-Drive (Thrust 1) -B Power Plant -Bridge -Model 2 Computer -Jump Control/2 -Launch -9 Staterooms -ATV -Luxuries 2 -Fuel 48 tons -Full Kitchen -5 Low Births -1 Emergency Low Birth -Cargo 42.5 tons Total Cost: 58,734,000cr...
by Zowy
Mon Jun 02, 2008 2:47 am
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

I like how the Navy hands out Ship Boats, when everyone else is lucky if they get a gold plated weapon :P

A fast small ship could come in usefull :?:

I allso like the Sector pick, a long settled backwater should be an interesting place to adventure in...
by Zowy
Sun Jun 01, 2008 4:56 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

Since Rebeca more or less lived on the streets for her early career, meeting anyone as a Contact (like Cosima) would be totally acceptable and encouraged. Rebecca's 1st term as a performer occurs during Evan's 2nd term as a thief. Both of them would most likely be out and about in the streets at th...
by Zowy
Sun Jun 01, 2008 5:17 am
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

Well, with that backround and outlook for Rebeca Nova. It would be best to go with a smaller, low overhead ship then. Spend more time on the ground in various systems. Maybe find a celebrity chef to come along to record a syndicated traveling cooking show ( thus spliting the cost and use of the Holo...
by Zowy
Sat May 31, 2008 10:34 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

Cosmia . . . the unfortunate ??? Bah! After all the unlucky rolls I had for Evan, I don't want to hear about it. :wink: In the meantime, I'm writing up a background story for Evan but sure am having a hard time creating a connection with someone. Oh well. I guess it can't always happen, right? And ...
by Zowy
Sat May 31, 2008 8:38 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

[[ Yes, we have a very interesting mix so far. I can't wait to see what the other people roll up. Skills sould not be much of a problem. Each person can have up to 2 connection skills to help round things out. Plus there are the skill packages, with 8 common level 1 skills to share out. The group wi...
by Zowy
Sat May 31, 2008 2:43 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

Not at all. I more meant I didn't want to run a merc/war campaign and wanted things to be more on the exploratory, traveling and trade side of things. I'll let you guys know if you are going into territory I don't really want to run in, right now you guys are doing fine. Does the area we're looking...
by Zowy
Sat May 31, 2008 2:39 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

[[Captain Brann ..... A few things I see on your charater that may be wrong... 1st term: Basic training should have 6 skills, computer is missing? Skill levels and stats don't need a - in front of the #, it is a bit confusing. Skill specalites go in ( ), i.e. Life Science ( Biology ) and only ones w...
by Zowy
Fri May 30, 2008 11:39 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

Well once a Survey Scout, allways a Survey Scout. After a bit people may start to wonder, why the pilot spends so much time on the bridge, playing with the sensor eqipment 8) :idea:
by Zowy
Fri May 30, 2008 7:39 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

[[You right, I skiped over that Scouts, Rogue, and Drifters don't get pensions :? :( So go large, do a "traveling theater" and High Liner. Get backing for a good sized long-liner. If we can get something subsidized by the Antares power players. That would remove much of the undelying risk and make a...
by Zowy
Fri May 30, 2008 3:26 pm
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

[[ Would need demountable or collapseable fuel tanks in the cargo hold of a jump-1 ship. Could get us with 2 jump-1 hops, to a coreward system. That is why I asked for some mini-far trader options, useing converted scout ships. A jump-2 ships has a lot more options on where to go, but a normal 200 d...
by Zowy
Fri May 30, 2008 7:27 am
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

[[ A ok, that is a longer operation life than I was thinking. So the slow depreciation rate shows that used stareships maintain good value up to around the 100 year mark, when a refit/rebuild of the drives would be needed.....]]
by Zowy
Fri May 30, 2008 6:19 am
Forum: Traveller
Topic: Forming a Play by Post Forum Game
Replies: 144
Views: 37101

[[ Ships seem interesting, but for their age somewhat overpriced. I don't see how any of them could make money without doing risky speculative tradeing? On the Bwap ship, is the passenger deck staterooms and liveing areas humaniti standard or has the whole ship been converted to Bwap specs?]] [[ As ...