Search found 2269 matches
- Mon Dec 06, 2010 6:57 pm
- Forum: Traveller
- Topic: Tech Levels - Different Enough?
- Replies: 144
- Views: 17314
This came up a bit in my campaign -scout based -where one of the players was carrying a crate or two of trade goods to sell to the locals. He focussed on art and entertainment about 50% of the time, but did try to get better version of common widgets to sell to the rubes. So, the issue came up. The ...
- Sun Dec 05, 2010 11:57 pm
- Forum: Traveller
- Topic: Tech Levels - Different Enough?
- Replies: 144
- Views: 17314
Hello Captain, nice to meet you. :D Oh alas, alas. Old friends are pretending they've never met me before. Ah, the fickleness of online communities.... (the above is a joke. ;) ) The 800lb gorilla then, is this. There are thousand year societies because Piper, and Asimov, Anderson and Heinlein had ...
- Sun Dec 05, 2010 8:25 pm
- Forum: Traveller
- Topic: Tech Levels - Different Enough?
- Replies: 144
- Views: 17314
There is no way that the OTU, as described, can be the way the OTU is described ... because none of the underlaying assumptions are justifiable in anything remotely resembling an 1100 year timeframe. This is perhaps my main problem with the Third Imperium setting. The Imperium is more than 1,000 ye...
- Tue Nov 23, 2010 6:44 pm
- Forum: Traveller
- Topic: Fleet Jumps
- Replies: 36
- Views: 4098
If T5 is as "successful" as T4, I don't think so... With all the complaints about the editing and proofreading of Mongoose Traveller, I am almost tempted to start a thread about T4, in order to demonstrate what truly terrible quality looks like ... :lol: Which was worse, T4 or MT? I could barely us...
- Tue Nov 23, 2010 6:36 pm
- Forum: Traveller
- Topic: Traveller II
- Replies: 41
- Views: 5461
My 2cr is that anything that needs 10-15% revision is almost certainly less than what I'd probably do in houserules anyway, even for a (theoretically) perfect ruleset; so I'm still of the opinion that the core rules are solid as they are. None of the tweaks I see needed seem universal enough to move...
- Tue Nov 16, 2010 7:34 pm
- Forum: Traveller
- Topic: Shut up, Spock! – how Battlestar Galactica beat Trek babble
- Replies: 45
- Views: 7176
So refresh my memory, how long has Doctor Who been on the air? :lol: Well.....The Burgess shale from the precambrian era did include several soft bodied fossils wearing a variety of long scarves, frizz wigs, Top hats and replica sonic screwdrivers, as well as a flyer for PrimorialSteWhocon XX featu...
- Fri Nov 12, 2010 9:15 pm
- Forum: Traveller
- Topic: Deckplan Illustrations: What is the issue??
- Replies: 115
- Views: 28415
Point is, its not just reflection angles that matter -and much of what does matter isn't being discussed....... Correct. However, I'm only talking about radar X-section based on shape. IF, you really want to talk detection in space, IR is MUCH more important than radar. Basically, you can't hide a ...
- Fri Nov 12, 2010 7:03 pm
- Forum: Traveller
- Topic: Deckplan Illustrations: What is the issue??
- Replies: 115
- Views: 28415
Another consideration is that the hull of an advanced ship can be highly radar absorbent - IIRC, one of the technologies researched for the B-1 was a layered lattice structure that attenuated or trapped the radar emission. Plus, by tech 10+, radar absorbing properties are routinely added to the pain...
- Thu Nov 04, 2010 5:27 am
- Forum: Traveller
- Topic: Cthonian Stars release date?
- Replies: 21
- Views: 4847
Is 2% slippage even a significant incriment ? What are your confidence intervals around the mean detectable increase in awsomeness ? (guess who just got through a day of meetings between engineering and marketing as the stats translator...) I don't know about you, but I just wouldn't be happy with ...
- Thu Nov 04, 2010 5:15 am
- Forum: Traveller
- Topic: Shut up, Spock! – how Battlestar Galactica beat Trek babble
- Replies: 45
- Views: 7176
Ah. That explains why BSG was so eyeball-achingly unwatchable to me. They scaled the concepts to the level that plebs could understand it, and wrote the technobabble in lolcat macros for the <2000 - word vocabulary Nuspeek generation. So they made science fiction that was accessible for people who ...
