Search found 166 matches

by Zowy
Tue Jan 22, 2008 9:39 pm
Forum: Traveller
Topic: Traveller Trade Code statistics
Replies: 22
Views: 6286

I allways had a problem with how many people lived places that needed outsystem importation of higher TL items just to stay alive. I sure as heck would not want to live in such a place. Way to many systems just will not have the GDP need to pay the shiping costs on imported items. I know Traveller T...
by Zowy
Mon Jan 21, 2008 6:57 pm
Forum: Traveller
Topic: Traveller as a generic rules setting
Replies: 17
Views: 4288

Your list covers the whole Spinward Marches sector and many books. "The Traveller Adventure" book, is just the Aramis subsector of the Marches. You would need to do a "Races of the Spinward Marches" type book to do justice to them all at once. I would much rather have them spread out over adventure ...
by Zowy
Mon Jan 21, 2008 2:39 am
Forum: Traveller
Topic: Traveller as a generic rules setting
Replies: 17
Views: 4288

Well the CT campaign book, "The Traveller Adventure" had 8 pages on Vargr Character Generation and Society. That is enough for a subsector campaign book. Humaniti and one major or minor Alien race for the players is enough in that type of setting. For a real indepth look, something along the lines o...
by Zowy
Sun Jan 20, 2008 7:43 pm
Forum: Traveller
Topic: Traveller as a generic rules setting
Replies: 17
Views: 4288

I think he is refering to the full rules set, not the trimed down OGL set. The playtest rules have some basic Alien info on page 43. I would not expect much more in the basic rule set on aliens. You will need to wait for the Alien Module updates for indepth info. Though depending on what campain boo...
by Zowy
Sat Jan 19, 2008 6:05 pm
Forum: Traveller
Topic: Misprints in 3.2
Replies: 7
Views: 2398

Jump 1 ships under these rules should only carry cargo. Between financing the building costs of staterooms and low berths, i.e. 500,000 cr. and 50,000 cr. Then paying life suport costs on them monthy allso. You have a fixed cost over 1,000cr. per -dTon- of staterooms and a bit under for low berths, ...
by Zowy
Tue Jan 15, 2008 8:34 pm
Forum: Traveller
Topic: Makes Money 400Td Merchant
Replies: 30
Views: 7553

I think the crew requirements need to be more clear allso. With MoT haveing Robot, Drone, and Expert skill software in the basic rules. Some players will want to push crewing requirements down by useing Robots and non-certified, expert skill program useing crew to cover the gaps. I allways looked at...