- Thu Nov 04, 2010 2:16 am
- Forum: Traveller
- Topic: Shut up, Spock! – how Battlestar Galactica beat Trek babble
- Replies: 45
- Views: 7176
Ah. That explains why BSG was so eyeball-achingly unwatchable to me. They scaled the concepts to the level that plebs could understand it, and wrote the technobabble in lolcat macros for the <2000 - word vocabulary Nuspeek generation. Did you even read the article ? Honestly, it looks like they got...
- Fri Oct 29, 2010 7:38 pm
- Forum: Traveller
- Topic: No Jump Drive Traveller
- Replies: 16
- Views: 2745
Actually, I think that that effect is one of the neccessary and assumed side effects for the traveller grav drive (yes, I'm talking about canon.. :wink: ) -especially given the speeds it can produce and the lack of rad or micrometiorite shielding on most ships. One fatal flaw in that theory is, a s...
Re: Robots
Somebody wrote:From: Potential Customer
To: Mongoose Delivery Department
Message:
The world wonders "Where is Book 9: Robots"
Oh and if you happen to find TF34...
What a bunch of Bull. Halsey, that is.
nice.
- Thu Oct 28, 2010 11:32 pm
- Forum: Traveller
- Topic: No Jump Drive Traveller
- Replies: 16
- Views: 2745
I don't know much about those settings. I'll look into Jovian Chronicles. The Saturnurnian system has tolerable radiation I seem to remember. OR we can postulate that some side-effect of the invention grav drive is a radiation shield :) Actually, I think that that effect is one of the neccessary an...
- Thu Oct 28, 2010 11:27 pm
- Forum: Traveller
- Topic: Missiles and other starship weapons
- Replies: 18
- Views: 2510
Well, although its semi-moot given the MGT ranges, another issue is this: are you firing one laser at several high probability target solutions (maximizing hit liklihood) or all at the single highest probability solution (maximizing damage). Given the the to hit roll is the same for a single or tri...
- Thu Oct 28, 2010 10:28 pm
- Forum: Traveller
- Topic: Missiles and other starship weapons
- Replies: 18
- Views: 2510
I think just adding the up doesn't work with MGT. The number of dice rolled PER WEAPON is important in rolling for damage. I guess that depends on whether you think the 2 or 3 lasers would be targeted at different parts of a ship (bad engineering) or, aimed at the same point (intelligent engineerin...
- Thu Oct 28, 2010 10:24 pm
- Forum: Traveller
- Topic: Cthonian Stars release date?
- Replies: 21
- Views: 4847
We are just waiting to hear back from Wildfire for exact dates, but it is our understanding they are revising a few things to 'put more awesome in'. Matt said "20% more awesome" when I spoke to him last weekend, I told them to aim for 22%, thus allowing a slippage margin :lol: LBH Is 2% slippage ev...
- Fri Oct 15, 2010 12:31 am
- Forum: Traveller
- Topic: LBB 9 ADVENTURER ! Traveller, Original D&D and What if.
- Replies: 91
- Views: 18135
I've been following this thread with interest and downloading the files, thanks for the work and offering it up. I'm concerned about keeping the files up to date. Are you planning on eventually putting out a "final product" when you get there? Thanks, and you are most welcome ! And, yes, absolutely...
- Tue Oct 12, 2010 11:40 pm
- Forum: Traveller
- Topic: Time Limit to Traveller License?
- Replies: 116
- Views: 19399
Re: Time Limit to Traveller License?
Is that the prequel "Traveller II : attack of the clones " or the original trilogy version "Traveller: II the empire strikes back ? " Or possibly "Traveller II: The wrath of.....Don" ? I heard it was going to be based on the works of Terry Pratchett, just to make sure it is more realistic than TNE....
- Tue Oct 12, 2010 11:37 pm
- Forum: Traveller
- Topic: Time Limit to Traveller License?
- Replies: 116
- Views: 19399
Excellent ! And thanks. Looks like a future buy !Blueshift wrote:Doc Rotwang! did a quite nice one right here on his blogcaptainjack23 wrote:Me, I'm looking for a star siege review.